Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Usually all connected ore is of the same type, sometimes a couple different "veins" will spawn close enough together to be touching.
Yes mining skill matters, it determines how quickly each tile is mined out and how many resources you get from it.
That said, deep drills also attract bugs (kind of a mini-infestation event, much smaller and less dangerous). I find long-range mineral scanners are the absolute best for large quantities of stuff. Plus, you can get components with long-range scanning, but I don't think you can find components from deep drilling. I can get like 150+ components (estimate based on memory, so take it for what it's worth) from a long-range mining quest that the scanner gives you. Only takes a few in-game days.
I build a Deep Drill, identify the ore with it, then use the Planner to mark out a big P (for plasteel), U, S, J,etc, for whatever it is... So, in the long game, I have big letters scattered all over the ground for no easily apparent reason. :)
'Cause I'm either stoopid or stubborn. Or, both. (Need a "Sign" mod, I guess. Though, I think there was some weird limitation on dynamic naming/typing or some such. Gotta go see if I can find "Signs" now.)
I don't know of any mod that adds signs, but More Planning would be another way to "fix" things to make it a little more reasonable, if you enjoy the "mapping" aspect.
https://steamcommunity.com/sharedfiles/filedetails/?id=881100382
You can use colors to more easily identify things you've marked, and you can hide the plans so it's not cluttering your map when you don't need it.
Closest thing to signs I can think of is placing stockpiles and renaming them to the ore deposit, but having lots of extra stockpiles on the map is bad for performance, even if they don't allow any items to be placed into them. Colonists check every stockpile on the map every time they start a haul task.
I use a variation of the mod that doesn't immediately identify everything, it grows with time and slowly tells you what stuff is, it also shows things in mountains except it doesn't name them, just stuff in the ground.
I need to drasticly remode my base, as its getting really cramped.
So, i thought about just rebuilding on a diff part of this map.
Since you can get infest from them, is it worth building my base inside this cluster so its easy to power up and man?
https://steamcommunity.com/sharedfiles/filedetails/?id=1906346273
Building a base around it, I dunno. Building a double-walled box around it would probably be enough and discourage most raiders from messing with it, similar to how one would handle a remote geothermal. It used to be that you could dig up the deposits very quickly, so you could clear one out between raids and not have to worry much. I haven't spent that much time with the 1.0 deep drills, you get more per deposit so usually the stuff I find inside my base is enough, but it's very slow so ya you'd probably want some sort of structure to protect your drills/miners.