RimWorld

RimWorld

627 ratings
Work Tab
 
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0.280 MB
Jul 15, 2016 @ 2:12pm
Aug 10 @ 12:50pm
26 Change Notes ( view )

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Work Tab

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Description
Provides a vastly more customizable work tab.

Important
Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set priorities. However, when it is told to set priorities by other sources - these sources are not aware of the time schedule, and the priority will be set for the whole day. As such, this mod is currently incompatible with mods that dynamically change priorities (e.g. Force Pawn to do a Job).

Features
Various usability extentions to the ‘vanilla’ work tab;

- Work types can be expanded to allow you to set priorities for the individual tasks within each work type.
- Time scheduler to set priorities for a given time slot only - allows you to designate a cleaning hour, or have your cook prepare meals right before dinner, etc. etc.
- Up to 9 priority levels (configurable)
- Various small UX tweaks; scrolling to increase/decrease/toggle priorities, increase/decrease priorities for whole columns/rows.
- All functions are detailed in the tooltips, take a moment to hover over and read them!


Notes
With great power comes great responsibility. The default priorities of tasks within a job is set for a good reason; it’s (usually) a sensible default. Changing these can lead to deadlock situations, so change the priorities of individual jobs at your own risk!

Finally, there will never be an ‘autolabour’ mode where a mod sets priorities for you. Due to the way the AI is handled (e.g. pawns actively look for work, instead of there being a ‘bulletin board’ of jobs that need doing), it’s not feasible to get the complete list of work that needs doing that would be needed to make this a reality, without extreme overhead and loads of special exception coding.

Powered by Harmony


Contributors
- Bronytamin: Russian translation
- Duduluu: Chinese translation
- Eric Swanson: Help with time-dependent tooltips
- DoctorVanGogh: Help with typos in build script


Think you found a bug?
Please read this guide before creating a bug report, and then create a bug report here[github.com]

Older versions
All current and past versions of this mod can be downloaded from GitHub[github.com].

License
All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.

Are you enjoying my mods?
Show your appreciation by buying me a coffee (or contribute towards a nice single malt).

[ko-fi.com]

Version
This is version v0.17.1.3

Popular Discussions View All (8)
10
Jun 20 @ 4:49am
Output Log on A17
Stormbrooke
2
Jul 29 @ 8:46pm
A17
Vesp
1
May 2 @ 3:37pm
Bug with Colonist Death
Not Joppsta
< >
780 Comments
Verence 15 hours ago 
Feature suggestion: horizontal scrollbar in expanded mode if there are too many jobs. Currently with a few mods it can look like this:
https://steamuserimages-a.akamaihd.net/ugc/871867316824863003/74A6A54473F1AEFC39A17C7960CDF96286DD4502/
{GFG} Kage Sep 21 @ 8:29pm 
Awesome, glad to hear it :)
Fluffy  [author] Sep 21 @ 2:23am 
@Acecool, KemalKhan; The videos are of A16 and prior versions, the A17 version is a complete rewrite because of changes in vanilla. Improving readability is on top of my to-do list.
Rev Sep 20 @ 11:08am 
@{GFG} Kage He already answered when I asked. Though it was quite the long time ago.

Fluffy (On holiday) [author] 20 Aug @ 10:40pm
@Rev, Funkky moneky; Scrollbar and/or other solutions are coming - hopefully next week.
{GFG} Kage Sep 20 @ 10:59am 
You're misunderstanding the problem. I can't see the job titles at all. When I last used this mod in A16 the job titles were rotated 90 degrees, and you could simply scroll through the list until you read the right job and could modify that one. Now you can't even see the names of any jobs, and the boxes for the different jobs overlap.

Screenshot for reference: https://i.imgur.com/PnKLsWp.png
KemalKhan Sep 20 @ 3:49am 
use CTRL button and click job titles that you want to prioritize @Kage
{GFG} Kage Sep 20 @ 1:40am 
As much as I love this mod, can you bring back the scroll bar for Dwarf Fortress mode? The different jobs get scrunched together so that you can't read any of them. I have to pick random squares and place my cursor on them, wait for a second for the description, and then determine if it's the one I want or not.
Heithwald Sep 17 @ 3:16pm 
colorless for me. the video was probably made for a very old version of the mod
Ragnar Sep 17 @ 3:14pm 
So just to be sure... is the colorless worktab intended (in your video, everything seems to be colorcoded) or might this have to do with a conflicting or even missing mod?
Oompas00 Sep 17 @ 3:13pm 
Not sure if its from this mod but im having an issue where my colonists will never finish a job. got a person who is max construction, 100% manipulation, and he will never make any progress on any construction or handling jobs he takes on.