The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt

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Lio Dec 20, 2022 @ 12:03am
VERY Grainy textures, everything looks oversharpened.
When I enable TAAU or DLSS its gone, but when its off everything just looks way too oversharpened. grainy looking too. don't see an option to turn off film grain.
Last edited by Lio; Dec 20, 2022 @ 12:03am
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Showing 1-15 of 22 comments
il1usi0ns Dec 20, 2022 @ 12:09am 
whinge whinge whinge
Woman lover 2012 Dec 20, 2022 @ 12:29am 
Jay, the problem is in 4k textures that they added in the game and didn't optimize, i'm not sure that the terminology on point but the textures should be scaled or something like that
honestly you can switch to ultra or high textures and you won't notice any difference
Last edited by Woman lover 2012; Dec 20, 2022 @ 12:29am
Orion Invictus Dec 20, 2022 @ 12:31am 
There's a sharpness setting. Did you try turning that down a bit?
Lio Dec 20, 2022 @ 12:44am 
Its completely off. ULTRA+ enabled as well with RT on. Ray tracing off gets rid of the oversharpened look.
Last edited by Lio; Dec 20, 2022 @ 12:45am
Kaldaien Dec 20, 2022 @ 12:50am 
Makes sense. DLSS / TAA acts as a denoiser. You're pretty much expected to use DLSS with RT, so artists aren't going to notice if the non-DLSS RT image is excessively noisy.
Enterax Dec 20, 2022 @ 1:30am 
Partialy its issue with edge aliasing (thats why some form of anti-aliasing is required) and another thing is, that when you set textures to max, it also changes mipmap bias - negative bias makes texture resolution fade out much further in distance than usualy.
You may want to try customizing your config and change " TextureMipBias=-2 " to -1 or disable negative mipmap bias in your gpu drivers alltogether
Last edited by Enterax; Dec 20, 2022 @ 1:30am
An_stapa Dec 20, 2022 @ 2:19am 
This is because the game uses negative LOD(level of detail) bias. You will see in user.config the bias is set to -2(lower value means closer to highest available texture), which means the game uses higher than necessary resolution texture.
postmaster Dec 20, 2022 @ 2:21am 
I have to agree with the OP. Am getting the same thing here.
Lio Dec 20, 2022 @ 6:39am 
Originally posted by An_stapa:
This is because the game uses negative LOD(level of detail) bias. You will see in user.config the bias is set to -2(lower value means closer to highest available texture), which means the game uses higher than necessary resolution texture.
So what I just raise it?
Enterax Dec 20, 2022 @ 6:45am 
you can go by my previous ansver... either try -1 or straigh up 0 but that could end up being too blurry instead
Scorpion Dec 20, 2022 @ 6:46am 
Originally posted by ✞JayB✞:
Originally posted by An_stapa:
This is because the game uses negative LOD(level of detail) bias. You will see in user.config the bias is set to -2(lower value means closer to highest available texture), which means the game uses higher than necessary resolution texture.
So what I just raise it?
change it to -1 or higher
Lio Dec 20, 2022 @ 7:01am 
As you can see it looks like this https://imgur.com/a/m69hsoe
Also set texture mip bias to .1 and it still looks way oversharpend
Last edited by Lio; Dec 20, 2022 @ 7:04am
Enterax Dec 20, 2022 @ 7:07am 
I tried out myself it now.. and i can tell theres something off when you disable sharpening.
If you enable sharpening - low it looks far smoother even when it doesnt make much sense.
Lio Dec 20, 2022 @ 7:11am 
Originally posted by Enterax:
I tried out myself it now.. and i can tell theres something off when you disable sharpening.
If you enable sharpening - low it looks far smoother even when it doesnt make much sense.
Ya you get it. weird isn't it?
Enterax Dec 20, 2022 @ 7:16am 
You may try setting " TextureMipBias=0 " however it doesnt fix the whole problem and it still does look like there is noise filter added to the game, unless you use TAAU (where i would recomend using atleast low sharpening bcz it may get too blurry, also keep dynamic resolution off)
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