No Man's Sky

No Man's Sky

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Voldski Jul 4, 2018 @ 10:18am
Anyone who played this game long enough to explain how galactic Trade Network functions?
I recently found out through another player that early on good ways to make money was to sell gold, Emeril etc.. But noticed after I sold big hoardes of gold on GTN it caused market to by looks of it regulate to influx in supply compared to demand, causing value of gold to drop by about 84%.
So I am wondering how long do these effect last before it returns to normal, since seemed to be same after I logged out had dinner then returned. Because while I could technically just mine Nickel, Aluminiun, copper or Emeril if they also create influx I imagine it would turn to wasted energy quickly too.

Any advice on the matter or can someone tell some tip to reset this if there are any, warping system or whatever might make mining profitable to me again?
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swingline Jul 4, 2018 @ 11:46am 
I'm not sure on how long it takes prices to return to normal, but generally the best approach is to load up as much as you can of a commodity and sell it all at once to get the market price. Prices will recover, but it takes a long time. For a second load of commodity, It's usually better to travel to a new system to sell. Each new system seems to have independent prices from its neighbors.

The one exception I've noticed seems to be when selling some things at my base. I'm not certain, but I think the living glass price stays fairly firm at the terminal in my base. Again, not sure on that, but it seems that way when I sometimes sell a small batch.
Last edited by swingline; Jul 4, 2018 @ 11:47am
Voldski Jul 4, 2018 @ 12:16pm 
Ah okay, thanks I might try that out then farming up on gold and selling it in next system as I go there.
tkwoods Jul 4, 2018 @ 3:00pm 
You can watch the value tick up as time passes... Collect a little gold or whatever you just sold. The value will tick as as you watch the inventory screen...

Selling larger bunches effects price more than small ones...

But it only effects the price locally... If you go to a space station the price will be different than on planet.. I have not done much selling between systems but it seems they are independent.
BonPadre Jul 4, 2018 @ 3:13pm 
I would add up to that that from a video about trade route that it looks to be a cycle of 3h to have a full recovery of market
https://www.youtube.com/watch?v=1MUl8GMuRno

Now personally I would not really recommand you to make money only on that mining gold or emeril.

there are other great ways to make money... BUT you need to warp around and move to find the upgrades blueprints, or you need to build a base to start your farm, and you have to look for nanites.

For instance, on planets with plants, with all 3 fauna scanners upgrades, on plants I get +48k per plant scanned... and you can usually get 9 - 12 (sometimes even more) so 9x48k = 432k
I make that (but ofc I count only the time from when I find a suitable place ot land) in about what10-15 minutes and 1 landing in a free takeoff spot, so I even don't waste plutonium for that.

If you get along that all 3 upgrades for fauna scanner, animals can go from +90k to ~130k (if not even more ? I just want to go overboard there) per animal... so basically if the planet has flora and animals, you should make (without litterally searching for them) +600k in a very short amount of time.

I personally found that mining emeril (or whatever) was not only boring, but very grindy... and very time consuming after all for a meeh reward.

But hey, I just give you an other perspective. I never really specialized in anything in that game, I do what I want whenever I feel like, from crafting high end stuff that sells for just under 18millions a piece (stasis device - fusion ignitors) to trading, to scanning, running missions, etc

This game has so much more to offer than a "grind" to get what you're really after. There are multiple efficient ways to get a very good mid to late game.
Last edited by BonPadre; Jul 4, 2018 @ 3:15pm
swingline Jul 4, 2018 @ 5:01pm 
Shazai, I can't tell how long you've played - but if you haven't started a base I'd recommend doing so when you get a chance. Farming and crafting is generally a good way to make units if that is your underlying question. Mining ore for will get old quickly as BonPadre mentions.
Blueyce Jul 4, 2018 @ 7:52pm 
Do it all. do what you want . It all works. As far as mining , load up on one or two metals (the two that are found on the current planet. load 1 into yor suit slots and the other into you ship slots. This way you sell all of one at the same time and get the best price. Next, go exploring on the planet and pick up stuff to sell and have fun. Then go to another planet with different metals and mine them. Then have some fun exploring. Maybe do some missions, or fight pirates ( if you mine asteroids for awhile they always show up). Again go to a different planet and mine one or two more metals. The idea is to work through all the mineing so that by the time you get done with the last of the selection, your first metal will be back up in price. Doing missions and exploring will get you the blueprints to build the techs that you will need to advance through the game. Don't do one thing, do it all. Especially the fun part. Thats my favorite.
Psyclos Jul 4, 2018 @ 8:32pm 
I've been playing since release, and recently started a new game where one of my first finds was a 24S experimental rifle for MUCH more money than I had - so I mined ( nickel, emeril) until I could raise the necessary units. I noticed that the price immediatly dropped after selling a load of ore, and would gradually increase over the next few "sols", until it became worthwhile to sell again - not having left the planet, I had very few of the upgrades to scanners etc., to make units - it was a bit of a grind, but I learned a lot of words, found a decent wrecked ship, and boosted my reputation with the locals.

Eventually I got the rifle and left the planet and made a base, and started farming selling circuit boards, living glass and liquid explosive and moving on to the high end saleables - the measures suggested in the other replies all work, and I had my first billion, a freighter (A34) an A38 fighter, and A48 hauler by about 200-250 hours. Exploration brings rewards, more reliably than does "searching" in my experience. I've never "traded" as such, but that seems like it would make units pretty well once you've determined trade routes.
Last edited by Psyclos; Jul 9, 2018 @ 6:33am
BonPadre Jul 5, 2018 @ 1:57am 
Originally posted by Psyclos:
I've never "traded" as such, but that seems like it would make units pretty well once you've determined trade routes.
If you are one that like to always be on the move and playing like "I want to be free", once you have the economy scanner, you don't need routes if you are not after min-maxing
You simply buy whatever you have at hand, and jump in a system that will buy that "whatever".
You may not make max credits per jump for sure, but you'll always make good easy money without hassle at all.
I trade but I never seted "routes" I never came back to a visited system to sell.
BaneBlackGuard Jul 5, 2018 @ 1:59pm 
yeah, you can't really keep bouncing back and forth between systems unless its a very long chain of systems that takes long enough to traverse that the beginning of the loop has refreshed by the time to come back around.

easier to just use the economy scanner to identify which system to go to next and just keep wandering the stars like that. no point in returning to a system for trade purposes.
Voldski Jul 7, 2018 @ 3:37am 
Thanks, will give some these tips a go.
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Date Posted: Jul 4, 2018 @ 10:18am
Posts: 10