No Man's Sky

No Man's Sky

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Yukeh Jan 12, 2022 @ 6:13am
The anomaly and learning recipes
Is the recipe stations (where you can exchange nanites to unlock recipes and techs) on the anomaly the intended way to unlock these things, or is it like a "shortcut station" to skip the grind? I don't feel comfortable being "given" everything in an unintended way, and need to know before i can comfortably spend my nanites to unlock everything.
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Showing 1-9 of 9 comments
Lindy Bomber Jan 12, 2022 @ 6:37am 
Buying blueprints at the anomaly is a valid path. Most of those blueprints can be gotten from the base specialist stations missions. How you proceed is your choose. Neither choose us wrong.
Yukeh Jan 12, 2022 @ 8:09am 
Originally posted by Lindy Bomber:
Buying blueprints at the anomaly is a valid path. Most of those blueprints can be gotten from the base specialist stations missions. How you proceed is your choose. Neither choose us wrong.
Thank you, that confirms there is another path to get these unlocks. I'll go for that instead.
Puzmen26 Jan 13, 2022 @ 9:27pm 
A little yes and a little no. For instance, the Nautilon has a side mission associated with it that unlocks most of the recipes, whereas the Pilgrim seems to only be available through the Anomaly. Then you have a chance of earning component unlocks through Secure Sites and several blueprints available through Technology Merchants at minor settlements or libraries.

Without extensive knowledge on which blueprints came with the updates, you are stuck guessing as to which ones the Anomally is "handing" you with the nanite and salvage costs. The overseer missions seem to be outdated, for instance. If it is any respite, the Anomaly costs vs time spent searching for unlocks feel balanced.
Last edited by Puzmen26; Jan 13, 2022 @ 9:29pm
Yukeh Jan 13, 2022 @ 9:32pm 
Originally posted by Puzmen26:
A little yes and a little no. For instance, the Nautilon has a side mission associated with it that unlocks most of the recipes, whereas the Pilgrim seems to only be available through the Anomaly. Then you have a chance of earning component unlocks through Secure Sites and several blueprints available through Technology Merchants at minor settlements or libraries.

Without extensive knowledge on which blueprints came with the updates, you are stuck guessing as to which ones the Anomally is "handing" you with the nanite and salvage costs. The overseer missions seem to be outdated, for instance. If it is any respite, the Anomaly costs vs time spent searching for unlocks seem to be balanced.
Are you sure about that? As it is i could unlock every single tech blueprint the anomaly offers... With the meagre nanite savings i have on a 40-50 hour save where i have been mostly exploring and salvaging marooned ships i come across. It seems most tech costs 50-150 nanites to unlock, while my nanite count is around 7000.

I am just being careful as i don't want to ruin the game for myself by effectively eliminating any progression with an all-unlocks cheat. I hope to get hundreds of hours out of this game, but that is unlikely if i lose any sense of progression. After all, once you have all the unlocks there's no longer any reason to look for more, or to explore 70% of the structures you can come across... Since these usually come with an unlock of some sort.
Lindy Bomber Jan 14, 2022 @ 5:04am 
There are no unlocked cheats-atleast not internal to the game.thrte different ways of doing things, some far faster than others.

The previous poster is correct, the base missions will not give you the Pilgrims or the sub. Those were added in different updates. In general the game is a patch work of updates and features very losey connected to each other.
Grimmslayer73 Jan 14, 2022 @ 9:40am 
It's meant to be an alternative way of unlocking everything. Some people hate the missions and just want to do their own thing without being forced in to the cheezy story lines. After your 2nd or 3rd time of starting a new save they get old fast.
darkestkhan Feb 15, 2022 @ 12:43am 
Originally posted by Yukeh:
Is the recipe stations (where you can exchange nanites to unlock recipes and techs) on the anomaly the intended way to unlock these things, or is it like a "shortcut station" to skip the grind? I don't feel comfortable being "given" everything in an unintended way, and need to know before i can comfortably spend my nanites to unlock everything.

You could say that overseer questline is a shortcut... after all he gives plenty of techs (especially storage - that one does save a lot of salvage data).

On another hand if you are salvaging crashed spaceships then you are unlikely to have to unlock spaceship techs through anomaly... on another hand there is the case of nautilus - that is one REALLY annoying and time consuming questline.
Mr. Bufferlow Feb 15, 2022 @ 6:10am 
The more traditional way to get most of the BPs was to do the missions where you got them as rewards. The anomaly is another way it just costs you nanites or salvaged data. You can also get them randomly gifted for certain encounters...but AFAIK there is no guarantees those will occur.

I just take the course that if I want it NOW, I go buy it at the anomaly. If it is not that exciting, I will wait until I get it as a reward or am so rich with nanites I just want to use them up. Part of that is knowing the relative value of addons for me over years of playing.

I never even bother with the exocraft stuff because I never use those things. Others may believe those are essential. It all comes down to what turns your crank.

The key is to play in a way you find fun and helpful. If you have not played the missions, they are entertaining. After several saves, you likely will see the anomaly as the better option since you know what you want and don't want to trudge through the missions to get them.
darkestkhan Feb 15, 2022 @ 10:57am 
Originally posted by Mr. Bufferlow:
The more traditional way to get most of the BPs was to do the missions where you got them as rewards. The anomaly is another way it just costs you nanites or salvaged data. You can also get them randomly gifted for certain encounters...but AFAIK there is no guarantees those will occur.

I just take the course that if I want it NOW, I go buy it at the anomaly. If it is not that exciting, I will wait until I get it as a reward or am so rich with nanites I just want to use them up. Part of that is knowing the relative value of addons for me over years of playing.

I never even bother with the exocraft stuff because I never use those things. Others may believe those are essential. It all comes down to what turns your crank.

The key is to play in a way you find fun and helpful. If you have not played the missions, they are entertaining. After several saves, you likely will see the anomaly as the better option since you know what you want and don't want to trudge through the missions to get them.

From exocraft the only thing I find essential is roamer and a bunch of engine upgrades for it (speed and fuel consumption + fuel regen at daytime, booster upgrade is nice as well; oh and scanner upgrades - nice for finding various specific things). The speedy one is too fast - you move so fast that things don't render in time. colossus is too slow and not agile enough, though it does have plenty of slots. Roamer strikes nice balance. I still have to check minotaur - especially its exclusive upgrade on 'scanner' (radar actually).
Last edited by darkestkhan; Feb 15, 2022 @ 10:58am
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Date Posted: Jan 12, 2022 @ 6:13am
Posts: 9