No Man's Sky

No Man's Sky

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Elryck Mar 12, 2017 @ 8:10pm
Landing Pad Placement?
I am trying to place a landing pad in the roofs of various base structures, but the only "valid" position seemd to be on the ground. Can someone add some insight on how to build an elevated pad, or one that is on the roof? I have seen screenshots of bases in which players seem to have figured this out, but all i see is "Invalid Position" in red...unless I aim for a spot on the ground.
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Showing 1-15 of 21 comments
X-SR71 Mar 12, 2017 @ 8:17pm 
Mine is on third floor

Simply stack rooms vertically. Youll be able to stick a pad to the side of a room
Elryck Mar 12, 2017 @ 10:05pm 
Thanks! I will give that a try.
Pastor-Badger Mar 13, 2017 @ 12:31pm 
Don't forget: You can stack up a few round rooms; build your landing pad off of the top one; then delete ALL of the rooms. You now have a landing pad floating in the air. (NMS physics. lol)
handofbobb Mar 13, 2017 @ 5:41pm 
you can attach a landing pad to any doorway and float it in the air- you'll have to actually install a door if you want to attach it to a structure youve built using Cuboid Rooms, but if you use the basic 'Structure' rooms, it can go directly on the sides of the Round/Square rooms, or at the end of one of the hallways.
In the Foundation version, I had been able to build Cuboid rooms directly underneath the pad so it was no longer unsupported, but it seems that was a 'bug' that got fixed as I just moved my base to a new planet after the Pathfinder update and it wouldn't let me build under the pad now...
Elryck Mar 13, 2017 @ 10:03pm 
Thanks for the great advice, everyone! It worked!
Cams Mar 18, 2017 @ 9:14am 
Not working for me. :/ Anyone have any screenshots?
I'm playing on the pathfinder update by the way.
Last edited by Cams; Mar 18, 2017 @ 9:14am
Pastor-Badger Mar 18, 2017 @ 11:21am 
O2,

Get inside a round room, and aim the landing pad where you would put a door. It should turn green. Alternatively, you could put a door there, go outside (and a reasonable distance away do you're not "inside" the pad), and aim the pad at the door. It should snap right to the door.
Asmosis Mar 18, 2017 @ 4:52pm 
i just put a short corridor from the room to landing pad location. works fine and looks good.

I did this because i was having issues trying to connect landing pads to rooms directly
Last edited by Asmosis; Mar 18, 2017 @ 4:54pm
Captain Brendig Mar 18, 2017 @ 5:39pm 
Build off of doors. Use corridors to give some distance from your structure (cuboid or pre-fab), then if you wish delete the corridors and build air bridges. Tip: If you want to land a hauler on your pad, you will need space between the pad and door, since the ships nose will jam up into the door, rendering it useless. Of course, you could rotate the pad during build, but then you would fall to the ground upon exiting. I like air platforms to land on when exiting.

Base has been modified since this pic:
http://steamcommunity.com/sharedfiles/filedetails/?id=885149393
Asmosis Mar 18, 2017 @ 6:16pm 
every time i look at someone elses base i feel sheepish about the box i built to grow plants in.
Captain Brendig Mar 18, 2017 @ 6:45pm 
Originally posted by Asmosis:
every time i look at someone elses base i feel sheepish about the box i built to grow plants in.

I'm not an architect, so there was a learning curve. I think this may be my third home base, all going through multiple iterations. I like viewing other base builds, great for inspiration. Normal mode, BTW.
Elryck Mar 18, 2017 @ 11:32pm 
Nice Base! Thanks for the tips! I have trouble elevating anything. Mind if I ask how you got the poles to show up and raise your foundation? That looks great!
Captain Brendig Mar 19, 2017 @ 12:43am 
Quite easy, really. Build up and out. If you start at ground level, build up then delete the lower structures (not the main base, can't do that). Works for both round rooms and cuboid rooms. I haven't tried the square room yet, but I have the BP.

As far as the struts go, for the round room (assuming you have one elevated) just from the ground look up at it and go into build-structure-foundation. Lock on and it will adjust itself. Same goes for cuboid struts, but those will be in the cuboid menu. Happy building!
Pastor-Badger Mar 19, 2017 @ 11:10am 
Elryck,

OR, you can stack a few round rooms up, then delete the bottom ones and then follow cbkohoh's direction for adding the base to the top room now floating in air. In fact, you can stack up three rooms, delete #2, add the base to #3, and the struts will extend down to the roof of #1. Works for cubes, too.

cbkohoh,

Here's a fun one I did with my third base. I had two landing pads floating off the second floor and was determined not to have doors and tunnels connect them. I put doors in and attached a cuboid room directly between them; deleted the doors; added another cuboid on the sides where the door was (a bit of overlap INTO the platforms); then added support struts to each cube; finally deleting the cubes. The support bases remained and the struts vanished, leaving a perfect wide, smooth walkway between the pads. Mind you, NO railings. lol
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Date Posted: Mar 12, 2017 @ 8:10pm
Posts: 21