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The one exception I've noticed seems to be when selling some things at my base. I'm not certain, but I think the living glass price stays fairly firm at the terminal in my base. Again, not sure on that, but it seems that way when I sometimes sell a small batch.
Selling larger bunches effects price more than small ones...
But it only effects the price locally... If you go to a space station the price will be different than on planet.. I have not done much selling between systems but it seems they are independent.
https://www.youtube.com/watch?v=1MUl8GMuRno
Now personally I would not really recommand you to make money only on that mining gold or emeril.
there are other great ways to make money... BUT you need to warp around and move to find the upgrades blueprints, or you need to build a base to start your farm, and you have to look for nanites.
For instance, on planets with plants, with all 3 fauna scanners upgrades, on plants I get +48k per plant scanned... and you can usually get 9 - 12 (sometimes even more) so 9x48k = 432k
I make that (but ofc I count only the time from when I find a suitable place ot land) in about what10-15 minutes and 1 landing in a free takeoff spot, so I even don't waste plutonium for that.
If you get along that all 3 upgrades for fauna scanner, animals can go from +90k to ~130k (if not even more ? I just want to go overboard there) per animal... so basically if the planet has flora and animals, you should make (without litterally searching for them) +600k in a very short amount of time.
I personally found that mining emeril (or whatever) was not only boring, but very grindy... and very time consuming after all for a meeh reward.
But hey, I just give you an other perspective. I never really specialized in anything in that game, I do what I want whenever I feel like, from crafting high end stuff that sells for just under 18millions a piece (stasis device - fusion ignitors) to trading, to scanning, running missions, etc
This game has so much more to offer than a "grind" to get what you're really after. There are multiple efficient ways to get a very good mid to late game.
Eventually I got the rifle and left the planet and made a base, and started farming selling circuit boards, living glass and liquid explosive and moving on to the high end saleables - the measures suggested in the other replies all work, and I had my first billion, a freighter (A34) an A38 fighter, and A48 hauler by about 200-250 hours. Exploration brings rewards, more reliably than does "searching" in my experience. I've never "traded" as such, but that seems like it would make units pretty well once you've determined trade routes.
You simply buy whatever you have at hand, and jump in a system that will buy that "whatever".
You may not make max credits per jump for sure, but you'll always make good easy money without hassle at all.
I trade but I never seted "routes" I never came back to a visited system to sell.
easier to just use the economy scanner to identify which system to go to next and just keep wandering the stars like that. no point in returning to a system for trade purposes.