Quake Live

Quake Live

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dukkha Oct 5, 2014 @ 6:05am
mouse sens issues
so my mouse felt fine in the non-steam version of Quake Live, but even after setting up m_cpi, the new sens calcs and disabling accel (which was on by default for me for some reason), my mouse still feels off by quite a lot, like negative accel when i move my mouse over a certain threshhold, are there any settings other than the normal ones i need to change to disable negative accel?

soft of like:
https://www.youtube.com/watch?v=Buhgx2Ax90k
but much less severe.
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Showing 1-11 of 11 comments
yomoDAVE Oct 5, 2014 @ 6:06am 
Have you tried converting to athiesm?
dukkha Oct 5, 2014 @ 6:07am 
Originally posted by Kaptain Kek:
Have you tried converting to athiesm?
reddit told me the same thing but even after installing gentoo and jumping off a cliff the problem persists.
0xii Oct 5, 2014 @ 7:43am 
some1 said there was a 20-25 ms mouse delay with the steam version not sure how true that is
Brandon Oct 5, 2014 @ 10:04am 
m_cpi is supposed to be set to your current mouse DPI. So if you have a 1000 DPI mouse, and your driver sensitivity is set to 5 out of 10, then it is at 500 DPI.

Also, in_mouse 2 is raw data. That is what you want.

And cl_mouseaccel should be set to 0.

Originally posted by 0xid3:
some1 said there was a 20-25 ms mouse delay with the steam version not sure how true that is
Probably not true at all.
Last edited by Brandon; Oct 5, 2014 @ 10:05am
dukkha Oct 5, 2014 @ 10:17am 
Originally posted by GoyoElGringo:
m_cpi is supposed to be set to your current mouse DPI. So if you have a 1000 DPI mouse, and your driver sensitivity is set to 5 out of 10, then it is at 500 DPI.

Also, in_mouse 2 is raw data. That is what you want.

And cl_mouseaccel should be set to 0.

Originally posted by 0xid3:
some1 said there was a 20-25 ms mouse delay with the steam version not sure how true that is
Probably not true at all.

driverless Zowie, m_cpi is set to 1150, sens was calc'd by the formula on the forums, it feels fine if i move slowly, but it feels like tracking gets terrible at any decent speed.

also the mouse delay is supposedly an issue with prerendered frames, a few of my friends have it.
Brandon Oct 5, 2014 @ 10:37am 
Originally posted by Avv needs a roamer prem or bust:
Originally posted by GoyoElGringo:
m_cpi is supposed to be set to your current mouse DPI. So if you have a 1000 DPI mouse, and your driver sensitivity is set to 5 out of 10, then it is at 500 DPI.

Also, in_mouse 2 is raw data. That is what you want.

And cl_mouseaccel should be set to 0.


Probably not true at all.

driverless Zowie, m_cpi is set to 1150, sens was calc'd by the formula on the forums, it feels fine if i move slowly, but it feels like tracking gets terrible at any decent speed.

also the mouse delay is supposedly an issue with prerendered frames, a few of my friends have it.
I'm no expert on this matter, but I believe raw data ignores your windows settings and just uses your mouse DPI. So you shouldn't need a formula if you don't have custom driver settings, just set m_cpi to match your mouse DPI, and make sure in_mouse is set to 2.

I don't think the frame delay necessarily has to do with the Steam version. I'm guessing they added in with the big patch that added loadouts and whatnot, weeks before the steam release. If you find a way to disable prerended frames, please let me know.
Last edited by Brandon; Oct 5, 2014 @ 10:37am
dukkha Oct 5, 2014 @ 10:47am 
Originally posted by GoyoElGringo:
Originally posted by Avv needs a roamer prem or bust:

driverless Zowie, m_cpi is set to 1150, sens was calc'd by the formula on the forums, it feels fine if i move slowly, but it feels like tracking gets terrible at any decent speed.

also the mouse delay is supposedly an issue with prerendered frames, a few of my friends have it.
I'm no expert on this matter, but I believe raw data ignores your windows settings and just uses your mouse DPI. So you shouldn't need a formula if you don't have custom driver settings, just set m_cpi to match your mouse DPI, and make sure in_mouse is set to 2.

I don't think the frame delay necessarily has to do with the Steam version. I'm guessing they added in with the big patch that added loadouts and whatnot, weeks before the steam release. If you find a way to disable prerended frames, please let me know.

according to this thread: http://www.quakelive.com/forum/showthread.php?15458-New-Mouse-Sensitivty-and-Mouse-Accel-Features

I need to set m_cpi correctly then set

new_sens = old_sens * (old_yaw * m_cpi / 2.54)
Brandon Oct 5, 2014 @ 11:06am 
Originally posted by Avv needs a roamer prem or bust:
Originally posted by GoyoElGringo:
I'm no expert on this matter, but I believe raw data ignores your windows settings and just uses your mouse DPI. So you shouldn't need a formula if you don't have custom driver settings, just set m_cpi to match your mouse DPI, and make sure in_mouse is set to 2.

I don't think the frame delay necessarily has to do with the Steam version. I'm guessing they added in with the big patch that added loadouts and whatnot, weeks before the steam release. If you find a way to disable prerended frames, please let me know.

according to this thread: http://www.quakelive.com/forum/showthread.php?15458-New-Mouse-Sensitivty-and-Mouse-Accel-Features

I need to set m_cpi correctly then set

new_sens = old_sens * (old_yaw * m_cpi / 2.54)
Oh I'm sorry, I missed the part where you were trying to convert it.

Did you do the math right? You have to do the stuff in the parenthesis before you multiply by the old_sens.
dukkha Oct 5, 2014 @ 12:24pm 
Originally posted by GoyoElGringo:
Originally posted by Avv needs a roamer prem or bust:

according to this thread: http://www.quakelive.com/forum/showthread.php?15458-New-Mouse-Sensitivty-and-Mouse-Accel-Features

I need to set m_cpi correctly then set

new_sens = old_sens * (old_yaw * m_cpi / 2.54)
Oh I'm sorry, I missed the part where you were trying to convert it.

Did you do the math right? You have to do the stuff in the parenthesis before you multiply by the old_sens.

I do know how to math bro, it's not a problem with sens, it's to do with tracking or some type of neg-accel that wasn't there with the pre-steam version.
Brandon Oct 5, 2014 @ 2:56pm 
Originally posted by Avv needs a roamer prem or bust:
Originally posted by GoyoElGringo:
Oh I'm sorry, I missed the part where you were trying to convert it.

Did you do the math right? You have to do the stuff in the parenthesis before you multiply by the old_sens.

I do know how to math bro, it's not a problem with sens, it's to do with tracking or some type of neg-accel that wasn't there with the pre-steam version.
Well, I can't just assume everyone knows math well enough to figure it out. Basic troubleshooting, start with the simplest fix and go from there.

As far as I know, neg accel is only active if you set cl_mouseaccel to a negative number. But make sure cl_mouseaccelpower and cl_mouseacceloffset are set to 0 too.

idk, my only advice at this point is to ditch the formula and start over and see if you can get it to feel close to what it was. Sorry I can't help anymore than that.
dukkha Oct 5, 2014 @ 3:17pm 
Originally posted by GoyoElGringo:
Originally posted by Avv needs a roamer prem or bust:

I do know how to math bro, it's not a problem with sens, it's to do with tracking or some type of neg-accel that wasn't there with the pre-steam version.
Well, I can't just assume everyone knows math well enough to figure it out. Basic troubleshooting, start with the simplest fix and go from there.

As far as I know, neg accel is only active if you set cl_mouseaccel to a negative number. But make sure cl_mouseaccelpower and cl_mouseacceloffset are set to 0 too.

idk, my only advice at this point is to ditch the formula and start over and see if you can get it to feel close to what it was. Sorry I can't help anymore than that.

it's related to tracking not the sens itself, if i move slowly it feels fine, any faster it just stops working, this is the only game it happens in though.
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Date Posted: Oct 5, 2014 @ 6:05am
Posts: 11