Quake Live

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niko240p Sep 17, 2021 @ 12:29pm
Can't load my custom map? (using latest netradiant build)
I have an info_player_deathmatch spawn and a skybox to prevent leaks. End up getting the following error:

RE_LoadWorldMap: maps/unnamed.bsp not found

I've already compiled the .bsp and put it in the baseq3/maps folder, what am I doing wrong?
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^13^7Fingers Sep 17, 2021 @ 1:04pm 
It needs to be uploaded to steam workshop.

Here is how to do that...
https://steamcommunity.com/sharedfiles/filedetails/?id=539821860
niko240p Sep 17, 2021 @ 1:06pm 
Thanks. Guess I can't make small test maps then :/
^13^7Fingers Sep 17, 2021 @ 3:25pm 
Sure you can. You keep it private not public in the visibility settings and nobody but you will have access to it. Then you can edit it and update it as needed until you release it and make public.
niko240p Sep 17, 2021 @ 3:43pm 
Originally posted by ^13^7Fingers:
Sure you can. You keep it private not public in the visibility settings and nobody but you will have access to it. Then you can edit it and update it as needed until you release it and make public.
That's perfect! Thank you very much.
niko240p Oct 13, 2021 @ 12:35pm 
Alright I've been having another issue in where the textures/common folder doesn't contain any of the needed files (caulk, trigger; you get the idea). Ended up having to move my project to Xonotic just because I couldn't make triggers, jump pads, or teleporters.
niko240p Oct 14, 2021 @ 12:58am 
Nvm I got it to work
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Date Posted: Sep 17, 2021 @ 12:29pm
Posts: 7