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But I'm curious, how do you decide on Warp panels?
I bet random warp would be a little too much though.
Warp panels are pretty easy for the 4 maps I have at the moment. 2 of them have 4 warp panels, so roll a D6 and move counter clockwise that many spaces without counting the one you are on. Starship, we had it evens on one, odds on the other. If backtrack was on, we would roll a die and had an assigned spot for 5 of the panels, 6 being a reroll. Christmas Miracle has 7 warp panels, so roll a D6 and move that many counter clockwise.
As for Mixed Poppo, it is still being tested a bit to find flow, but there are 6 warp panel sets she can place for her hyper. Roll a die and see which set is being targeted, then roll another die and move that many spaces counterclockwise. If you roll a die and that set number is not used, then you use the boards warp panels.
Again still a work in progress as she was just added mainly due to trying to figure out how to get her to work.
Random Warp/ Go Away/ Here and There, were all fun events to figure out how to apply. But the way it was done is that there was a smaller deck with 8 cards. Each player would draw a card and roll a die. Each player starting with player 1, would start swapping with the player that the card says, and then move Forward/ Backward based on also what the card said and move that many spaces on the die. If a player was to swap with themselves, then they just stand there and move the amount of spaces instead. It works pretty well and is also pretty fast, especially when people saw the card get played and they all rolled a die before the side deck was handed out.
I play and collect board games as a hobby and this looks better than some games I get from kickstarters. ;)
What about Extension and Play of the Gods?
Also what about We Are Waruda, Mixed Phenomenon, Minelayer and Freeze event?
Do you just blacklist them from play?