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"Free Trade" missions give a +32 to merchant's if I recall correctly
I can easily find +25 and +50 missions for the Merchants, even in the first system.
All Mercs missions are below 25 (not counting Cofax series), some less than 10.
It sounds to me like you just DON'T LIKE what it takes to rise in Merchant's Guild ranks. You're taking missions where what you have to do is fiddly and time-consuming and you don't think it's fun.
Well, stop that. Take missions you like.
The mercenaries guild, for example, keeps offering me escort missions. Escort missions suck, because it infuriates me how slow and stupid the ship I'm escorting is during warp pairing, so I don't take them.
EDIT: On "source" missions, what you're really looking for is something like this. Same station.
http://steamcommunity.com/sharedfiles/filedetails/?id=855397496
http://steamcommunity.com/sharedfiles/filedetails/?id=855397604
I have no problem running cargo missions if it is as simple and offers the same payoff/time ratio as the mercenary missions. Even assuming you just run the missions, the high paying ones are one or two jumps away, which means taking a ship with proper cargo extender, lots of EMP and a good afterburner to run past any opposition.
FWIW, I don't like the escort missions either.
I've found, however, if you get to a friendly station that sells at least one of the items you're looking for, you can save scum the game into offering more of them at the same location by purchasing what is available, exiting the station, and then exiting to title. Upon continuing the game, another one will usually pop up in the commodities market.
Doing this does seem to cause the price of the items to fluctuate, but I consider that a small price to pay for the time I save not having to warp through out the system trying to hunt down 15 Data Cubes.
If you don't think sourcing items is fun, why even take the mission?
I mean, there is a certain type of player who likes to write down the prices for every item at every station and keep track of where the best place to get everything is. And that guy is going to think source missions are AWESOME, because the way he likes to play the game makes him really good at them.
But if you're not that player, you might not like them. So, you know, just don't do them.
Running around different stations looking for the commodity at random is more meh.
Well, there's your problem.
What you want to look for is the type of economy. That dictates what kind of goods are sold on a given station. Like if you want munitions, you want to look at Manufacturing, Militaristic, Impoverished, Scientific, Mining, and Trade Hub economies.
Similarly, the type of government at a station dictates what is and isn't illegal, so if you have space slaves to sell (or you'd like to buy some) you want Divided, Capitalist, or Theocracy stations.
There's a system underneath this, and if you're not going to learn it, the missions are going to be a lot harder. Kind of like if you never buy your own weapons and just install whatever you happen to find lying around in junk fields.
I've seen lots of merchant missions giving 16+ and rarely get more than 10 from each merc mission.... The cargo hauls tend to be quick and easy and the dead drops are also quick... Don't even have to fire a shot if your looking to just make a quick buck... But then i don't like flying any ship bigger than a destroyer, the DN's all feel clumsy and awkward to me...
And yes the escort missions suck... I'd do some if they paid at LEAST twice as much.
I'm pretty sure Cofax is militia.
You honestly can't pay me enough to do an escort mission. If it's not part of the storyline, I ain't doing it, and if you give me an alternative I'll take it. Like "Moving Fragment" when that idiot tells me to escort him. Nope, I'll just blow you the ♥♥♥♥ up and take it.
Shooting ships makes a lot more money than carrying cargo around. That's the complaint.
Mercernaries vs. Merchant's guild reputation is a symptom of that.