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edit: also if you kill scumbag military or bandits most characters become "content" meaning happier. again you'd have to look up the wikia for specifics though
If you kill you might as well steal on the same day. It will also count as one bad event.
Didn't happen to me; went boom-boom with the shotgun on some bandits and Livia/Zlata/Marko didn't suffer a mood debuff.
Indefferent? I think there are some that are rated as "sociopathic", they just don't care.
Haven't tested this much though.
Check the wiki on which charachters that are rated like this, and go ahead and test it out. :)
edit : why the hell does steam censor r a p i s t? its not a frickin swear, snowflakes i swear
Killing the soldier at the supermarket is considered a good deed, that's why they get content afterward. I believe that's the only solider like that. And there is one soldier at the Military base that is considered "good" by the game and does make Roman or any survivor sad, but it's best to just kill him with the others.
Edit: The short version, no mood hit doesn't mean mood boost.
I remember in the early days when all hostile locations were bugged, you couldn't kill soldiers or bandits without everyone getting sad or depressed. Even once that was patched, their locations were bugged and you couldn't take any loot or it was considered stealing. I'm glad all that got fixed for the most part.
Very well said. Roman and Marin are very guilty of saying negative things "Pavle shouldn't have helped our neighbor...." but, they both will get a mood boost from good deeds either way. Some get more of a boost than others, like the above poster said.