494 ratings
File Size
0.246 MB
Jul 15, 2016 @ 2:12pm
Feb 13 @ 11:03pm
21 Change Notes ( view )

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Provides a vastly more customizable work tab.

Requires HugsLib
This mod requires HugsLib to be loaded before it, or it will not function.

BETA release
This should be considered a beta release. The basic functionality is confirmed to work, but there may be more elusive bugs still to be caught.

Various usability extentions to the ‘vanilla’ work tab; sorting by columns, toggling/changing priorities for entire columns at once, and creating presets.

An extra detailed ‘Dwarf Therapist’ mode, that allows you to set priorities for the individual tasks within each job.

Finally, a time scheduler to set priorities for a given time slot only - allows you to designate a cleaning hour, or have your cook prepare meals right before dinner, etc. etc.

With great power comes great responsibility. The default priorities of tasks within a job is set for a good reason; it’s a sensible default. Changing these can lead to deadlock situations, so use the detailed tab at your own risk!

Finally, there will never be an ‘autolabor’ mode where a mod sets priorities for you. Due to the way the AI is handled (e.g. pawns actively look for work, instead of there being a ‘bulletin board’ of jobs that need doing), it’s not feasible to get the complete list of work that needs doing that would be needed to make this a reality, without extreme overhead and loads of special excpetion coding.

- Bronytamin: Russian translation
- Eric Swanson:
- Duduluu: Chinese translations

Think you found a bug?
Please read this guide before creating a bug report, and then create a bug report here[github.com]

Older versions
All current and past versions of this mod can be downloaded from GitHub[github.com].

All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.

This is version v0.16.2.4

Popular Discussions View All (6)
May 2 @ 3:37pm
Bug with Colonist Death
Not Joppsta
Mar 27 @ 4:23pm
[SOLVED] Scheduled Tasks Not Opperationg
Mar 26 @ 3:05am
Bug "Too many heaps"
John_Bigless CZ/ENG
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Banana Duck May 20 @ 7:09am 
Yo fluffy, love this mod man, just wondering if you are keeping it going? could I make a request?

Could there be a way to add a feature that LOCKS a certain colonists so their jobs can't be changed? many times my Doctor/chemist making drugs abandons it to go hauling with everyone else on plant cut day.
Omega13 May 17 @ 1:13pm 
Is anyone else having their work priorities reset after quitting the game and reloading a save?
solacedevotio May 13 @ 2:08pm 
Actually if there was an option to just take the labels off, I wouldn't mind mousing over the various detailed work squares to learn what each is. It would be worth the little bit of difficulty so that I could both see my ui and use this mod at the same time. :)
solacedevotio May 13 @ 2:05pm 
I have a 4k screen and the game is unplayable on 1x ui scaling. I could really use this mod, but can't since scaling breaks the work tab. Actually the labels go completely off screen. Is there a chance you'll be able to fix this? I don't want to get my hopes up if it's not going to be fixable.
Fluffy  [author] May 8 @ 11:33pm 
@Drizzly; I don't suppose you have any idea of why it does that? :D

Anyway, output_log, save files, and I'll see what I can do for A17
Drizzly May 8 @ 8:00pm 
Fluffy, I'm having a hell of a time trying to get this mod working with Leeani Playable Race. Every time I save, the work tab goes in a whacky order (mainly because the <workgivers> resets in my save file.>
Fluffy  [author] May 8 @ 7:24am 
@kinjry; disable this mod, load game, save game, enable this mod, load game -> resets all data.
Kinjry does a thing May 8 @ 6:47am 
Is there a way to reset/fix things after this mod breaks? Some times a mod updates and it sends this mod into a fit.
Schanez May 1 @ 11:07pm 
I am getting errors about a pawn seeking a job when there is none, as if the game tried to force him to do a job he cannot find. I think... I will post the error log later ^.^
Necriptos Apr 28 @ 11:27pm 
Not really an important bug but it break the rimworld tutorial when it asks you to change jobs