No Man's Sky

No Man's Sky

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Peaceful Joe Aug 18, 2017 @ 1:12am
Anybody know when you get fauna analyzer theta? (the highest one)
Lately I've been becoming a bigger fan of earning credits through scanning fauna and flora. This latest update has hugely increased the amount of units you can earn by scanning. Depending if you have all of the upgrades and are on the right planet, you can even get close to a million units just by scanning all of the fauna. That includes the initial payout, uploading data each individually, and the units earned when finally scanning all of the species on a planet.

I have all of the fauna upgrades except for theta, which will apparently increase my rewards even more. Problem is, I'm kind of impatient to get it. Has anybody else gotten it yet, and if so, do you eventually get it through guild quest? Do you think it will only come as an reward if you get a higher rank in the exploration guild?

Basically, has anybody gotten it yet and do you remember where you've gotten it?
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Showing 1-11 of 11 comments
darkflemish Aug 18, 2017 @ 1:14am 
I have only find the first fauna analyzer upgrade.
Marzipan Aug 18, 2017 @ 1:23am 
I found all fauna and flora analyzers (from sigm to theta) at the techtrader of spacestations in Korvax systems.
darkflemish Aug 18, 2017 @ 1:29am 
Originally posted by Marzipan:
I found all fauna and flora analyzers (from sigm to theta) at the techtrader of spacestations in Korvax systems.
Thx, good to know ;-)

Is it true there are multi-tools with larger slots than 24 slots? Without mod of course.
Peaceful Joe Aug 18, 2017 @ 1:31am 
Originally posted by Marzipan:
I found all fauna and flora analyzers (from sigm to theta) at the techtrader of spacestations in Korvax systems.

Thanks for that. So i should just continue doing missions and maybe it will eventually pop out and also check the tech trader from time to time. Of course, considering how buggy the game is, there is a part of me that fears that I may never get the blueprint due to something I or the game did.
Last edited by Peaceful Joe; Aug 18, 2017 @ 1:33am
ReaperV Sep 18, 2017 @ 12:23pm 
I would just like to confirm that certain Korvax stations do have a +3 Fauna analyzer at the Blueprint Trader. It costs 400 Nanites and requires a high reputation with the Korvax.

When put in the center of other scanner/analyzer parts/upgrades along with the +2 analyzer, you will make $150K-$300K+ per creature scanned. As discussed in other topics, how many sides are touching the techs affects the bonus received, so the +3 needs to go in the center of all of the other similar techs to get the maximum effect.

Fully understanding that there are faster methods to make money in this game (farming and trade runs), a planet I landed on last night with only 9 out of 11 species discovered (so no completion bonus on upload) netted me over 2 million credits... that was pretty nice considering that I was constantly teetering between 400K and 1.2 million credits, then to all of a sudden be at almost 3 mil made affording ships and certain upgrades seem reasonable.

Personally, I've had wasted over 3 hours on some planets trying to find all species during day and night cycles, and it's such a hit or miss that I don't see the point in doing so anymore... Just scan the first few creatures you can reasonably get to in 10-15 minutes, then just move on. The upload bonus is not worth time it takes to try to find every critter, especially since you just need to scan another "rare" creature on some other planet to get as much as that bonus, without wasting 3-4 hours (and likely still failing Q_Q).

Considering that the exploration is my favorite part of this game, it's great how that is now a viable "career" option. :)

Note: I am 50 hours into the game at this point, and I did not see this blueprint for a while, nor could I have gotten it due to the reputation requirements, and I've been hoarding rep items for all races... I can't pass those dang green crates without opening them.
Last edited by ReaperV; Sep 18, 2017 @ 12:25pm
Rowdy Rob Sep 18, 2017 @ 12:34pm 
Originally posted by Joseph7000:
Originally posted by Marzipan:
I found all fauna and flora analyzers (from sigm to theta) at the techtrader of spacestations in Korvax systems.

Thanks for that. So i should just continue doing missions and maybe it will eventually pop out and also check the tech trader from time to time. Of course, considering how buggy the game is, there is a part of me that fears that I may never get the blueprint due to something I or the game did.

Don't rely on your current Korvax system to change what it offers. Try and visit different Korvax systems to get a better variety of tech you can buy.
swingline Sep 18, 2017 @ 12:39pm 
Originally posted by ReaperV:
Personally, I've had wasted over 3 hours on some planets trying to find all species during day and night cycles, and it's such a hit or miss that I don't see the point in doing so anymore... Just scan the first few creatures you can reasonably get to in 10-15 minutes, then just move on.

I saw this tip that seemed to work for me: If having trouble finding the last animals, take off, go into space, and then reenter the same planet again. I searched for several hours to find the last 2 animals - and did the jump into space, return to planet trip - and found the remaining two animals within maybe the next 15 minutes. I probably travelled a distance around the planet in the process (I think I was going to a portal), but I wonder if the reentry process causes a respawn?
Rowdy Rob Sep 18, 2017 @ 12:42pm 
Originally posted by swingline:
Originally posted by ReaperV:
Personally, I've had wasted over 3 hours on some planets trying to find all species during day and night cycles, and it's such a hit or miss that I don't see the point in doing so anymore... Just scan the first few creatures you can reasonably get to in 10-15 minutes, then just move on.

I saw this tip that seemed to work for me: If having trouble finding the last animals, take off, go into space, and then reenter the same planet again. I searched for several hours to find the last 2 animals - and did the jump into space, return to planet trip - and found the remaining two animals within maybe the next 15 minutes. I probably travelled a distance around the planet in the process (I think I was going to a portal), but I wonder if the reentry process causes a respawn?

This is definitely a bug. I've come to the conclusion that maybe some creatures don't actually spawn.
darkflemish Sep 18, 2017 @ 12:45pm 
Originally posted by swingline:
Originally posted by ReaperV:
Personally, I've had wasted over 3 hours on some planets trying to find all species during day and night cycles, and it's such a hit or miss that I don't see the point in doing so anymore... Just scan the first few creatures you can reasonably get to in 10-15 minutes, then just move on.

I saw this tip that seemed to work for me: If having trouble finding the last animals, take off, go into space, and then reenter the same planet again. I searched for several hours to find the last 2 animals - and did the jump into space, return to planet trip - and found the remaining two animals within maybe the next 15 minutes. I probably travelled a distance around the planet in the process (I think I was going to a portal), but I wonder if the reentry process causes a respawn?

This is an old trick to "force" a respawn of the animals.
Not a bug but this is how NMS works.

Success
lance135 Sep 18, 2017 @ 12:51pm 
As of 1.37, I found a Theta fauna scanner upgrade at the blueprint vendor in a Korvax system. I had expected to find it at a Vy'keen blueprint vendor, but they don't sell the scanner upgrades. Also, I had to visit quite a few systems before I found it. I still haven't found the Theta Flora scanner upgrade. It seems that theta blueprints are much more rare than sigma and tau.
Scene Sep 18, 2017 @ 12:55pm 
Flora and fauna theta BPs are obtainable by both station missions and Korvax BP trader. As for slotting, personally I stick with the fully upgraded mining tool (pluss adv mining) as it is more than adequate at dealing with everything including manufacturing facility doors. For everything else use the terrain manipulator.

Weirdly, I've also noticed that I can do a form of grenade attack with Mouse 3 (wheel button) even without any grenade mod attached. Update: I was able to fire 6 grenades even though I had removed every grenade BP from my multi-tool.
Last edited by Scene; Sep 18, 2017 @ 1:00pm
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Date Posted: Aug 18, 2017 @ 1:12am
Posts: 11