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https://www.youtube.com/watch?v=h0WtN6cyYLU
How am I supposed to make any sense of that?
it's just an animation that gets applied when above a certain angle on re-entry. there's no physics or anything being calculated.
Hmm, now that you mention it, it does look like it only depends on the angle, yes... But wouldn't that be a really stupid programming decision, when literally all you'd have to do to make it realistic would be to switch the formula from “angle > 50 degrees” to “speed > 200 u”?
can't really comment on their thinking as to why they did it the way they did it, but it certainly does make more sense to have the animation triggered by speed than angle. maybe they didn't think of it.
With Low flight you'll notice this height trigger sometimes as you fly over mountains and valleys, as you cross over a mountain and pass the valley if you stay the mountain's height for a bit (rather then hug the terrain after cresting), then try slowly lowering to the valley.
Now I don't mind myself since I get my realism kicks out of Elite Dangerous or KSP. But just so you aren't wondering why there are no orbits, the distances between planets are way off, flora and fauna surviving 300 degrees or minus 100 degrees. How a moon could possibly have a high atmosphere and lush life and the planet it "orbits" is barren.
There is mistakes around every corner but they aren't there because the devs didn't know any better but because the game is a rather casual arcade space game and it works in my opinion. At least I'm not really bothered by all those things. From a gameplay perspective it works.
When you enter the atmosphere from space, you are going very fast and it makes your heat shield very hot, and it doesn't start cooling down until you get under 170. If you are merely travelling in the atmosphere at say 200, you don't get the heat effect because that is not fast enough to generate the heat. The heat you see on re-entry was generated at a higher speed, and just didn't dissipate until you got down to 170 or so. How's that?