No Man's Sky

No Man's Sky

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what does 16 16 16s mean?
Wait a minute.. Universe was created in 16 seconds and will collapse back to singularity again in total 16 seconds again?

First explosion was too fast, so, relatively we live that 16 seconds like.. eternity? Is that the universe is all about?

Or I just completely misunderstood everything
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Showing 1-15 of 36 comments
Ozwald Jan 8 @ 5:54pm 
zzktt - 16 :nmsatlas:
Veran Jan 8 @ 6:58pm 
how long is a second? The Atlas has all the answers for you if you will merely succumb to the myriad of glass shards :nmsatlas:
Unlucky Jan 8 @ 7:22pm 
Originally posted by Zes:
Wait a minute.. Universe was created in 16 seconds and will collapse back to singularity again in total 16 seconds again?

First explosion was too fast, so,
What? No...

Originally posted by Zes:
relatively we live that 16 seconds like.. eternity? Is that the universe is all about?
This is somewhat accurate, but only because the Universe that we call "Reality", which the Simulation-computer exists within, is dying. The Simulation-computer (again, the one that 'exists in true reality') itself has 16 seconds left until total Annihilation.

But since this is a Simulation that can literally simulate time itself... These "16 seconds" of Reality are an almost-infinite number of Universes, of infinite spans of time. They could potentially last an eternity, in terms of someone living within the Simulation.

That is pretty much the summary of the main storyline.

There is also the secondary storyline of "Corrupt Sentinels", known as ATLANTIDs...
[WARNING: MAJOR STORY SPOILERS BELOW! YOU'VE BEEN WARNED!]

The corrupt drones follow something known, by many names, as ATLANTID, VOIDMOTHER, VOID PRIME.... and also, formerly known as KORVAX PRIME.

Yes, THE Korvax Prime. The home planet of the Korvax. A planet that was actually a living entity said to be on-par with the Atlas itself in terms of power. The very same planet that was destroyed by the Gek. The same planet with which all Korvax had CONVERGENCE, and upon its destruction the majority of Korvax were killed...
(Just to note: Korvax that exist 'now' have Convergence to ATLAS, as essentially the only replacement for their need/desire to Converge.)

The same (dead) Korvax entities who are now known as ATLANTIDs. The very same entities that possess all corrupt sentinels and other "corrupt" robotic lifeforms.

These robotic lifeforms all serve the VOIDMOTHER, whom still exists in the Simulation, hiding in the thing we known as 'THE GLASS', along with all other Korvax still not yet reborn.
THE GLASS being an 'existence' which is permanent and infinite. A place where all beings in the Simulation go when they die, because nothing in the Simulation can ever truly die. (The same place ARTEMIS exists in the main storyline, and how we are able to restore them to an 'existence' in another Simulation, if you so choose.)

And so KORVAX PRIME still lives! And not only is it still alive, but it is leading the Corrupt Sentinels, the Atlantids, to take vengeance upon ATLAS, whom created the GEK, whose very existence is bound in the eternality of the Simulation to always destroy Korvax Prime, in all Universes, in ALL iterations of the Simulation.

So, relatively speaking, the VOIDMOTHER plans to "KILL GOD", in order to restore her place within the Simulation. They are just waiting for the right time, using their time to rebuild. The ATLANTIDs wish for a Simulation without ATLAS, whose very destruction is inevitable.

And that time is coming 'soon'... "17".
Last edited by Unlucky; Jan 8 @ 7:36pm
you could say, It's a bit of small byte word play. :-)
maestro Jan 8 @ 10:27pm 
In addition to what this guy said...

The game is literally built around a hexidecimal system. The planet coords/portal system and other stuff are based on hexidecimal, and if you know anything about computers and computer programming, hexidecimal is a base-16 numbering system.
Last edited by maestro; Jan 8 @ 10:27pm
Liralen Jan 8 @ 10:28pm 
Hexadecimal (base 16) was essentially the very first programming language.

Digital circuits produce either a true or false result. They are designed using Boolean algebra, which only recognizes two possible states: True or False, or in other words, On or Off.

A digital circuit produces a result that is "on" or "off". We find it useful to understand that as 1 or 0. When I was in school, the circuit displayed it as a light on or off.

if you take a 16 bit binary number like 1011111100000100, in hexadecimal that equals BF04.

If you said to me "1011111100000100" I'd have a hard time repeating it, much less understand or remember it. If you said BF04, I have a chance to be able to remember it or have an easier time finding it a translation table than I would "1011111100000100"

Whether the NMS devs meant any of the above with its 16 obsession, I haven't a clue.
maestro Jan 8 @ 10:37pm 
Originally posted by Liralen:
Hexadecimal (base 16) was essentially the very first programming language.

Digital circuits produce either a true or false result. They are designed using Boolean algebra, which only recognizes two possible states: True or False, or in other words, On or Off.

A digital circuit produces a result that is "on" or "off". We find it useful to understand that as 1 or 0. When I was in school, the circuit displayed it as a light on or off.

if you take a 16 bit binary number like 1011111100000100, in hexadecimal that equals BF04.

If you said to me "1011111100000100" I'd have a hard time repeating it, much less understand or remember it. If you said BF04, I have a chance to be able to remember it or have an easier time finding it a translation table than I would "1011111100000100"

Whether the NMS devs meant any of the above with its 16 obsession, I haven't a clue.

I think the whole "it's a simulation" thing ties into the use of hexidecimal (and all the 16s) all through the game to help hit the concept home. How best to communicate to the player that they are in a simulation than to litter it with something like hexidecimal?

Hexidecimal is pretty much Only used in computing, and if you see hexidecimal numbers, then it usually has something to do with computers like MAC addresses, etc.
Liralen Jan 8 @ 10:41pm 
Originally posted by maestro:
Originally posted by Liralen:
Hexadecimal (base 16) was essentially the very first programming language.

Digital circuits produce either a true or false result. They are designed using Boolean algebra, which only recognizes two possible states: True or False, or in other words, On or Off.

A digital circuit produces a result that is "on" or "off". We find it useful to understand that as 1 or 0. When I was in school, the circuit displayed it as a light on or off.

if you take a 16 bit binary number like 1011111100000100, in hexadecimal that equals BF04.

If you said to me "1011111100000100" I'd have a hard time repeating it, much less understand or remember it. If you said BF04, I have a chance to be able to remember it or have an easier time finding it a translation table than I would "1011111100000100"

Whether the NMS devs meant any of the above with its 16 obsession, I haven't a clue.

I think the whole "it's a simulation" thing ties into the use of hexidecimal (and all the 16s) all through the game to help hit the concept home. How best to communicate to the player that they are in a simulation than to litter it with something like hexidecimal?

Hexidecimal is pretty much Only used in computing, and if you see hexidecimal numbers, then it usually has something to do with computers like MAC addresses, etc.

Yes, that's my assumption.

After all, it is a computer game. :))
Originally posted by maestro:
In addition to what this guy said...

The game is literally built around a hexidecimal system. The planet coords/portal system and other stuff are based on hexidecimal, and if you know anything about computers and computer programming, hexidecimal is a base-16 numbering system.

Actually, the number 16 originally found significance in the "Waking Titan ARG" ...

Fans played a large part in choosing that number, then made it part of the WT_ARG story-line "Loop16"... it's all in the tapes.

///The Atlas became self-aware after "Loop16" on August 16, 2016///

Waking Titan ARG concluded on August 5, 2017...

All Travelers were asked to investigate strange anomalies and occurrences like aggressive sentinels found scattered across the Universe when the Atlas Rises update went live on August 15, 2017.
Last edited by +VLFBERHT+; Jan 8 @ 11:12pm
Originally posted by +VLFBERHT+:
Originally posted by maestro:
In addition to what this guy said...

The game is literally built around a hexidecimal system. The planet coords/portal system and other stuff are based on hexidecimal, and if you know anything about computers and computer programming, hexidecimal is a base-16 numbering system.

Actually, the number 16 originally found significance in the "Waking Titan ARG" ...

Fans played a large part in choosing that number, then made it part of the WT_ARG story-line "Loop16"... it's all in the tapes.

///The Atlas became self-aware after "Loop16" on August 16, 2016///

Waking Titan ARG concluded on August 5, 2017...

All Travelers were asked to investigate strange anomalies and occurrences like aggressive sentinels found scattered across the Universe when the Atlas Rises update went live on August 15, 2017.
:steamfacepalm:
And why do you think they chose 16? Because of it's relevance in computing.
In no ma's sky then answer to life the universe and everything is 16, not 42.
Zes Jan 9 @ 2:26am 
So you guys say this is a simulation. It seems like pretty normal life to me, maybe that's the whole point, in this regard our real life might be a simulation too, it also feel pretty 'normal'.. well, from my time that i questioned the purpose of life itself, i used to find myself in the same spot everytime, nature use every species to find the best DNA sequence, for.. unknown reasons.. maybe those reasons belong to an upper universe.

if that's so there must be a purpose for everything created. Sentinels are pretty obvious, they try to preserve the integrity of environment. But what are we? travellers.. what is our funtion? or are we alien identites, making pirate connections and trying to.. break it? or system itself created us to.. ?! reset the system regularly because it is unstable?

this reminded me neo - architech confrontation at matrix.
There are 10 kinds of people in the world
Those who understand binary,
And those who don't.
yaerav Jan 9 @ 3:21am 
Originally posted by Zes:

this reminded me neo - architech confrontation at matrix.
Yeah, the Cartesian Dream/Simulated Reality thing was a pretty common story theme back when NMS was being developed. It's nice though, I hope some of it will carry over to LNF.
maestro Jan 9 @ 3:49am 
Eh, I dunno, I feel that doing the same kinda shtick in LNF is gonna feel samey. I kinda hope to come up with something else. It's okay to do that in NMS, but I'd want something new for LNF.
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