No Man's Sky

No Man's Sky

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Arch Oct 20, 2019 @ 6:25pm
Non-stop zoom in/out
When I'm in my base, very often I'm standing motionless and the camera gets into a loop of zooming in and out and won't stop until I move. This is most often when I'm close to one of the NPC's manning a terminal. This happens in other locations as well, but it's mostly in my base. It seems the camera positioning can't decide whether to zoom in or out and is getting stuck in a loop where the in/out tolerances are overlapping. I think the code needs a check that if the camera zoom was changed and the character doesn't move, don't change the zoom again until the character moves.
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Showing 1-15 of 21 comments
kingmonkeynuts Nov 24, 2019 @ 8:12pm 
I have this same exact issue. Inside my base, and the camera won't stop zooming in and out. Restarting client didn't have an effect. THis is making it excatopionally difficult to actual build stuff while in a base.
Wiawyr Nov 24, 2019 @ 11:52pm 
This is due to to the way base pieces fit together (and don't fit together). When you put down a bunch of prefabricated structures, i.e. the big circular or square room with corridors and cuboids connected to it, it snaps properly. If you try to build your own structure with the metal/wood/concrete floor/wall/ceiling tiles, sometimes those pieces will randomly round their floating point coordinates and you end up with an extremely tiny gap between two pieces that makes the structure count as "outdoors" rather than "indoors". That is what causes the camera to zoom in and out, because the camera has a different position for indoors and outdoors and the engine can't decide which one is correct.

Believe me, I know how dumb this is. When you're running into this, the best thing is to look very carefully at every seam between two pieces for one that has a gap, replace it, and then replace everything above/behind that piece as it was built on a faulty grid, or just demolish your base back to one floor/wall/ceiling piece and rebuild it entirely from there, filling out a horizontal level before moving onto the next.
Luthien Jun 18, 2021 @ 4:59pm 
I don't think there's a 'happy place' for it. Built a solid structure on flattened ground with same material all around it still keeps doing it. I wonder if it has to do with glass vs. solid walls. Still hasn't been fixed btw.
Wildcard Aug 11, 2022 @ 8:38pm 
how has this not been fixed!?

im getting frickin motion sick just trying to buiild my ♥♥♥♥♥♥♥ base!

Is there a way to find which pieces are doing this ♥♥♥♥♥♥♥♥!?
Last edited by Wildcard; Aug 11, 2022 @ 8:38pm
Stamper Dec 20, 2023 @ 11:59pm 
4 years later and THIS STILL ISN'T FIXED!!!!!

just started getting this in my base, constant, I am feeling sick, was hoping to find an answer here, instead I have to stop playing this still broken game!!!!

Why can't the engine camera simply make a decision, in or out and stay with it, instead of keep trying and failing. OMG
Last edited by Stamper; Dec 21, 2023 @ 12:01am
Zak Dec 21, 2023 @ 12:56am 
Weird, in 1500 hours of mostly base building, this never happened to me. Can you post some screenshots?
Stamper Dec 21, 2023 @ 2:47am 
Originally posted by Zak:
Weird, in 1500 hours of mostly base building, this never happened to me. Can you post some screenshots?
It is exactly as @Wiawyr described (above). If you try to connect a timber structure with a cuboid structure, the chances are you will not have a perfect seal (a gap between the structure types) and the zooming will occur. Each structure type, especially the timber structure, MUST be closed off completely using the same materials. In the hope of using a cuboid to act as a closing wall for your timber structure will result in the structure not being closed and the zooming will occur.

If you know of a way of connecting a timber structure to a cuboid structure, with crossover entrances that look good, please share.
Zak Dec 21, 2023 @ 2:55am 
Originally posted by Stamper:
Originally posted by Zak:
Weird, in 1500 hours of mostly base building, this never happened to me. Can you post some screenshots?
It is exactly as @Wiawyr described (above). If you try to connect a timber structure with a cuboid structure, the chances are you will not have a perfect seal (a gap between the structure types) and the zooming will occur. Each structure type, especially the timber structure, MUST be closed off completely using the same materials. In the hope of using a cuboid to act as a closing wall for your timber structure will result in the structure not being closed and the zooming will occur.

If you know of a way of connecting a timber structure to a cuboid structure, with crossover entrances that look good, please share.

Ah yeah, I never connected timber with cuboids but I did combine alloy with cuboids in the past. I placed alloy floor panel first and then align a cuboid with it in free mode. After that I snap alloy parts to the floor panel. Maybe I just never positioned my avatar in way to be affected by this?
Stamper Dec 21, 2023 @ 3:22am 
Originally posted by Zak:
I did combine alloy with cuboids in the past. Maybe I just never positioned my avatar in way to be affected by this?
Yup, you may have been lucky, or maybe your free mode placement was good enough not to leave an air gap.

My attempt was to have a joining cuboid structure to my early game timber structure now that I have the 'farmer' quest and want to start growing crops. Cuboids are so much better for Hydroponic Trays and 'power'.

The nauseousness from the current zooming is just too much. I fear I will have to tear down what I have built and come up with an alternative design.

Or just stop playing and uninstall. Frustration levels are high seeing as there are so many other annoying things 'still' in the game. Freighter refiners losing stuff, constant bombardment of capital ships wanting you to recruit them +more, sorry rant over ;)


Update:
My synopsis is wrong. Just deleted all the cuboids and closed the room entirely with timber flooring, walls and roofing and I am still getting the zooming sickness!!!
Last edited by Stamper; Dec 21, 2023 @ 4:38am
Zak Dec 21, 2023 @ 5:08am 
Originally posted by Stamper:
Update:
My synopsis is wrong. Just deleted all the cuboids and closed the room entirely with timber flooring, walls and roofing and I am still getting the zooming sickness!!!
Is this only happening in 3rd person mode or in 1st person mode too? It would be good to see a video of this.

I don't have any video capture installed either, but I was able to replicate something, but only in 3rd person mode. When I come close to a cuboid wall, like all the way, face against the wall the game starts zooming in and out very fast, rapidly, almost stutter-like and I can see momentarily what's on the other side.

When I do this in 1st person mode I clip through the wall and see what's on the other side but there is no camera/view movement. I get similar effect when walking through the round cuboid room doors in 3rd person mode too.

I only use 3rd person view for screenshots and I always play in 1st so I was never aware of these glitches.

Does this sound like something you're experiencing?
Last edited by Zak; Dec 21, 2023 @ 5:09am
Mr. Bufferlow Dec 21, 2023 @ 12:04pm 
I have never experienced this playing in first person mode. You do have to change your position at times if you are building. You just can't stay in one spot and expect to be able to build any kind of complex base structure without moving your character to get in more idea locations to facilitate the build.
Squ4d Jun 22, 2024 @ 10:45am 
I had the zooming issue with my base as well, where the game couldn't determine if I was inside a base or not. Turns out, the issue was because I was building my bases using only arch tiles instead of normal wall tiles; this was great for ease of entry/exit to the base. However, the problem was resolved once I swapped half of the arch tiles with regular walls instead. Hope this helps.
Stamper Jun 24, 2024 @ 7:43am 
Originally posted by Squ4d:
I had the zooming issue with my base as well, where the game couldn't determine if I was inside a base or not. Turns out, the issue was because I was building my bases using only arch tiles instead of normal wall tiles; this was great for ease of entry/exit to the base. However, the problem was resolved once I swapped half of the arch tiles with regular walls instead. Hope this helps.
Thanks for your post, but I have since stopped playing and uninstalled.

I do not recall using arch tiles and as mentioned in my last post, I deleted all entrances and completely enclosed the room will walls yet still got the zooming.
2024, still not fixed, just like the atmosphere leaking inside the base walls, something even 7days to die could fix lmao
Juan_Barbosa Dec 23, 2024 @ 10:17am 
23/12/2024 só mais um brasileiro passando pra dizer que esse problema se resolve colocando em primeira pessoa, é triste porem me ajudou
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