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Without extensive knowledge on which blueprints came with the updates, you are stuck guessing as to which ones the Anomally is "handing" you with the nanite and salvage costs. The overseer missions seem to be outdated, for instance. If it is any respite, the Anomaly costs vs time spent searching for unlocks feel balanced.
I am just being careful as i don't want to ruin the game for myself by effectively eliminating any progression with an all-unlocks cheat. I hope to get hundreds of hours out of this game, but that is unlikely if i lose any sense of progression. After all, once you have all the unlocks there's no longer any reason to look for more, or to explore 70% of the structures you can come across... Since these usually come with an unlock of some sort.
The previous poster is correct, the base missions will not give you the Pilgrims or the sub. Those were added in different updates. In general the game is a patch work of updates and features very losey connected to each other.
You could say that overseer questline is a shortcut... after all he gives plenty of techs (especially storage - that one does save a lot of salvage data).
On another hand if you are salvaging crashed spaceships then you are unlikely to have to unlock spaceship techs through anomaly... on another hand there is the case of nautilus - that is one REALLY annoying and time consuming questline.
I just take the course that if I want it NOW, I go buy it at the anomaly. If it is not that exciting, I will wait until I get it as a reward or am so rich with nanites I just want to use them up. Part of that is knowing the relative value of addons for me over years of playing.
I never even bother with the exocraft stuff because I never use those things. Others may believe those are essential. It all comes down to what turns your crank.
The key is to play in a way you find fun and helpful. If you have not played the missions, they are entertaining. After several saves, you likely will see the anomaly as the better option since you know what you want and don't want to trudge through the missions to get them.
From exocraft the only thing I find essential is roamer and a bunch of engine upgrades for it (speed and fuel consumption + fuel regen at daytime, booster upgrade is nice as well; oh and scanner upgrades - nice for finding various specific things). The speedy one is too fast - you move so fast that things don't render in time. colossus is too slow and not agile enough, though it does have plenty of slots. Roamer strikes nice balance. I still have to check minotaur - especially its exclusive upgrade on 'scanner' (radar actually).