No Man's Sky

No Man's Sky

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Sentinel walker does not spawn at level 5
I've had an issue where when I fight sentinels up to wave 5, the walker does not spawn and once I destroy every sentinel in the area I find the sentinel counter to be at -1. I also had an issue where I'm apparently stuck at sentinel aggro level 1 after evading in space, even when I board my freighter or space anomaly. I've cleared my download cache and verified files.
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Showing 1-12 of 12 comments
Ozwald Feb 5 @ 6:28pm 
Multiple threads on this. The first thread started on Day 1 & has affected other quests that require a walker, so HG probably already knows about this. Feel free to submit another ticket with their Zendesk if you wish.

https://steamcommunity.com/app/275850/discussions/0/595139465034397915/?ctp=3

This was the first one & the biggest, but it's been brought up at least a half dozen other times, not even including quest-related problems that stem from it.
Last edited by Ozwald; Feb 5 @ 6:33pm
Sahrend Feb 5 @ 6:34pm 
Okay good, I couldn't initially find anything on this. Thanks!
I had the same problem here. The combat against sentinels on the ground or space never ends. The last enemy does not spawn.
Ender Feb 8 @ 6:35am 
the same problem, repeated regularly
Cores Feb 8 @ 10:44am 
Same bug
Syrcaid Feb 8 @ 3:10pm 
Happening with mine, too. Hopefully it gets patched up soon.
Feb 20, issue continues.
Musashi Feb 20 @ 12:46pm 
Last edited by Musashi; Feb 20 @ 12:46pm
Infereon Feb 26 @ 11:05am 
Have the same issue... seems it is spawned, but underground or so
Sahrend Feb 27 @ 9:39am 
They have fixed this issue too in the experimental branch, along with the base building issues and stuff from what I saw.
Lystent Mar 1 @ 2:38pm 
Originally posted by SilatanVardor:
Feb 20, issue continues.
Last I checked was 27-28th of feb on the primary build. no updates since, and i have been avoiding sentinels due to this.
smurfy Mar 1 @ 2:51pm 
Yeah, there are a lot of fixes in the Experimental build from 18th and 20th Feb, but it's pretty obvious that at least some of them are causing other side effects (like the holes in the terrain that got addressed 27/2).

I've used Experimental a few times over the years and never had a problem switching back and forwards between it and the main branch, provided I made sure main was patched up to the same build before switching back.
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Showing 1-12 of 12 comments
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