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Also, in_mouse 2 is raw data. That is what you want.
And cl_mouseaccel should be set to 0.
Probably not true at all.
driverless Zowie, m_cpi is set to 1150, sens was calc'd by the formula on the forums, it feels fine if i move slowly, but it feels like tracking gets terrible at any decent speed.
also the mouse delay is supposedly an issue with prerendered frames, a few of my friends have it.
I don't think the frame delay necessarily has to do with the Steam version. I'm guessing they added in with the big patch that added loadouts and whatnot, weeks before the steam release. If you find a way to disable prerended frames, please let me know.
according to this thread: http://www.quakelive.com/forum/showthread.php?15458-New-Mouse-Sensitivty-and-Mouse-Accel-Features
I need to set m_cpi correctly then set
new_sens = old_sens * (old_yaw * m_cpi / 2.54)
Did you do the math right? You have to do the stuff in the parenthesis before you multiply by the old_sens.
I do know how to math bro, it's not a problem with sens, it's to do with tracking or some type of neg-accel that wasn't there with the pre-steam version.
As far as I know, neg accel is only active if you set cl_mouseaccel to a negative number. But make sure cl_mouseaccelpower and cl_mouseacceloffset are set to 0 too.
idk, my only advice at this point is to ditch the formula and start over and see if you can get it to feel close to what it was. Sorry I can't help anymore than that.
it's related to tracking not the sens itself, if i move slowly it feels fine, any faster it just stops working, this is the only game it happens in though.