No Man's Sky

No Man's Sky

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Bohican 16 AGO 2019 a las 2:27 a. m.
Electromagnetic Generator - what am I missing?
So I've been trying for hours to connect these generators to my main base with no luck, just wondering what I'm missing and why they aren't connecting, if they just aren't working yet or what, ran wires to them from my batteries that are working with the solar generators on my main base, thought maybe it was too far, or can't connect across bases (you have to drop a new base to be able to build the generators if they aren't inside current base radius).

I built a prefab room and a battery near them, just to show it not connecting easier.

https://steamcommunity.com/sharedfiles/filedetails/?id=1836205682

Placed battery next to gen, then connected a wire between them.

https://steamcommunity.com/sharedfiles/filedetails/?id=1836205696

Gen Interaction aftering connecting to battery

https://steamcommunity.com/sharedfiles/filedetails/?id=1836205717

Battery while connected to Gen

https://steamcommunity.com/sharedfiles/filedetails/?id=1836205712

https://steamcommunity.com/sharedfiles/filedetails/?id=1836205735

Tried hooking it up directly to the building, in case the battery can't store the power, still didn't turn anything on, what am I missing? I got the solar panels to work and the bio generator to work in main base both pumping into the batteries, but the Electromagnetic Generators just don't want to connect to anything, any ideas or something anyone else got to work with them?
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Mostrando 31-45 de 46 comentarios
MrBlonde[GER] 19 AGO 2019 a las 11:39 a. m. 
Publicado originalmente por Captain.Jartyk:
Publicado originalmente por MrBlondeGER:
that looks awesome and i'm shamelessly copying that! but i can't extend my base building limits by placing batteries or anything... the EM field is over 1.000 units away and i don't want to build multiple "bases". :/

I do it this way, check where the hotspot is, go back to the base, build at the border, go toward the hotspot, build again at the next border, and so on, when I'm there, build generators, and then I build the electric line back to base.
Easy once you get it.
Has without problem gone to 1000au with this method.
yep, that's what i've been doing lately aswell. probably THE BEST ADVICE i got so far, because it made building sustainable bases so much easier! tyvm! :D
bill 24 AGO 2019 a las 2:08 p. m. 
I use Normal and have no problem reaching 1000u. Just completed one.
Maybe it just doesn't work for everyone :)
DrummahMike 26 AGO 2019 a las 12:30 p. m. 
I was having similar issues. I coincidentally found an electric survey site on the outskirts of my base. It allowed me to build the electromagnetic generator without a base computer because, according to the build menu, I was within the perimeter of my base, even though I was quite far from the base computer. After placing the generator, it indicated that it was indeed siphoning power from the hotspot.

Yet, when I connected the wires to my base, even if they were colored blue (indicating that they are drawing power), I was not receiving the power into my instruments.

The game also wouldn't allow me to build a base computer next to the generator because I was already within my base's perimeter. The only solution to this, was to place another generator within the same hotspot a few more meters closer to my base. It then started working as intended.

From what I understand, if the generator is built on the outskirts of a base computer's build range, even though the game allows you build the generator, it will not be in range for it to generate power. I could be wrong, it could be a bug, but moving it just a few "meters" closer worked for me.
bill 26 AGO 2019 a las 12:34 p. m. 
Yes you are correct - been playing around with 'pushing the limits' You will find you can reach beyond the 1000u in Camera mode, around 1070, but connecting the wiring will give the error 'outside base limits' or similar, or just not work. Best I've been able to do is 1056u (connected), but on other side of the base to another hotspot would only reach to 998u :) Guess it's just trial and error.
Última edición por bill; 26 AGO 2019 a las 12:35 p. m.
DrummahMike 26 AGO 2019 a las 12:57 p. m. 
I also discovered that pressing middle mouse while you have the build menu open, will cycle your different bases. I think what my issue was, since I had my main base and a mineral extractor (with base computer) so near one another with my power hotspot in between. When I was building wires and such, I think I had the wrong base's build menu open. Pressing middle mouse cycled the different bases within the build menu so now I can be sure I'm building items that belong to the right base.

I think I may have been placing wire segment with the wrong base designation which caused the electromagnetic generator from sending it power
Briggs 26 AGO 2019 a las 1:21 p. m. 
from my experimentation you cant connect two bases together with one power source.i found this out the hard way. best way o do it is the pylon method. but beware. i used a method where id use a power inverter ontop of some base parts to create my pylon, of course half way through this lengthy process i also found deleting the wire would also delete one of the power inverters.

Always build away from what you want powered towards your power making them one of the same base.

Also it seems at the moment mineral extractors are also working like electromagnetic generators, and the supply depots like batterys.

An yet no fix.
bill 26 AGO 2019 a las 1:35 p. m. 
Yes - I've been using pylons/Inverters too - keeps the cables out of the way and easier to spot/connect from a distance.
https://steamcommunity.com/sharedfiles/filedetails/?id=1844889329
DrummahMike 26 AGO 2019 a las 1:51 p. m. 
I successfully figured this out to anyone that reads this and it DOES NOT require piggybacking batteries or any such nonsense across the map:

If you have multiple bases, somewhat nearby, that want power from a single hotspot, this is what you do:

First:

Run wires from bases to hotspot, don't need to connect them to a generator yet, just get them there. While you're running the wires, DO NOT use "the hold ctrl easy method". Instead, scroll to your wires in the power menu and make sure, before you place them, that they are designated for the base you're running them from. If they name a different base, press middle mouse button until the proper base is selected.

Second:

Now that you ran the proper wires from the proper base. Build the electromagnetic generator on the hotspot. Before placing it, do the same thing, make sure it's designated for the correct base. (Name your bases from the computer for quick reference, eg. "salt mine" "copper extractor", etc.). Once you've made sure (x) electromagnetic generator and all it's wiring belongs to (x) base, finally place it and connect the wires.

I think the problem people are having is failing to make sure the items, in this case wires and extractor, are designated to the proper base within the build menu. Again, make sure with middle mouse button from the build menu. This should solve your issues.

FYI:

I ran almost 400u of wires from my mineral extraction site to my electromagnetic generator, making sure that every wire segment as well as my generator were designated for that site from the UI in the build menu before finally placing them.

In conclusion, I have 3 electromagnetic generators all built in the same hotspot. I designated one to my salt extractor (mineral hotspot), one to my copper extractor (mineral hotspot), and the third one to my main base. Before placing each one, I made sure to scroll my bases and select the correct one by pressing middle mouse button in the build menu (the game fails to notate this keybind in the UI, I just stumbled across it). Same goes for the wiring that connects each generator to each base.

Enjoy 24 hour power and use all those batteries and solar panels for distant ventures.
Última edición por DrummahMike; 26 AGO 2019 a las 2:24 p. m.
MacGrubR 3 JUL 2020 a las 2:28 p. m. 
Publicado originalmente por DrummahMike:
I successfully figured this out to anyone that reads this and it DOES NOT require piggybacking batteries or any such nonsense across the map:

If you have multiple bases, somewhat nearby, that want power from a single hotspot, this is what you do:

First:

Run wires from bases to hotspot, don't need to connect them to a generator yet, just get them there. While you're running the wires, DO NOT use "the hold ctrl easy method". Instead, scroll to your wires in the power menu and make sure, before you place them, that they are designated for the base you're running them from. If they name a different base, press middle mouse button until the proper base is selected.

Second:

Now that you ran the proper wires from the proper base. Build the electromagnetic generator on the hotspot. Before placing it, do the same thing, make sure it's designated for the correct base. (Name your bases from the computer for quick reference, eg. "salt mine" "copper extractor", etc.). Once you've made sure (x) electromagnetic generator and all it's wiring belongs to (x) base, finally place it and connect the wires.

I think the problem people are having is failing to make sure the items, in this case wires and extractor, are designated to the proper base within the build menu. Again, make sure with middle mouse button from the build menu. This should solve your issues.

FYI:

I ran almost 400u of wires from my mineral extraction site to my electromagnetic generator, making sure that every wire segment as well as my generator were designated for that site from the UI in the build menu before finally placing them.

In conclusion, I have 3 electromagnetic generators all built in the same hotspot. I designated one to my salt extractor (mineral hotspot), one to my copper extractor (mineral hotspot), and the third one to my main base. Before placing each one, I made sure to scroll my bases and select the correct one by pressing middle mouse button in the build menu (the game fails to notate this keybind in the UI, I just stumbled across it). Same goes for the wiring that connects each generator to each base.

Enjoy 24 hour power and use all those batteries and solar panels for distant ventures.
Thanks so much for this. Getting this stuff connected drove me absolutely crazy. Can confirm, does work.
=7CAV=PVT.Powers.S 6 JUN 2023 a las 3:30 a. m. 
Here's the answer. If you put down a base, and then put down another one near the hotspot, the bases will overlap and confuse the game.

I got around this by eliminating one of the bases, the one further away.

Before you do this, pick up all items or you will lose them when you delete the base
Grimmslayer73 6 JUN 2023 a las 5:31 a. m. 
Publicado originalmente por PowerZ ᵀᴹ:
Here's the answer. If you put down a base, and then put down another one near the hotspot, the bases will overlap and confuse the game.

I got around this by eliminating one of the bases, the one further away.

Before you do this, pick up all items or you will lose them when you delete the base
I'm curious.... How did you find this thread? Did you use the search feature? google? It's 4 years old and old threads keep popping up almost every day.
Mr. Bufferlow 6 JUN 2023 a las 8:21 a. m. 
Publicado originalmente por Grimmslayer73:
Publicado originalmente por PowerZ ᵀᴹ:
Here's the answer. If you put down a base, and then put down another one near the hotspot, the bases will overlap and confuse the game.

I got around this by eliminating one of the bases, the one further away.

Before you do this, pick up all items or you will lose them when you delete the base
I'm curious.... How did you find this thread? Did you use the search feature? google? It's 4 years old and old threads keep popping up almost every day.
Shhhh.... his PC clock died four years ago and still living in the past. Whatever you do, don't mention Covid .
lordoftheapes79 6 JUN 2023 a las 8:22 a. m. 
Publicado originalmente por PowerZ ᵀᴹ:
Here's the answer. If you put down a base, and then put down another one near the hotspot, the bases will overlap and confuse the game.

I got around this by eliminating one of the bases, the one further away.

Before you do this, pick up all items or you will lose them when you delete the base
You should put down a base salvage unit or whatever they're called. You might have some presents in there.
Grimmslayer73 6 JUN 2023 a las 8:45 a. m. 
Publicado originalmente por Mr. Bufferlow:
Publicado originalmente por Grimmslayer73:
I'm curious.... How did you find this thread? Did you use the search feature? google? It's 4 years old and old threads keep popping up almost every day.
Shhhh.... his PC clock died four years ago and still living in the past. Whatever you do, don't mention Covid .
I genuinely want to know. Surely people are not scrolling back 4 years. Search must be pulling old threads. If so, maybe the search feature needs some improvements. I suppose Players with new accounts could be pulling up threads they posted in under a different names.... Not sure what the point of that would be though.
lordoftheapes79 6 JUN 2023 a las 9:45 a. m. 
Publicado originalmente por Grimmslayer73:
Publicado originalmente por Mr. Bufferlow:
Shhhh.... his PC clock died four years ago and still living in the past. Whatever you do, don't mention Covid .
I genuinely want to know. Surely people are not scrolling back 4 years. Search must be pulling old threads. If so, maybe the search feature needs some improvements. I suppose Players with new accounts could be pulling up threads they posted in under a different names.... Not sure what the point of that would be though.
All these new players are using the search function. It's gonna happen for a couple more months at least. And um, yeah, Steams systems are starting to show their age. A lot of things are seriously outdated. I mean, the shear number of common gaming terms that the spell checker this forum uses doesn't know is utterly humiliating for Valve.
Última edición por lordoftheapes79; 6 JUN 2023 a las 9:47 a. m.
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Publicado el: 16 AGO 2019 a las 2:27 a. m.
Mensajes: 46