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What do the choices mean? Which do you pick for following the storyline?...
E.g. in one of these dialogs, I got the option to ask who I am talking to, or ask what is X. My character was annoyed and impatient, so I immediately wanted to talk about X -- and possibly learned less about the NPC. Maybe _you_ will be curious about the NPC instead and remember them differently than I. Seems just to be different strands of the background story.
There's also a "life or death" decision somewhere, but that's again rather about expressing your personal attitude and does not end the story.
I have not seen any point where remembering the details became relevant to continuing, or where the consequences impeded me. Maybe towards the end?
Then there are the incoherent interactions with random locals?! What's up with that. :-) Even if they get mad, it doesn't have consequences for the rest of the dialog or the rest of the game. I think it's just giving us a picture of foreign/alien/exotic behaviour?
Yeah, the dialogues are mostly just cultural puzzles, that become somewhat easier as you learn words and learn about their mindsets at ruins and plaques (similar to the monolith puzzles). Getting them right _does_ increase your reputation with that race, though.
I like it, it's a nice change from the usual sort of video game puzzle.