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If the base reward you get for a new creature is 1200 units, then those three upgrade bonuses will give you 1200 x 250 = 300,000 units for each such discovery.
https://nomanssky.gamepedia.com/Analysis_Visor_Upgrade
When purchased (nanites), each S had the info (cant remember exactly) 5600% - 6500% bonus in various categories, but after installed, nowhere can I find the new cumulative % increase.
However, I only get 56,000u for a basic plant up to 180,000u for a rare plant (flora).
What do I have wrong here? I know people swap out tech modules till they get the highest %.
Thoughts?
For maximum effect you want to put the scanner modules next to each other (ditto for exosuit and ship modules). This is my current MT -
https://steamcommunity.com/sharedfiles/filedetails/?id=1743670492
You can see the related modules when next to each other get a coloured border.
A couple of things. The class modules have a different stat bonus for animals versus plants. I personally have never seen a stat bonus for animals below +8000% on a S-class module. I currently have animal stat bonuses of around +8500%, +9200%, and +9500% and didn't have to swap out anything to get them. The wiki article I linked might not be accurate for the current release.
Second, plant base values are 250-500 units. Animals are around 700-1600 (can't locate the reference but it's close to those values). Like you my max plant discoveries are only worth ~150K. But my animal discoveries are ~150K for common, ~300K for uncommon, and ~450K for rare.
My advice is don't bother scanning plants as your main strategy with this approach. It's quite easy to find a few uncommon and at least one rare animal on land -- they practically throw themselves in front of you. But all the major sub-types of swimming animals are common (fish, jellyfish, rays, etc.) so I don't bother going into the water because finding uncommon and rare aquatics is time-consuming.
Finite Monkeys is correct, you can't see the cumulative increase listed anywhere. It's just how bonuses for similar modules work unless otherwise stated. Also you will get an adjacency bonus (per his screenshot) by placing the modules next to each other. Players have pegged the raw adjacency bonus at 4.2% for two modules and 6.8% for three. But I'm not sure how that works here if it's additive -- which would be tiny compared at 24,006.8% -- or if the stat gets a multiplier increase (1.068 * 24,000) becomes +25,632%. In any case it's always better to put them next to each other because you want each module upgrade to benefit from this and so place your modules efficiently for each type.
Platinum can be put into your portable refiner and turned into nanites at a 10:1 ratio.
Find a space station that sells it and revisit it a few times when you run out the stock.
You can get back your nanites by purchasing and refining about 13,000 platinum for a cost of around 4 million units. That's super easy money to make with the creature scanning method I just described, so everything after 4 mil is pure profit on investment.
but to your point, add step 0 to the guide:
go to the nearest vykeen world, talk to aliens until one wants you to hand him your MT, and he will very likely solve the problem for you. It will take a while to open the damaged slots, but fill it with scanners and you can repair it from your newfound wealth easily.
digging up wealth seems greatly improved too. I hit a 'bones' planet and got multiple items worth between 1/2 to 1.5 million each, in short order. if you are in the mood to do the planet run-around for nanites / buried tech tickets/ suit upgrades/ etc anyway...
Set up myself a nice circuit (took a few hours), and made 172millions (not the max potential) units in 1 hour. And it's repeatable as much as I want.