No Man's Sky

No Man's Sky

Statistieken weergeven:
Stone wall pieces change depending on what they are snapping to
Not sure if this has already been reported here, but when I place a stone wall with round window on the ground or on a floor piece with nothing under it, it snaps ok and is the correct piece. But if I move up to the second floor and there is a wall piece underneath it, the round window piece changes (on it's own) to the wall piece with the louvered grate, AND it is upside down. I have spent quite a bit of time fiddling and trying various things to get it to not do this with no success. It is still doing this with 3.63. This type of piece switch (and upside down) happens with most of the stone wall pieces. The only stone wall piece I've found that doesn't do this is the power door wall piece which seems to be fine.

If anyone has found a work around, please let me know. I've quit all building for now. It's just too buggy for me.
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1-9 van 9 reacties weergegeven
saw that too...
I found it with wooden walls...on floors besides second and higher the wall pieces are fine. on second floor the outer walls are different then the walls on the interior..they change. Irritating as Fu*k
This is part of HG's brilliant idea to have an AI feature within the new construction editing system. https://www.nomanssky.com/frontiers-update/

Origineel geplaatst door https://www.nomanssky.com/frontiers-update/:
CONTEXTUAL BASE PARTS
Structural base parts such as walls, windows and arches will now intelligently select an appropriate variation – foundation, mid or top – for their position within a structure, making it quick and easy to construct aesthetically pleasing and highly varied bases.
Origineel geplaatst door The Prisoner:
This is part of HG's brilliant idea to have an AI feature within the new construction editing system. https://www.nomanssky.com/frontiers-update/

Origineel geplaatst door https://www.nomanssky.com/frontiers-update/:
CONTEXTUAL BASE PARTS
Structural base parts such as walls, windows and arches will now intelligently select an appropriate variation – foundation, mid or top – for their position within a structure, making it quick and easy to construct aesthetically pleasing and highly varied bases.

"Intelligently" the stupidest thing I've ever heard of. I've said it before, and I'll say it again:

All other games ever made that have building in them. "Want a large window on the second floor" Sure you choose whatever you want."

NMS "Intelligent" building system. "You want a large window on the second floor? No! You got a large window on the first floor. Here, you can have an upside down round small window on the second floor. Be happy what we select for you because we are intelligent!"

I can't even wrap my brain around how stupid this is. What will result from this stupid intelligent system is everyone's builds looking not-so-vaguely similar.

STUPID!
Building in the is game is very random, just, don't really find building fun, probably the nicest block of other similar games, but the worst building mechanics of the lot - even poorer than fallout
And here I am trying to play this game in 2024 wondering whats happening with my walls. It seems no one had time to fix them
Laatst bewerkt door Proxy; 23 aug 2024 om 6:40
Origineel geplaatst door Proxy:
And here I am trying to play this game in 2024 wondering whats happening with my walls. It seems no one had time to fix them

Because the walls are not broken :)

You can choose which wall variant to use. Lots of people miss that for some reason.

Hover over the part that has a yellow II icon and press X for variants, the popup window actually tells you that
Laatst bewerkt door Zak; 23 aug 2024 om 7:00
That's still bad user interface design. There's a principle of good user interface design called the principle of least surprise. If you do X and you get X, that's less surprising than if you do X and get Y according to some inscrutable and unpredictable pattern. /Good/ design would involving having the AI building assistant as a thing you can turn on when you want a bit of randomness, and not a meddling idiot that constantly gets in the way and has to be turned off or fought against. The actual walls themselves may not, technically, be broken, but that doesn't mean the building UI is behaving in a desirable way. To those annoyed by this, please report it on zendesk. In general an AI 'helping' is fine when you don't mind what you get. But when you do know exactly what you want and you have to fight to get it, that's understandably frustrating. Please complain!
Origineel geplaatst door Simons Mith:
That's still bad user interface design.

Origineel geplaatst door Simons Mith:
that doesn't mean the building UI is behaving in a desirable way

You don't say :) NMS is a case study of "bad user interface design". Why so many people missed this. Building in this game is massive pain the butt. Why most of my mods are QoL and GUI mods. So yeah, not broken, juts horribly designed.
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Geplaatst op: 6 sep 2021 om 10:28
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