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Now reading your topic I realize, will the problem is my PC or the game?
I'm starting to think the game itself. Updated the MOBO, CPU and RAM just last year. And I don't get it anymore to be fair. The fact I have to dig this deep to play a video game that offers a balance of gameplay mechanics like this is just nervewrecking.
I'm checking out this thread atm: https://steamcommunity.com/app/275850/discussions/1/1471967615888254926/
And this one:
https://steamcommunity.com/app/275850/discussions/1/1471967615880407931/?ctp=3#c1471967615884381989
Unfortunately I've done almost everything, i wait that the hello games create an patch for fix the optimization.
Sorry for my bad english
I really hope they can figure this out because I really enjoy this game.
Right now it really is more a curiosity then simplye frustration regarding the cause because Intel/AMD as well as nvidia/AMD are affected.
#of threads you have
#of cores you have
Off
Amount of VRAM you have in MB
Regardless, none of the community fixes seem to do much exept eliminate the horrible stuttering Unfortunately theres nothing we can do except keep waiting for an optimization patch, hopefully on the way after 2 years.
I've spent like 10 hours the last couple days trying to get rid of the horrible stuttering... could you explain more about possible fix for it? I've tried every community suggestion I can find. I have a very common system setup... gtx 970, i5-6500, 16gb ram, M.2 500gb Sata3, Windows 7 sp1, latest drivers, etc. When it isn't stuttering from moving around (loading things) it runs with amazingly smooth performance
The only downside is the terrain vegetation can be a bit slower to load in when moving fast.
Ryzen 5 1600
Radeon 390x
16gb ram
I have an RX 470 4GB, 8GB of RAM and an i5 4460. Copied and pasted these settings (ignoring the monitor properties and changing TexturePageSizeKb to 2048) and the stutter when moving around is gone. Not getting 60fps but at least now it's pretty stable.
the only setting that is making any difference for you is the "numthreadslow 1" setting, otherwise you shluld put the Texture page file back to 64 as this does not do what you might assume it does (its not related to Vram)
if you put numthreadslow back to the default 2 (on 4 core cpus) youll get the old stuttery performance back again.
I'm just getting into tweaking - can you tell me where the file is you're editing to change "numthreadslow" etc.?