Showing 1-20 of 4,173 entries
Originally posted by JackBurton:
^ Those who whine the loudest about storytelling in BL games are the most casual of gamers.
Being all hard core in a video game doesn't make you a better person. It's not a real skill.
I'm really happy Ava is annoying the kind of people who call others 'SJW's. Best character.
Apr 6 @ 4:09pm
In topic tone of the game
Originally posted by daveyd:
Originally posted by 🍕Patricia Madrazo:
Turn based game = Oooooooooooooooooooooh it must be like Fallout!

:D Well, to be fair in this case, Age of Decadence had similarities to Fallout in its design (particularly noticeable in the combat mechanics). And even the "A Post-Earth Role-Playing Game) subtitle for Colony Ship is an obvious nod to "Fallout: A Post Nuclear Role Playing Game".

Obviously doesn't mean we should expect Colony Ship must be exactly like Fallout. I do recall Fallout (especially the second one) getting pretty silly with the pop culture references and whatnot. But some dark humor that doesn't break immersion sounds good. Fallout veered more into dark satire with sporadic uses of gallows humor. The bits where movie references came in were often references to movies like Road Warrior which themselves had plenty of dark satire spread throughout. The whole thing with the gyro captain and the snake and with him and the dog fighting over a tin of dog food, etc. There's nothing wrong with it as long as it's used sparingly.

The fact is people are funny. Sometimes that funny just happens to be because they're trying to make light of a bad situation. I don't think it's believable to have any kind of book, film or game with any kind of character interaction where there isn't at least -some- comedy of some kind.
Apr 5 @ 7:41pm
In topic tone of the game
Originally posted by Syncroniam:
no... go take your trash wanting humor somewhere else.
The only trash is this comment. Just because it's the Steam forums doesn't mean you -have- to put the least amount of effort into your posts.
Apr 5 @ 7:32pm
In topic tone of the game
Originally posted by Vince:
The tone is dead serious, which is the only way to explore interesting settings and worlds. "What if such a thing were possible..." is our starting point.

Oh? What about Kubrick's 2001. Probably the most highly-regarded if not one of the most highly-regarded science fiction touchstones. Even that had humor (you can't tell me an advanced artificial AI knowing how to read lips isn't kind of ridiculous). But OK-let's look at some actual space exploration. Something involving strange new worlds. New life and new civilizations. In over 50 years of canon-some of it dealing with quite serious topics such as racism and genocide-plenty of it involved humor.

What i'm saying is you can have serious moments but saying the tone must be dead serious ignores the fact that life can be pretty ridiculous at times, even if in a Joseph Heller's Catch-22 kind of way. I imagine life on a colony ship would present plenty of opportunities to give players a bit of a breather between serious moments. Otherwise you risk wearing the reader down and lessening your narratives impact.
Apr 1 @ 3:41pm
In topic 2 scared to touch the spaghetttttt
Only if while touching it you only experience attraction towards people of the same sex. Otherwise all you're doing is touching cooked pasta.
Apr 1 @ 3:38pm
In topic The lack of Steam Quality control
Do you walk into Wal-Mart and gripe about all the As Seen On TV reject stuff they sell there? Or do you just accept that if you want to find something good there you need to put effort into looking for it? Because the Steam store is no different from Wal-Mart, Target, Costco, the Dollar Store or any other retail establishment. 99% of what's there is unnecessary and taking up shelf space some other product you actually might want/need could have taken up.

Am I saying this game is garbage? No. I've never played it so have nothing good or ill to say about it. That said what I do know is that some people might enjoy this game. Who knows? Maybe someone will be inspired by it to make something great. Instead of wasting time complaining about this product why not do something constructive and go find one you feel is better.

That or make one of your own. Not trying to invalidate what you're saying as much as I'm attempting to point out that we've always been surrounded by ♥♥♥♥♥♥ products. Complaining about them really isn't an effective way of going about mitigating that. Sturgeon's law is pretty much one of the universes few constants.
I'm running this on my PONG console and getting a kick out of this thread.
Mar 31 @ 10:34pm
In topic No Win7 support No buy!
Sticking with Win7 despite its lack of support & security updates is dumb.
Mar 20 @ 12:26am
In topic Revolting Speciesism (yeah, it's a word)
Originally posted by Sandormen:
Manny Bothans was a person that died while getting the deathstar plans... ...So they say. ^_^
Canon-wise they never got the plans. All they got was the location of the second death star, troop movements, etc. This is according to the fellow at Disney/Lucasfilm who's in charge of all things canon.
Mar 17 @ 3:01pm
In topic Revolting Speciesism (yeah, it's a word)
You don't see any Bothan's because there just isn't anything about them out there. The developers can only add to the game what the IP owners say is OK to add. Maybe they have something in mind for them and they don't want TOR to risk contradicting lore.

Whatever the case I'm sure Bothan's will show up again and in greater numbers at some point. It's certainly not a case of speciesism. If you're going to aim that criticism at them I can think of far better examples (not that I'm going to or suggesting anyone do so).
Mar 4 @ 10:54pm
In topic The Future of Artifact
I'm sorry to hear things didn't work out. I know how demoralizing it must be. Making everything free the way you have is a classy move. I wish you all luck wherever you go. Please don't let this beat you down too much, and be safe.

"The greatest glory in living lies not in never falling, but in rising every time we fall."
-Ralph Waldo Emerson
Originally posted by RodHull:
Fact remains I don't see the point.
Because I want it. Because lots of other people want it. The fact you don't is irrelevant. It's not necessary for you to see any point. Its existence need not be explained to you. It's almost like things can exist that don't have anything to do with you and that's OK. Your statement is like someone saying because they're not into sci-fi they see no point in the sci-fi genre existing. Eesh.

D2:R is being made because a lot of fans still love the original but can't play it because it doesn't run all that well or look that good on modern systems. If you'd rather play the original or not play it, good for you. You could at least be happy for those who are happy to see it being released.
Originally posted by SchnitzelTruck:
The labor going into the remake isnt remotely the same as making the original game.
Considering all the source files were lost just before the original D2 launched (seriously-they lucked out and found a backup but for a while there it was panic city) they had to recreate everything from scratch for D2:R. Textures, models, sounds, cinematics, etc-they basically had to rebuild the game from the ground up. That's why people calling it a 'shader' or making it out to be some kind of photoshop touchup job are being ridiculous.

Did they go through the same struggles as the original devs did back in the day? No and yes-a lot of the work was done for them but that doesn't mean they didn't put a lot of effort in. Honestly $40 for it is a ♥♥♥♥♥♥♥ steal.
My first experience with Diablo (and arpg's in general) was the Playstation port of the first game. While it had a lot of drawbacks the best part about it was it had local co-op mutliplayer. Those were the days.
Mar 1 @ 3:53pm
In topic Happy Fifth Birthday to Grim Dawn!
Originally posted by Sir Tonka the Tough:
Loyal player since before the Warden was even a boss. We're talking ANCIENT EA here. Loved it since then, still love it. 2500 hours and counting. The count will continue even after the release of D2:R because Grim Dawn is




I'm the same with Minecraft lol. I can't imagine how many hours of it I've played since it first debuted on browsers back in '09. The closest I've come to that kind of time spent is the Borderlands series (around 5k hours across all games) and Team Fortress 2 (around 1600).
Mar 1 @ 3:51pm
In topic Happy Fifth Birthday to Grim Dawn!
Originally posted by BBC Black Totem:

so when is Grim Dawn 2 coming out?
They're working on something else. Given they've been working on Grim Dawn since at least 2008 or 2009 they've been working on the same game for well over a decade. Creatively it's not healthy to keep up with a project for that long with the same team as it can easily lead to massive burnout. They clearly want to do something new.
Mar 1 @ 3:49pm
In topic Happy Fifth Birthday to Grim Dawn!
Originally posted by ladno:

Ok, i'm sorry for all that ♥♥♥♥ i wrote. I was wrong. I just was in a bad mood and so toxit that i wanted others to feel same. I have to admit that i behaved like idiot kid, sry again for wasting your time

This is a really mature and (sadly) all too rare thing to see on the internet-someone owning up. Good on you.
Originally posted by SchnitzelTruck:
Cant wait to watch 1 million people pre-order a 20 year old game for $25 with nothing more than a shader update, then act surprised about blizzard making a quick buck.
it's not a shader update. They completely recreated everything about D2 using modern 3D modeling, textures, lighting, etc. Calling it a 'shader update' is a bit ignorant.
Originally posted by mosspit:
Given that Project Diablo 2 launched recently in November, D2R can’t be just a coincidence.

Remember about what happened to Warcraft 3 Reforged? I will be managing my expectations...
The D2:R crew have already covered this concern. They are aware of the issues people had with it & will not be making those mistakes.
Showing 1-20 of 4,173 entries