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It seems counter intuitive, to punish people playing in groups like that; to slow down your ability to learn languages purely dependent on if you are playing with friends.
The thing is I played this game over a year ago, and I'm positive it wasn't a thing then. If it was then that answer would make a lot more sense.
It wouldn't need to do that all, why would it even do that? It's not as if there's a refresh on them once everyone learns a word. The system doesn't need to know when everyone's spoken with an alien. It just needs to know if YOU did. The code would just have to ask your side "Did you do this already?" and respond to the yes or no answer appropriately; whether or not your companions have already done it or not is irrelevant to this equation.
If they have to do it this way, then why not unlock the word for the entire group? They are already reading the information from each client, it shouldn't be impossible to just send the information to all parties involved.
And knowledge stones don't have this issue. They work player per player basis just fine.
It just... feels like it's supposed to be a bug to me? but isn't? and I can't for the life of me figure it out.
Sorry if i came across as hostile at all; I've just started getting back into this game, and I keep encountering things that really make it feel like deteriorated a lot since the last time i played.