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The game is cruel... it has no sympathy... get used to it
Seeing how this pawn is the #1 cook as well, it looks like he will be making alpaca burgers tonight too to drown his misery :)
I generally have that can do med set to priority 4 so that after major events when half my toons are hospitalized they can all bring food and cheer patients up; even tend wounds if absolutely necessary.
Usually there is enough work to keep the low levels busy on their primary work... but as luck would have it this time, this one was practically idle.
I have my good doctors at priority 1, and all my colonists at bed rest 1, so that any time someone gets hurt, they instantly are availabke to be helped by my doctors, and I don't have to worry about crappy doctors, lol. (Only exception is if I have 2/3 or all my good doctors hurt, unable to help eachother, then I set any unhurt / barely hurt colonists to medical 1)
You can set all actions priorities, not only the category of work.
For example you can set your doctor to only do healing/treating/surgery
and put some people without medecine skill to feed wounded.
In the same way, you can make multiple people feeding prisonners without them
doing the talk/recruit thing.
You can even make people bring ressources to things you want to build
and only the one wit hhigh construction skill will do the construction.
So to resume, you can set priorities to almost every tasks. This is awesome.
http://steamcommunity.com/sharedfiles/filedetails/?id=725219116
paAAAAAAAaaaaawns!
[brain explodes]