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sort of wish that I waited now, oh hum.
Then I find things that I can't afford....
http://steamcommunity.com/sharedfiles/filedetails/?id=1117690449
...wish that I could tag or bookmark locations to then find them again...!
You're telling me. My save game has me sitting at a 24-slot A-Class multi tool that I can't afford right now, and I need to walk away from it because I'll never be able to find this location again.
:(
Don't forget to transfer everything. Again, you can switch multiple times until all is done.
That's the part that I can't understand.
You are exploring and mapping and revealing sectors on previously unknown planets, but then can't tag and find a location again.?
also, then rename the planet/system so you can easily come back for it later. (never submit new discoveries immediately, in case you need to name them for this reason later)
Thanks for that, and you are right I have not unlocked the blueprints for the beacon.
A pity that you can't manually add a co-ordinate to a map, even with just a manual push pin type marker, until you can get beacons.
are beacon/savepoint/locator techs not given automatically now?
how/when do you obtain them, beginner quest or regular aquisition from NPC space vendors?
That's what I want to know. I do not want any spoliers, but because of the potential of sinking stacks of hours into this game I do not want to make a choice, like not getting the blueprints for the antimatter, just for the sake of a bigger ship which can be found again.
Without asking for spoliers when I do get the blueprints for the antimatter would it be reasonable then to switch from that msiion to go off building, exploring and farming etc to raise cash...?
antimatter blueprint is given one warp after they give you a plain antimatter.
after 3 warps, you unlock the portals in the space stations to go to your base from anywhere...
Once you get a freighter, wait for npc to land, and buy the cheapest piece of junk you can get your hands on. I mean the cheapest. Dont upgrade anything, this is a throw away ship.
Once you get it, take it down to the surface and look for the red blips or crashed ships. Ideally, youll be looking for A or S class wrecks, but a B will work, unless you find a C with a lot of slots that you may want.
When you find something suitable, you just made a few millions, drop it at the freighter, and buy another throw away. Rinse and repeat until you have enough. This way, you may be able to get a good fighter, a good jumper, or at least youll have that extra storage and some trade-in value. Fighters and jumpers dont need a lot of slots, a fighter will be ok with 20, a jumper only needs enough slots for the warp drive upgrades, which you WANT to build on the main slots, NOT tech slots, so you can get the extra range bonuses. Then its a matter of fixing them, or save up and use them as trade ins for something better. Even broken, they will still be worth quite a bit, and thats why you want A or S class.
Now, for an advanced trick, or method 2.
Ship swapping as it is, its a bit flawed, and can be exploited. It's been like that since launch, nothing to feel guilty about. If you happen to come across a system with great ships, such as 48 slot haulers, or any other ship you want but cannot afford, you want to give your highest value ship as a trade-in. Park your freighter nearby, so you dont take any chances with pirate attacks or any other weirdness. Take your expensive ship, And go get the new one. Once you swap, the old ship will stay there. Just DONT reload the game, or it'll be gone. Park the new ship on the freighter, get in your cheapest piece of junk, and go get the old ship back. There! This way you can get good ships for almost free. No point in paying full price.
A simple advice: dont do long transits with haulers, dont bother upgrading them. They will be cannon fodder for pirates, the shield bonus dont matter. Fit a fighter with your gun of choice (i recommend photon or infra knife, whatever you have the most upgrades for), shields and pulse engine upgrades, ALL in the main slots and linked together with the main module for the bonuses. Just the essential. Always make sure there is enough stuff to fix shields if a fight happens. That is the transit ship. When you get to a planet and want to hang around a bit, call your freighter to orbit, and switch to the high slot ship. Dont bother upgrading anything except the pulse engine, there are no pirates inside the planet's atmosphere, so it doesnt need shields or guns, saving a lot of extra slots. As for warp jumping, use the freighter or an explorer. Upgrading warp drive on anything else is pointless.
Me and my ♥♥♥♥♥ walls of text, jeez.
I will read the rest, good info there :)
Is it just me who doesn't see red blips but unless I visially miss the crashed ship then it will pass me by....?
I can scan from a ship, not much to see apart from vanishing question marks, but I do not see red blips show up on the radar screen or anywhere else.