Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Go to Network and there's an option to view your NMS friend code and add NMS friends, that should be easier for joining the next time, let me know how it goes 🤗
However I just checked my NMS friends (in game, Options->Network->View NMS Friends) and neither my wife nor my grandson are listed as NMS friends (note we are Steam friends) and we can and have played together for years (some sessions lasting many hours without issue).
I wish I had a suggestion but alas I do not. However, let me describe my network and hope it triggers something else for you to try.
My wife & I have desktop PC's with a CAT5 cable connected to an Apple Airport Extreme.
The Apple Airport Extreme is connected to, or rather "extends" the wireless network created by an Apple Airport Time Capsule (same as extreme just has a built-in hard drive). This Time Capsule is wired into my Motorola Surfboard (yes, it's ancient) cable modem.
My grandson uses a laptop that connects to the Time Capsule via Wi-Fi as do a bunch of other devices we have including two Mac Mini's.
So after describing all that "we" (the three computers) have no problem playing together in NMS, any of the Borderlands games, Genshin Impact and even Path of Exile. (note: GI and PoE are both server based, not P2P).
Apologies for the wall of text but you asked the question at the end and I'll paraphrase:
"Is it you or NMS"
It sounds to me like it's on your end somewhere, just wish I could offer something to help :(
Thank you for this recommendation! Unfortunately, that was the first thing we did when we first played together. We are already NMS friends (and steam friends) but it doesn't seem to make a difference.
Thank you, as well, for your input. My girlfriend and I are both connected to our router via CAT5 Ethernet cables, and don't have connectivity issues with any other games except this one. Still, that doesn't mean there isn't something wrong on our end, I just can't figure out what that might be. I might try doing the opposite of what was suggested and remove my girlfriend as a NMS friend. I'll see what effect that has on this issue.
If your modem or router has ports blocked that may cause an issue. This article, even though old (pretty sure ports don't change) may provide additional help:
https://portforward.com/no-man-s-sky/
GL
This is a technical problem that Microsoft will probably not be able to solve.
Yes Microsoft, not HG, because Microsoft Playfab was commissioned by HG to organize the multiplayer.
I can only assume that QuasarDecimari's trick is for the 2nd client to connect the lobby from the 1st client (host) via LAN. And the host (client 1) handles the telemetry with the rest of the multiplayer system over the internet.
So in my opinion it has nothing to do with friend lists.
Borderlands 1 & GOTY (2 players on same network)
Borderlands 2 (3 players on same network)
Borderlands 3 (4 players on same network)
NMS (3 players on same network)
TT Assault on Dragon Keep (2 players on same network)
Wonderlands (2 players on same network)
Worked when we ran Windows 10 and still works with Windows 11.
I'm all for throwing shade on Microsoft but have not experienced this "always problems with multiplayer when players are on the same LAN"
Of course YMMV
at least it's never a thing of a friend list. friend lists only hold ID´s to identify a player like a telephone number. important is, how the connections are established and what checks the systems made to connect to each other. it's simply technically insufficiently solved... and nice, some others have developed a workaround - well done!
I think with Quakeworld it was also one of those things, when you wanted to bring LANparty and Internet together somehow. but ok, problems were common those times, - about 25 years ago... or a lil more, who cares.... today i wouldn't expect it but it still happens *g* although it's so important for families and couples.