No Man's Sky

No Man's Sky

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Rodrigo Aug 22, 2017 @ 3:16am
Please... hotkeys for weapons
Enough said, allow quick swap to weapons and miner/terrain beam using 1-10 keys... its a hasse to go thru G all the time, and more often a bigger hassle to know what kind of weapon you're using because the hud fades away and the weapon goes off screen, more often either u have to shoot randomly to know whats the weapon being use, or cycle thru everything using G with a chance of stopping on a mining laser isntead of that scatter caster you so direly need...
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Showing 1-9 of 9 comments
BaneBlackGuard Aug 23, 2017 @ 12:37am 
if they would add a menu in options where we could rebind keys, stuff like this wouldn't even be an issue. each update i keep expecting to see it, but...
Xenomorph Aug 23, 2017 @ 3:29am 
How many laser thingys have you crammed that you need hot keys to swap? All? You shoud definitely give more credit to a single weapon system with as many upgrades as possible. The basic weapons alone do nothing. I personally wouldnt do away with a fully upgraded mining laser, scanner upgrades and grenade launcher with a few damage upgrades. There is no room for anything else in a 24 slot gun. Heck, mine is 21 and i wouldnt let go of it expect for the master lottely jackpot. And if you use more then one weapon system in your ship (except primary and rockets) im totally gonna laugh.
Sorry for being so blunt :)
I do totally agree with Bane, however. Not having key rebinds is a completely immature design decision.

http://steamcommunity.com/sharedfiles/filedetails/?id=1118141324

Heck, its not even optimized for mining or combat, its all over the place. I should definitely look into that
Last edited by Xenomorph; Aug 23, 2017 @ 3:33am
Rodrigo Aug 23, 2017 @ 3:45am 
Originally posted by Xenomorph:
How many laser thingys have you crammed that you need hot keys to swap? All? You shoud definitely give more credit to a single weapon system with as many upgrades as possible. The basic weapons alone do nothing. I personally wouldnt do away with a fully upgraded mining laser, scanner upgrades and grenade launcher with a few damage upgrades. There is no room for anything else in a 24 slot gun. Heck, mine is 21 and i wouldnt let go of it expect for the master lottely jackpot. And if you use more then one weapon system in your ship (except primary and rockets) im totally gonna laugh.
Sorry for being so blunt :)
I do totally agree with Bane, however. Not having key rebinds is a completely immature design decision.

http://steamcommunity.com/sharedfiles/filedetails/?id=1118141324

Heck, its not even optimized for mining or combat, its all over the place. I should definitely look into that


5 hotkeys is fine. my 24 slots has mining beam, terrain manipulator, bolt caster, scatter blaster.


now when i wipe the first sentinel with scatter, i want to go to boltcaster to shot at ones far away, i have to cycle everything until boltcaster, if theres a cat sentinel, i go for scatter for 1-2 shots kill, but wait, they always summon more far away flying sentinals, so its a job for boltcaster, rinse repeat, sometimes you land in the wrong weapon and have to cycle thru everything while getting shot, i see absolutely no reason whatsoever for not having hotkeys for the multi tool, even if you use just 3 basic ones.

BTW I have standard photon and cyclotron ballista on my ship, frankly its all I need, but I wouldnt condemn anyone installing a third one... I don't know what's in your mind my friend but this meta gaming seems a little bit counter intuitive to Nms proposal...
Last edited by Rodrigo; Aug 23, 2017 @ 6:26am
Leucauge Jul 27, 2022 @ 5:51pm 
It's been five years and they still haven't offered an option to bind your mining laser/weapons functions to a number key : /
yoshi8rice Oct 21, 2022 @ 6:01pm 
Still no hotkey update, just purchase the game and it feels like this should've been the first thing they added since launch
Feral Oct 22, 2022 @ 4:03pm 
Much needed feature indeed.
MAJikMARCer Nov 3, 2022 @ 2:01pm 
I agree, cycling through four or five beam is kinda a pain. I'm guessing it has more to do with the limited buttons that consoles have, rather than not utilizing the keyboard fully.
Fienyx Nov 6, 2022 @ 8:00am 
The X menu uses the keys 1 -0. Personally, I like a pistol with just the bolt caster as number 1, a heavy looking rifle model set up with the scatter blaster set to number 2, and then my multitool set to number 3.
I only use 3, although you can have up to 6 now.
I also remove the mining laser from my weapons using the save editor.
Lord Bludgeon Nov 8, 2022 @ 8:24pm 
Keybinding options would be nice, as there are SEVERAL things I wish I could access with one key/key-combination! Unless they are going to pause the battle-sequence while I'm hunting through 3 menus in the middle of combat! Things like the Scanner blocker, the Comm Button (do you know how many times I've accidentally shot someone and started a dogfight because the Comm option "expired " before I could VERIFY THE COMM SYSTEM WAS STILL SELECTED AND HIT THE LEFT MOUSE KEY), or repairing/reloading shields (is there a reason we can's automate these refills, at least during combat?). This kind of reminds me of the LUDICROUS key-combinations the consoles used to (still?) use... You remember LRLRUpDownABABXYZ (or worse) to throw ONE punch?

This brings to mind another pet peeve of mine... expiring menu selections! The Comm system is one example, and I have to think they did that for giggles, as the system only stays put for a couple of seconds before it goes away! Then you left-key to open the channel and shoot the ship in front of you. Like the Terrain Alteration gun status... randomly changes itself back to "MINE" while I'm assessing whether I'm through with "CREATE" or "RESTORE", and I wind up digging a bigger hole when i'm trying to fill it!
How about leaving the menu WHERE I PUT IT UNTIL I DECIDE I'M DONE WITH IT!?!

As far as the weapon configurations go, if it were EASIER TO SWAP MULTI-TOOLS I could understand single-use guns... I'm happy with Primary/Secondary, but can somebody tell me why I need the secondary grenade launcher active while I'm using the primary miner? This can be annoying, especially since in any other mode but Combat the right key is the "clear" key.

One more thing about Multi-tools... (and extra ships, since we're on the topic): Why can't we have a menu where we can compare/configure multiple ships/multi-tools side-by-side? This goes back to the clunky tool/ship switching mechanic, but we should be able to do something like this at least in our freighter or base? Or is this just another sop to our Console brethren and sistren?
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Date Posted: Aug 22, 2017 @ 3:16am
Posts: 9