No Man's Sky

No Man's Sky

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Game not supported on Parallels windows 10
I have a Mac, on which I am currently running Parallels, a virtual machine that runs windows 10. When I open steam, within my virtual machine I can usually play games that are usually meant for windows. However, when I go to no man's sky it won't let me download it, and says: This game is not supported on this platform. Please tell me what I am doing wrong, I have no idea.
Last edited by small pp gamer; Aug 12, 2016 @ 12:45pm
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Get an Xbox instead, that should work. :-)


sorry - couldn't resist.
small pp gamer Aug 12, 2016 @ 12:50pm 
XD
Immensely Bosh Aug 13, 2016 @ 3:16am 
I have a similar problem. Trying to run the game through Steam. I've installed it no problem but when I launch the game, the screen goes black for a second and goes back to the Windows main screen, the game in the Steam menu says it's running, then it simply doesn't load.

I have a 2013 Mac Pro 12 core with 64gb RAM and a Mac flashed Nvidia GTX 980Ti with 6gb VRAM.

Any help would be awesome! Really don't want to have to make a boot amp partition!!
small pp gamer Aug 13, 2016 @ 6:15am 
Does it work with other games?
Originally posted by Immensely Bosh:
I have a similar problem. Trying to run the game through Steam. I've installed it no problem but when I launch the game, the screen goes black for a second and goes back to the Windows main screen, the game in the Steam menu says it's running, then it simply doesn't load.

I have a 2013 Mac Pro 12 core with 64gb RAM and a Mac flashed Nvidia GTX 980Ti with 6gb VRAM.

Any help would be awesome! Really don't want to have to make a boot amp partition!!
Annihlator Aug 13, 2016 @ 6:23am 
Parallels can't always simulate all hardware layers, this is the problem you're running into right now.

I'm affraid the only actual workaround would be an alternative OS to boot (a full-fledged windows using, per example, bootcamp), or a more capable computer for gaming (compatibility wise. It's easier to keep in mind one wants to run osx on a regular pc then the other way around. Also saves a ton of money.)

The dumbed-down reason/explanation: Parallels can't fully simulate DX11 nor DX12, more-specifically: Over the years Parallels has been known to be able to virtualize a great deal of windows-platform applications, but time-and again has had trouble implementing virtualisation on the part of SSE-requirements. No man's sky requires SSE4.1 and this is currently NOT supported by parallels. SSE4.1 is also a requirement for "full DirectX12". Hence we can also simplify the issue by claiming Parallels cannot fully support DirectX12.
This is however not only for parallels, A lot of hypervisors (full-fledged VM software) have difficulity accurately interpreting SSE-instruction sets.

I hope this gives some insight to the source of your issue :)
Last edited by Annihlator; Aug 13, 2016 @ 6:23am
small pp gamer Aug 13, 2016 @ 7:21am 
Thank you so much... But to solve my problem, is there anyway I can transfer my copy of windows to boot camp from parrallels? I would want to do this in order to avoid paying for another copy of windows. Is there any way I can make that happen?
Annihlator Aug 13, 2016 @ 10:43am 
Good question. I can't be sure.

However, I imagine it's totally possible to go-ahead and see if it'll activate if you'd install a bootcamped Win10.
If that doesn't work, I know it's currently quite easy to obtain another windows 10 pro (OEM) license for about 40eur.
I know, too bad if that's necessary... but you can always first try installing a retail image and seeing if it will activate anyway based on hardware-ID's. Though I can perfectly imagine they'll differ from the ID's passed on by parallels.
small pp gamer Aug 13, 2016 @ 10:53am 
XD I feel like a total idiot asking so many questions. But what do you mean when you say that it's totally possible to see if it will activate on a installed bootcamped Windows 10. Can I install a bootcamped version for free? And how would I go about installing a retail image?
Originally posted by Annihlator:
Good question. I can't be sure.

However, I imagine it's totally possible to go-ahead and see if it'll activate if you'd install a bootcamped Win10.
If that doesn't work, I know it's currently quite easy to obtain another windows 10 pro (OEM) license for about 40eur.
I know, too bad if that's necessary... but you can always first try installing a retail image and seeing if it will activate anyway based on hardware-ID's. Though I can perfectly imagine they'll differ from the ID's passed on by parallels.
Immensely Bosh Aug 14, 2016 @ 7:58am 
Annihlator, thank you very much for the explanation. That makes a lot of sense. Doing some more research I've found the virtual drivers don't recognise the physical hardware and I can't install over them, for obvious reason. Also the max VRAM I can allocate is 2gb in Parallels even though the gpu has 6gb.
Shame, Parallels is mentioned by a few bloggers (apparently not very clued up however!) to be a way us Mac users can get on PC gaming.

Boot camp it is I fear.

Originally posted by Annihlator:
Parallels can't always simulate all hardware layers, this is the problem you're running into right now.

I'm affraid the only actual workaround would be an alternative OS to boot (a full-fledged windows using, per example, bootcamp), or a more capable computer for gaming (compatibility wise. It's easier to keep in mind one wants to run osx on a regular pc then the other way around. Also saves a ton of money.)

The dumbed-down reason/explanation: Parallels can't fully simulate DX11 nor DX12, more-specifically: Over the years Parallels has been known to be able to virtualize a great deal of windows-platform applications, but time-and again has had trouble implementing virtualisation on the part of SSE-requirements. No man's sky requires SSE4.1 and this is currently NOT supported by parallels. SSE4.1 is also a requirement for "full DirectX12". Hence we can also simplify the issue by claiming Parallels cannot fully support DirectX12.
This is however not only for parallels, A lot of hypervisors (full-fledged VM software) have difficulity accurately interpreting SSE-instruction sets.

I hope this gives some insight to the source of your issue :)

Soviet, in answer to your question, yes I can play other games but only very simple ones that don't require any proper processing power!

Originally posted by The soviet llamaTrading:
Does it work with other games?
Originally posted by Immensely Bosh:
I have a similar problem. Trying to run the game through Steam. I've installed it no problem but when I launch the game, the screen goes black for a second and goes back to the Windows main screen, the game in the Steam menu says it's running, then it simply doesn't load.

I have a 2013 Mac Pro 12 core with 64gb RAM and a Mac flashed Nvidia GTX 980Ti with 6gb VRAM.

Any help would be awesome! Really don't want to have to make a boot amp partition!!
small pp gamer Aug 14, 2016 @ 9:44am 
Immensely, are you buying another copy of windows to run bootcamped or is there a way to move the copy from parallels to bootcamp?
Originally posted by Immensely Bosh:
Annihlator, thank you very much for the explanation. That makes a lot of sense. Doing some more research I've found the virtual drivers don't recognise the physical hardware and I can't install over them, for obvious reason. Also the max VRAM I can allocate is 2gb in Parallels even though the gpu has 6gb.
Shame, Parallels is mentioned by a few bloggers (apparently not very clued up however!) to be a way us Mac users can get on PC gaming.

Boot camp it is I fear.

Originally posted by Annihlator:
Parallels can't always simulate all hardware layers, this is the problem you're running into right now.

I'm affraid the only actual workaround would be an alternative OS to boot (a full-fledged windows using, per example, bootcamp), or a more capable computer for gaming (compatibility wise. It's easier to keep in mind one wants to run osx on a regular pc then the other way around. Also saves a ton of money.)

The dumbed-down reason/explanation: Parallels can't fully simulate DX11 nor DX12, more-specifically: Over the years Parallels has been known to be able to virtualize a great deal of windows-platform applications, but time-and again has had trouble implementing virtualisation on the part of SSE-requirements. No man's sky requires SSE4.1 and this is currently NOT supported by parallels. SSE4.1 is also a requirement for "full DirectX12". Hence we can also simplify the issue by claiming Parallels cannot fully support DirectX12.
This is however not only for parallels, A lot of hypervisors (full-fledged VM software) have difficulity accurately interpreting SSE-instruction sets.

I hope this gives some insight to the source of your issue :)

Soviet, in answer to your question, yes I can play other games but only very simple ones that don't require any proper processing power!

Originally posted by The soviet llamaTrading:
Does it work with other games?
Annihlator Aug 28, 2016 @ 11:09am 
Originally posted by The soviet llamaTrading:
Immensely, are you buying another copy of windows to run bootcamped or is there a way to move the copy from parallels to bootcamp?
Originally posted by Immensely Bosh:
Annihlator, thank you very much for the explanation. That makes a lot of sense. Doing some more research I've found the virtual drivers don't recognise the physical hardware and I can't install over them, for obvious reason. Also the max VRAM I can allocate is 2gb in Parallels even though the gpu has 6gb.
Shame, Parallels is mentioned by a few bloggers (apparently not very clued up however!) to be a way us Mac users can get on PC gaming.

Boot camp it is I fear.



Soviet, in answer to your question, yes I can play other games but only very simple ones that don't require any proper processing power!

I wish I could answer this for you, but I have never tried to migrate a license already used in Parallels to Bootcamp/baremetal. If you happen to find out, I'd be very grateful to learn the result :)
efreakingt Aug 28, 2016 @ 11:14am 
You don't even need a windows 10 license, I have one licensed and 1 unlicensed and they run identical. The only difference is you can't personalize a unlicensed desktop and it puts a watermark on the desktop background saying it needs activating.

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Date Posted: Aug 12, 2016 @ 12:44pm
Posts: 12