Armello

Armello

View Stats:
Any tips on how to Counter Fang?
I have yet to buy any character DLC, but at the rate am taking to Armello I might just look for it in a sale before long.

I have seen from veterans' fan-content that Fang, from I think the Rivals pack, is very formidable- almost unbeatable.

This makes me want to ask, before I buy any DLC: How am I supposed to counter Fang, playing as a different character? May any veterans provide a rookie with tips on how to prep for this exiled berserker?
< >
Showing 1-10 of 10 comments
JaGarLo Sep 27, 2019 @ 5:36am 
I don't usually face Fang in my games, but I'd say this...

-> Do not let him attack you. His special ability activates only when he is the aggressor. Instead, keep him at bay and, if you have to face him, ensure he is on the defending side.

-> Fang is vulnerable to indirect attacks (spells, trickeries...). Use cards like Immolation and Mercenaries to get him away from you. A character with high Wits and Spirit can really ruin Fang's day.

-> Careful if Fang is at 3 health or less. It's common to see Fang with Rubelite, which gives him +3 dice when he has <= 3 health. Weakening him first with cards and then attack might not be a good idea.

-> Fang has a "high profile", so to say. This means that experienced players are more likely to see him as a threat to their interests. It is usually said that Fang can snowball if left unchecked, so that's why he gets focused by other players more often. Maybe you can use this as an advantage... Damaging Fang may not be perceived as you being a menace by the rest of the players. Player psychology (or psychology in general) is not my forte, but hey, who knows.

-> Extra careful if the King has low health. Anyone can steal the match at that point, but Fang can pretty much storm the palace and do +3 overkill damage to the King, letting him win the final fight without a scratch. Pay attention to everyone during the final turns... But specially Fang.
Last edited by JaGarLo; Sep 27, 2019 @ 5:44am
JaGarLo Sep 27, 2019 @ 5:50am 
Glad to see you liked my reply! However, I'd wait for opinions from other players (Fang mains in particular, to see their point of view) before marking a post as an answer.
FluffyFoxxo Sep 27, 2019 @ 7:16am 
Fang main here
Like JaGarLo said, don't ever let fang attack you. He specializes in combat and killing others. If you by no means can't get away, then it's just better to attack him instead, the problem with this is that he will kill you for sure even when you attack him, most of the time you killing him too (but not always if he is for example rocking defensive equipment like iron pikes and/or you aren't a combat focused hero). Generally the best way to deal with fang is to just slow him down with cards, do to his abysmal spirit and very low wits, he doesn't have a very great mobility and recovery, he can't heal the damage you do to him very reliably, so even chip damage is very effective. Spell slingers are the demise of fang almost all the time as long as they are doing a good job at it. When the king falls to 1-4 hp range, start paying extra much attention to him if he has done all of his quests or has the wits to break into the palace (5-6, sometimes 4 depending on equipment, followers and time of the day). However, like it is not smart to leave fang unchecked, it's not smart to over target fang, I have had so many games where I had near no chance to win but people still were focusing me while someone just used this to easily swoop the win. If you feel like fang has fallen far behind(fang is terrible at recovery), you may want to start targeting others heroes at that point.
FluffyFoxxo Sep 27, 2019 @ 8:05am 
Forgot to mention, fang becomes a lot more potent and dangerous when he becomes corrupt
Nomnomly Sep 27, 2019 @ 1:15pm 
Fang's formidable, but far from unstoppable. He's very strong in head-on fights that he initiates, but he has a hard time defending as his playstyle benefits from as many guaranteed hits as he can get (War Hammer, Heavy Flail, pierces, etc), and often Fang is forced to compromise on Shields as a result.

Generally, Fang is weak to cardplay and overly reliant on getting his four quests. His mediocre starting purse, poor Spirit, and average Wits mean that he's not likely to breach the Palace early, and often the Fang player is faced with the dilemma of starting fights that may take him off-route to his quests, else risk being punished if he shows another player mercy. If he takes Moonstone or Onyx in an attempt to bolster his resources, he won't have the mobility that Celestite provides or the raw power of Rubellite.

You can generally gauge a Fang player's skill level based on what stats they boost from their quests and what equipment they begin with. If they start with Rubellite and Scratch and stack Fight and Body exclusively, you likely have a novice Fang on your hands. They're going to be focused entirely on getting to their quests in order to breach the palace and fight the King. Use that information to your advantage.

Countering Fang is not difficult but it may require you to adjust your playstyle. Primarily, keep your distance from him, and attempt to disrupt him with card usage. Twiss is one of the most consistent Fang counters out there, unless Fang has Scout. As Fang tends to lean into Rot, Twiss can mill the Spell deck very easily and deny him the Rot cards he wants (or use them herself to gain a dice advantage against him), and she can easily evade his head-on attacks (and even potentially build magic with Amethyst and punish him with Pickpocket).

Overall, spellcasters are a nightmare for Fang players. Sana's Priestess gives her a fighting chance versus a corrupted Fang, Ghor can tank Fang's blows with his tree armor, Rats with Turquoise can also evade Fang then fight him on their terms (as Fang's ability does not activate when Fang himself is attacked). Zosha gains stealth at night (and with the correct ring, can stay stealthed during the day) allowing her to reliably avoid Fang in combat, then ambush him when she's confident she can get the kill.

And of course, an Elyssia with a decent cash engine bolstered by Pink Topaz or Rainbow Quartz can wall off settlements (slowing him down considerably) and spew perils, Crooks, Mercenaries, and so on at him while buying her way into Prestige or even better armor and equipment with her wealth.
GrandMajora Sep 27, 2019 @ 1:22pm 
Originally posted by An Easy Target:
I have yet to buy any character DLC, but at the rate am taking to Armello I might just look for it in a sale before long.

I have seen from veterans' fan-content that Fang, from I think the Rivals pack, is very formidable- almost unbeatable.

This makes me want to ask, before I buy any DLC: How am I supposed to counter Fang, playing as a different character? May any veterans provide a rookie with tips on how to prep for this exiled berserker?

Yes, Fang may actually be the most powerful character in the game when it comes to straight up combat. One of the rings he can use adds +3 to his Fight stat when he reaches 3 or less HP. If you combine this with the Sword Amulet, plus whatever equipment you draw for your first hand, Fang can have a dice pool of over 10 in combat within the first couple turns of the game! The key to defeating him is to rely on spells and trickery to hinder his movements, or else whittle him down to a point where you can face him in combat.

Give Fang as little breathing room as possible. Your stats increase after every quest, regardless if you succeed or fail. Focusing all your attention on Body and Fight quests can turn Fang into a demigod, if he's left to run around unchecked.

The good news, however, is that Fang automatically starts out with 1 point of Rot, which means he'll suffer -1 HP each Dawn, and he's instantly vulnerable to anti-rot cards and king's declarations.
Toxic Toast Sep 27, 2019 @ 10:06pm 
On a side note mirror camp is amazing with Fang, I would almost say it’s a must grab for him, if the opportunity arises.
Last edited by Toxic Toast; Sep 27, 2019 @ 10:07pm
Originally posted by Toxic Toast:
On a side note mirror camp is amazing with Fang, I would almost say it’s a must grab for him, if the opportunity arises.

Howcome? I have always found the mirror cape extremly lacking in almost all aspects.
Groove Wizard Sep 28, 2019 @ 6:38am 
Pretty much everything's been said in my opinion.

To sum it all up, I'd say he's easily abusable early on since his hand size is low, he has trouble getting away with perils and loses 1 health at dawn due to rot.

If he manages to get big, spamming spells is the way to go against him. Keep in mind that 3 spirit is enough to cast most spells, so pretty much any character can stop him if they draw some damage from the spell deck.
Toxic Toast Sep 28, 2019 @ 8:21am 
Originally posted by Kronk The ♥♥♥ Addict:
Originally posted by Toxic Toast:
On a side note mirror camp is amazing with Fang, I would almost say it’s a must grab for him, if the opportunity arises.

Howcome? I have always found the mirror cape extremly lacking in almost all aspects.

I’ll see if I can explain. It magnifies what he is already good at. Fang pretty consistently rolls more dice then his opponents. Outside of your dedicated spell slingers I find most people try and redress the balance with equipment. Mirror cape helps negate the attempt to do that, and in some cases help Fang out more then his opponent. (EX: royal shield, kings guard armor, where fang is far more likely to trigger them then an opponent.) its not going to change how you play him but it basically eleminates an equipment slot from your opponent. And due to his ability and typical state line he has a higher chance to get better value out of his symbols. (Ex: Swords while attacking, shields at anytime.) (Note: shield symbols are more valuable to hero’s with lower health then those with higher) doing this from my phone so, it’s a little tricky to proof my response but hopefully I was able to lay out the basics of it.



< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Sep 27, 2019 @ 5:05am
Posts: 10