This War of Mine

This War of Mine

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killing civilians/bandits/military
is there a character who doesn't get sad when he kills some1/steal items from others ? in other words killing/stealing makes he's mood happier ?
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Showing 1-14 of 14 comments
_stabb Nov 21, 2019 @ 5:10pm 
no one really cares if you kill military or bandits. bandits are bandits and all the military you encounter in the game happen to be degenerate scumbags so no one cares. with the exception of the military outpost. civilians kills however are not tolerated by anyone though there are some characters, like Roman, who dont care AS MUCH but they still care. just look up the wikia for the game and it'll show all the character details for a more thorough examination

edit: also if you kill scumbag military or bandits most characters become "content" meaning happier. again you'd have to look up the wikia for specifics though
Last edited by _stabb; Nov 21, 2019 @ 5:11pm
SereneK Nov 21, 2019 @ 5:59pm 
Wiping out the soldier outpost is worth it, imo. It's an instant win with how much supplies it gives you.
Bobywan Nov 21, 2019 @ 10:47pm 
And if you have to kill, it's better to wipe the location in one run because it will count as a single event.
If you kill you might as well steal on the same day. It will also count as one bad event.
JeffMakesGames Nov 22, 2019 @ 1:11am 
The current Final Cut update has bugged this right now. Killing bandits/soldiers for some reason makes people sad, or more sad than usual.
SereneK Nov 22, 2019 @ 4:48am 
Originally posted by JeffMakesGames:
The current Final Cut update has bugged this right now. Killing bandits/soldiers for some reason makes people sad, or more sad than usual.

Didn't happen to me; went boom-boom with the shotgun on some bandits and Livia/Zlata/Marko didn't suffer a mood debuff.
Ebithril Nov 22, 2019 @ 7:32am 
Happier? Fairly sure no!
Indefferent? I think there are some that are rated as "sociopathic", they just don't care.
Haven't tested this much though.
Check the wiki on which charachters that are rated like this, and go ahead and test it out. :)
Flowers Nov 22, 2019 @ 9:43am 
Roman: It is rare for him to fail at stealth kills. Roman can kill bandits and soldiers without getting sad or depressed. Killing innocent civilians can affect him.
_stabb Nov 22, 2019 @ 1:32pm 
no, some characters really do get happier if you kill certain people. my whole team of 4 [roman, marko, livia, katia] got "content" when i killed the rapist in the supermarket, the thugs in the church, the deserters in the ruined villa, etc. with the exception of roman but he didnt get sad either. he only gets content apparently if you help children, like the ones that come to your shelter asking for medicine and then canned food for their mom

edit : why the hell does steam censor r a p i s t? its not a frickin swear, snowflakes i swear
Last edited by _stabb; Nov 22, 2019 @ 1:34pm
Kristrin Nov 22, 2019 @ 2:16pm 
Originally posted by _stabb:
no, some characters really do get happier if you kill certain people. my whole team of 4 [roman, marko, livia, katia] got "content" when i killed the rapist in the supermarket, the thugs in the church, the deserters in the ruined villa, etc. with the exception of roman but he didnt get sad either. he only gets content apparently if you help children, like the ones that come to your shelter asking for medicine and then canned food for their mom

edit : why the hell does steam censor r a p i s t? its not a frickin swear, snowflakes i swear

Killing the soldier at the supermarket is considered a good deed, that's why they get content afterward. I believe that's the only solider like that. And there is one soldier at the Military base that is considered "good" by the game and does make Roman or any survivor sad, but it's best to just kill him with the others.
_stabb Nov 22, 2019 @ 2:30pm 
its not the only soldier like that lol that was the point of my post. killing soldiers/thugs in other locations that i listed resulted in all my characters except roman becoming content or if they were already content then commenting on it in a positive way that would suggest they would get content if they wearnt already
Kristrin Nov 22, 2019 @ 3:34pm 
I'm sorry, but no. Unless killing actually saves someone, then it doesn't boost survivors moods. If you're taking out evil-doers, then usually they don't care either way. If they're already content, they just comment positively. For example, at the brothel and hotel there are hostages. So if you clear those location, everyone will get a mood boost because it's a good deed. But if you clear the soldiers are the ruined villa, no one really cares but they will make positive comment. This is much easier to see when your survivors aren't already content.

Edit: The short version, no mood hit doesn't mean mood boost.
Last edited by Kristrin; Nov 22, 2019 @ 3:36pm
_stabb Nov 22, 2019 @ 3:41pm 
yeah i dunno man. maybe the game just reacts differently. i got content from killing deserters in ruined villa. we don't know if theres a hidden value behind mood boosts. killing r a p i s t s and the hostage takers like you said give definite content boosts but i have seen killing random thugs/military give content.
Kristrin Nov 22, 2019 @ 4:16pm 
Different locations will cause different reactions. I know it can be terribly confusing. And at the end of the day, I'm just happy when someone doesn't get sad. A random event could've also boosted your shelters mood. By random I mean, a neighbor visiting.

I remember in the early days when all hostile locations were bugged, you couldn't kill soldiers or bandits without everyone getting sad or depressed. Even once that was patched, their locations were bugged and you couldn't take any loot or it was considered stealing. I'm glad all that got fixed for the most part.
Kristrin Nov 22, 2019 @ 8:54pm 
Originally posted by ayachka:
Even seemingly selfish survivors like Roman, actually they become happy or sad at an invisible level.
For example, when someone in a shelter go out to help reinforce a neighbor's house, his biography says something negative. However, I have witnessed many times the moment he was satisfied by helping his neighbor while saying negative things.

In short, any event will always have some effect on the survivor whether it is good or bad. Some people are more susceptible, others are not. The survivors' morale system is so complex that makes this game very interesting.

The reason for getting morale boost at Supermarket (as well as Brothel and Hotel, or Construction Site) is to rescue civilians in need. Killing soldiers and thugs is like an option (and I always choose that option).
Even if the enemy is a thug or soldier, killing them frequently and in large numbers will reduce the morale of the survivors. Murder is bad thing no matter who your opponent is.
But at a place like a Supermarket (soldier scenario), the positive effect that saving someone at the same time seems to have overwriting the negative effects of murder.

Very well said. Roman and Marin are very guilty of saying negative things "Pavle shouldn't have helped our neighbor...." but, they both will get a mood boost from good deeds either way. Some get more of a boost than others, like the above poster said.
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Date Posted: Nov 21, 2019 @ 4:24pm
Posts: 14