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Oh what a lovely special snowflake world CIV6 Diplomacy is now. I'm amazed you don't just start on denounce with everyone because of hurtsies feelsies.
The AI in Civ 5 was nothing special (but that can be fixed now), but the AI in Civ 6 is all but brain dead.
Alternatively, you can capture one more city than you're planning to keep, then return it in the peace deal. This is something you absolutely should do if you're planning to have a good relationship with your current enemy, since returning a city also eliminates a -18 relationship penalty that you get with your enemy when you conquer their cities.
Capturing the final city of a civilization give you 150 grievances with everyone. It's by far the worst thing you can do. If you want to eliminate another Civ without consequences, you can:
- Use loyalty. Just loyalty flip the last city. There will be no consequences;
- If they have a city that isn't theirs, leave it as last to conquer, then liberate it. Liberating the last city will deny the penalty for conquering it. If it's a city-state, it will give you positive relationship with everyone. If other civs have grievances against you, it will be reduced;
- Make friendship/alliance with everyone you care about before you conquer. Friends/allies can't denounce nor declare war on each other, so they won't be able to do anything about it for 30 turns, and even after that, the AI usually accept to renew friendships, as long as you ask for it on the same turn it expires. If you do that, the grievances will fade long before the AI is able to do anything about it. Try also to invite them to your war, that will give another positive relationship modifier.
Same as the other thread, learn how to use the mechanics. That's absolutely not true. If you have grievances against your enemy, just don't bite more than you can chew, that's, see how much grievances you're getting for conquering the city and keep in mind that you get only half the penalty when you conquer the city. The other half is applied when you ask them to cede the city. If you don't have grievances, declare friendships/alliances to secure your relationships. That will give you plenty of room to conquer and fade your grievances before you see any consequences.
Because you are capturing there cities. You should give them the cities back in return for other things like money, luxories ect. The fact that you want to keep there cities is warmongering. The fact that you destroyed an enemy civilization is warmongering. It isn't that hard of a concept.
Maybe if there were more useful things you could demand in peace treaties, I'd be willing to give back cities. In the philosophy of Civ though, cities are too valuable. Yeah, I'm going to trade back a city for 5 gold-per-turn and some oranges. Yup. Seems logical.
Why are you taking there cities to begin with? You sent troops in and took there cities. You then want to keep there cities. That's warmongering. You are using military force to foribly take cities. Warmongering. Doesn't matter if you declare war or not.
Also google the definition of warmonger. "Encouragement or advocacy of aggression toward other countries or groups". I neither encouraged nor advocated this aggression: it was forced upon me.
Not the first time this is brought up.
Because reasons.
And then have to repeat the same process 15 turns later because the AI would do such a thing all the time.
Because reasons.
If you don't want them declaring war in the first place a) make sure you have a military of a size the AI will respect (this is true for almost all Civ games), b) don't run up a massive tally of grievances and c) don't go against their agendas including their bonus agendas.