No Man's Sky

No Man's Sky

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Titan Expedition Ending - Technology Rewards - Help
TL;DR A guide for the titan expedition told me to sell my tech modules. I did, but I wanted those as a reward for doing the expedition.

During the expedition you are tasked with using a certain exocraft and are given some incredibly powerful modules for it. I followed a guide on reddit for this expedition, and it said to sell all of your technology modules in order to gain the nanite required for a later Expedition quest. So I did. Now that I've seen the End Expedition screen - I understand that I'm responsible for bringing back any items and technology modules to my main save that I may have wanted. And I wanna confirm - I'm not getting those modules back, am I?

I'm considering starting from a save hours ago and doing the end of the expedition all over again. But if I can buy those modules somewhere on my main save, I would do that. I just want to find the easiest way to get what I worked for.

During the expedition I also got this awesome ship on my own, and it's safe to assume if I end the expedition with that I can still get the Wraith later, right? Or do I have to pick one?

Advice and answers to my questions, please.
Last edited by Fran; Mar 3 @ 8:59pm
Originally posted by dreamrider:
The modules are not "Special" to the expedition. The Expedition just introduces them to you and forces you to use them a bit. It is an action-tutorial kind of thing.

Even if you do not bring all your desired modules back to main save via the Expedition Terminal, you will just need to acquire them from the Exocraft Tech vendor at the Anomaly (or find them otherwise randomly in the main game universe).

(It is possible that you might have to complete the Autophage quest line and the In Stellar Multitudes quest in the main save before you see these modules show up at the vendor. I haven't gotten my current playthrough that far yet, since the update release.)

Re Ship:
If the Wraith is the ship you are flying when you End Expedition via the Terminal, you will get a button on the Terminal interface in main save that will allow you to 'buy a copy' of that ship (your current Expedition flyer) in the main save.

Even if the Wraith is NOT your current flyer in the Expedition, since it is a 'reward item', ending the Expedition will give you the right to activate that type of ship from the "Expedition Rewards" button of the Quicksilver Vendor in the Anomaly...on your current main save OR any future save.
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Showing 1-8 of 8 comments
Fran Mar 3 @ 10:06pm 
Honestly I think I'm just gonna end the expedition, it's weighing on me and it's upsetting that I shot myself in the foot I guess. The other upsetting part is like, there's so many opportunities to farm and I feel pressure to take advantage of it. But I don't want to, I just want to play the game and have fun.

Am I ever going to get to deep sea dive with my nautilon again? With the pressure membrane and all of those special modules? Maybe I'll just starta new save and do the whole entire expedition over again. UGH.
Originally posted by Fran:
Am I ever going to get to deep sea dive with my nautilon again? With the pressure membrane and all of those special modules? Maybe I'll just start a new save and do the whole entire expedition over again. UGH.
Yes, but you have to go through the story on your main save to get access to the gas giants. If you brought the purple drive back, but haven't done the missions to get access to purple systems, you won't see them and the dive just takes up space until you do. All the tech you got to play with in the expedition is available (eventually) in the main story.
The author of this thread has indicated that this post answers the original topic.
The modules are not "Special" to the expedition. The Expedition just introduces them to you and forces you to use them a bit. It is an action-tutorial kind of thing.

Even if you do not bring all your desired modules back to main save via the Expedition Terminal, you will just need to acquire them from the Exocraft Tech vendor at the Anomaly (or find them otherwise randomly in the main game universe).

(It is possible that you might have to complete the Autophage quest line and the In Stellar Multitudes quest in the main save before you see these modules show up at the vendor. I haven't gotten my current playthrough that far yet, since the update release.)

Re Ship:
If the Wraith is the ship you are flying when you End Expedition via the Terminal, you will get a button on the Terminal interface in main save that will allow you to 'buy a copy' of that ship (your current Expedition flyer) in the main save.

Even if the Wraith is NOT your current flyer in the Expedition, since it is a 'reward item', ending the Expedition will give you the right to activate that type of ship from the "Expedition Rewards" button of the Quicksilver Vendor in the Anomaly...on your current main save OR any future save.
Last edited by dreamrider; Mar 4 @ 2:53pm
Fran Mar 4 @ 10:45pm 
Thank you. Yup, I bought many of the blueprints from the anomaly and I believe more will show up later as I work on the main quest.

I believe I was able to bring back the two ships from the expedition and also claim the Wraith, It seemed redundant, and maybe it was. Losing 1400 or 3000 nanites after being awarded so many isn't a painful loss.

It is annoying I will have to farm Salvaged Data to get the nautilon and the underwater base parts, haha. Less learned and it wasn't nearly as painful as I thought.
BTW. If you entered an Expedition from your main save via the Anomaly Expedition Terminal, it is NOT necessary to sell your tech when returning. It will be sold and added to you Expedition rewards automatically.

You get 8 slots on the Terminal 'transfer interface' for tech that you wish to bring back into your main save. That is not very much, especially if you brought a few "booster tech" items (i.e. stuff like the Advanced 2-slot Personal Refiner) into the Anomaly when you entered the Expo, and now you have to get those back across, also.
So choose wisely.

You WILL be able to get the BPs and build the stuff again on the other side. So it may be smartest to focus on bringing back the very best of your randomly found Upgrades. You cannot just re-build identical versions of those. I always sort through looking for my rarest S-Class Upgrades.

Any tech modules that you DO NOT bring back will be automatically toted up as part of your Expedition "money" awards.

Tech you have never installed will be totaled up at full "sell-back" price, in nanites, like at a vendor kiosk. Tech that you uninstall to one of your Cargo areas should also be paid out in nanites, but will probably only get the "used tech" price.

I'm NOT sure if installed Tech will get totaled up as separate items if they are currently installed in a ship or MT. Such modules (installed) may only be part of the total value calculation of the MT or the Ship, probably paid in units.

So it might be wise to uninstall them into your Suit or Ship Cargo. You will probably only get the "used item price" (16 - 19 nanites per upgrade), but I think some nanites is a better way to go.

Has anyone else out there noted how installed tech is treated in the Expo reward calculations??
Last edited by dreamrider; Mar 5 @ 12:04am
Fran Mar 5 @ 7:06am 
Dreamrider that's a brilliant question. I believe you're right, the second (not Wraith) ship that I brought back had its installed tech. The Multi-Tool I brought back had its tech. These are things I paid 1400 Nanites to bring back, of course. The ones I could get from the Quicksilver merchant - did not have the same tech I had installed. I believe my Exosuit was the exception - What I had installed was taken away.

I sold in advance because the guide said to, in order to get the Nanites quest done within the Expedition. The key misunderstanding for me was about that the player is made solely responsible for which items and blueprints come back with them. Which is so cool but as a first timer... didn't understand it.
Your conclusions with regards to your "2nd ship I brought back" are a bit misleading.

You do NOT bring back a ship. You only gain the ability to make a COPY of the ship that you were currently flying at the time you ended the Expedition. A subtle difference, true. But note that the COPY of that ship in the main safe DOES NOT still have any of the final Cargo aboard - it is a COPY of the final state of that ship, NOT the ship itself.

And it is not the "2nd ship" you brought back. It is the ONLY ship that you COPIED.
(You can, however, copy it multiple times - unless they fixed that exploit.)

Since you can ONLY copy back the singular ship that you were flying at the moment you ended the Expedition, I have to assume that when you talk of the "1st ship" you brought back, you are speaking of the Wraith.

Again, you do not exactly "bring back" an Expedition reward ship. When you complete the Expedition and earn the final rewards (or any persistent rewards from throughout the Expedition), what you are gaining is NOT the ability to "bring back" the iteration of the item that you may have in possession. Instead, you gain the ability to CLAIM and REDEEM an identical item from the "Expedition Rewards" section of the Quicksilver vendor, in any current or future normal game save. Again, a subtle difference, but significant.
Last edited by dreamrider; Mar 5 @ 6:33pm
Fran Mar 5 @ 10:38pm 
Thank you! These differences are exactly what I needed to learn.
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