Quake Live

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ZeWawa Jun 25, 2015 @ 8:56am
How to setup the mouse accel properly ?
Hey , i've recently found out my real mouse sens in Quake (i was between 30-40% of accuracy with the rail and now i'm almost everytime around 50% 0.0 ).
The problem is , that mouse sens is really low and i can't move easily.
An old player told me to use some mouse accel , and i was thinking about doing it but i'd like to not screw up my aim in other games, so i was wondering if you guys can help to set up a really light mouse accel :o.
Maybe some configs ideas ?
Last edited by ZeWawa; Jun 25, 2015 @ 10:45am
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Showing 1-13 of 13 comments
^1EfeRecTion Jun 25, 2015 @ 1:27pm 
mouse accel is always a bad idea if you are acusomed to not using it. i would fine tune sens more i.e. if its at 2, and 3 is too high try 2.5, 2.5 too high try 2.25. Always fine tune in console only and not the slider bar, first hit escape go to options bottom right advanced options, enable console. then it is opened up with the tilde button, the button to the elft of 1 with this on it ( ` ).
The command is /sensitivity. Acceleration is bad because it kills musclememory and every movment speed makes the mosue move different that will destroy your rails. If you are underturning slightly try a very small sensitivity raise, and with the command you can fine tune the dicimal as far as the console will let you, i.e. 3.01102010345.

I recommend a very small change and play a coupple games atleast to get used to it, then change more after do it in steps. always wright down your old sensitivity in case you make it too fast (also a bad thing).
♥ Romantique Tp Jun 25, 2015 @ 10:05pm 
This isn't CS, most QL pros use acceleration. :V
w1ndex Jun 25, 2015 @ 11:16pm 
If you do, I wouldn't go very high, and you can also adjust cl_mouseAccelPower, which defaults at 2 and is a linear slope, 3 is a positive exponential slope and 1 is the opposite of 3 I believe. Another is cl_mouseSensCap which caps your sensitivty so if you flick too fast the accel won't make the sensitivity go above the capped number, I used cl_mouseAccel 0.333, cl_mouseAccelPower 2, sensitivity of 2.2 and cl_mouseSensCap at 3.8, so the highest sens my mouse could hit when the accel kicked in was 3.8

You could also play around with your cg_fov, 120 feels faster movement wise, just a bit hard to aim with the rail with it that high and lg suffers. But movement feels nice.

This is all subjective though, I recently went from a Steelseries Kinzu v2 to a Steelseries Rival, and in doing so I have stopped using acceleration all together, it just feels better with this mouse, my Kana was the same way.
johnny Wick Jun 26, 2015 @ 4:46am 
Originally posted by ♥ Bigode:
This isn't CS, most QL pros use acceleration. :V

wut there are no Pros in Quakelive at best there are half pros. Pros means u can play for a living like in Dota or LoL.
TolgrathTTV Jul 2, 2015 @ 3:56am 
Originally posted by johnny rambo:
Originally posted by ♥ Bigode:
This isn't CS, most QL pros use acceleration. :V

wut there are no Pros in Quakelive at best there are half pros. Pros means u can play for a living like in Dota or LoL.

I disagree.
https://www.google.co.za/search?q=define+pro+gamer&oq=define+pro+gamer&aqs=chrome..69i57l2j69i60j69i61j69i60l2.3753j0j7&sourceid=chrome&es_sm=122&ie=UTF-8
algae Mar 30, 2017 @ 4:41am 
Originally posted by ^2oso^7| ^2xXSm0keXx:
mouse accel is always a bad idea if you are acusomed to not using it. i would fine tune sens more i.e. if its at 2, and 3 is too high try 2.5, 2.5 too high try 2.25. Always fine tune in console only and not the slider bar, first hit escape go to options bottom right advanced options, enable console. then it is opened up with the tilde button, the button to the elft of 1 with this on it ( ` ).
The command is /sensitivity. Acceleration is bad because it kills musclememory and every movment speed makes the mosue move different that will destroy your rails. If you are underturning slightly try a very small sensitivity raise, and with the command you can fine tune the dicimal as far as the console will let you, i.e. 3.01102010345.

I recommend a very small change and play a coupple games atleast to get used to it, then change more after do it in steps. always wright down your old sensitivity in case you make it too fast (also a bad thing).

Why fine tune in the console and not the bar?
Yakumo Mar 30, 2017 @ 6:18am 
depends on dpi, and current sensitivity.

if your sensitivity already equates to over 25cm already, and dpi is 400, try one hundredth steps between 0.01 and 0.14
I'd leave the other accel settings at the defaults tbh, except maybe change cl_mouseAccelOffset to 0.
^1EfeRecTion Mar 30, 2017 @ 3:25pm 
Originally posted by AlgaeEater:
Originally posted by ^2oso^7| ^2xXSm0keXx:
mouse accel is always a bad idea if you are acusomed to not using it. i would fine tune sens more i.e. if its at 2, and 3 is too high try 2.5, 2.5 too high try 2.25. Always fine tune in console only and not the slider bar, first hit escape go to options bottom right advanced options, enable console. then it is opened up with the tilde button, the button to the elft of 1 with this on it ( ` ).
The command is /sensitivity. Acceleration is bad because it kills musclememory and every movment speed makes the mosue move different that will destroy your rails. If you are underturning slightly try a very small sensitivity raise, and with the command you can fine tune the dicimal as far as the console will let you, i.e. 3.01102010345.

I recommend a very small change and play a coupple games atleast to get used to it, then change more after do it in steps. always wright down your old sensitivity in case you make it too fast (also a bad thing).

Why fine tune in the console and not the bar?

Because if you use console you can fine tune further into the decimal than the bar will let you. I.E. You can set your sensitivity at 2.001 for example.
^4D347h Mar 30, 2017 @ 5:12pm 
How to setup mouse accel : Don't
^1EfeRecTion Mar 30, 2017 @ 6:01pm 
I tried to tell them death they wont listen to a railer.
^4D347h Mar 30, 2017 @ 8:16pm 
LOL I know man!
blu Oct 15, 2017 @ 1:53am 
I know I'm a little late... But if you still play FPS games maybe this can help.

Mouse acceleration got a bad name when counter strike came out. The mouse acceleration of CS is inconsistent and unreliable and isn't stable when having an inconsistent fps. QL's acceleration works as intended and is not affected by FPS.

Mouse acceleration in general is made to give you the benefits from both worlds. Lower sensitivity when trying to hit someone and higher if you want to quickly turn around. This requires some tweaking.

The people saying it 'destroys' muscle memory are wrong if you configured it right. But if not, it can be a pain to hit people.

QL Mouse acceleration emulation[mouseaccel.blogspot.nl]

Take a look on this site if you want QL mouse acceleration for other games. I recommend this one because you can set an acceleration cap too. So you won't be turning too fast when the acceleration kicks in, like in most games with poor built-in mouse acceleration.
Last edited by blu; Oct 15, 2017 @ 1:54am
Bert Oct 17, 2017 @ 9:33pm 
I can just give you a few tips. dpi over 800 makes acceleration very steep, no matter what acceleration amount and offset i tried and polling rate affects it, too.
Have a look at the stuff the guy above me posted. I use the interaccel tool for many games, even in CS.
Last edited by Bert; Oct 17, 2017 @ 9:45pm
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Date Posted: Jun 25, 2015 @ 8:56am
Posts: 13