No Man's Sky

No Man's Sky

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Frame rate drops when sprinting/landing/turning
Hi there, i can play the game at a stable fps with all settings on max, however if I sprint too fast, turn rapidly, or leave/enter a planets atmosphere in my starship, the framerate will chug down to 10-15, sometimes lower, for a few seconds.

While this is by no means gamebreaking (I've learned to feel with it) it is annoying, and i'd like to find out if my system is to blame, or the game needs texture optimization.

here's a picture of my system specs while the game is running:
https://imgur.com/a/2SnRdzb
Postat inițial de Puddy:
From those i would have said 1/4 would be the best, presuming you did the 4 as the high number.
From what i understand, but this is just from what i've read about those settings so i could be wrong....but the high number is the amound of cores you want working on high priority stuff (character/vehicle models ect), the low number for the low priority stuff (terrain ect). But your 8 cores have to be shared out in a way that you don't leave yourself no cores left over. So with the setting of 4/8 and 6/8, you're leaving yourself in minus numbers and the issue would be worse.
I think the setting of 0 works like unlimited or do what you want kind of thing.

I read somewhere, can't remember where, that increasing the high number by one each time will help with the stuttering, but if your pop-in is bad increase the low by one each time. But don't go over the max amount of cores you have altogether

I only have 4 cores to play with, and by default they were set at 1 high, 2 low for some strange reason. I reversed that and it's perfect :) and i left myself a core left over.

Again, everything i've said could be wrong, it's just what i've gathered while reading into this problem cause i was having a massive issue with stuttering, to the point the game was getting unplayable.
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Se afișează 1-8 din 8 comentarii
i was getting better fps before the last couple updates. bogs down and freezes for a second or two...its workable until 4 sentinals are attacking you. lol
Im in the same boat, fps is good except for those same things. It's the sprinting that really gets to me, really want to figure it out.

I've been fiddling with the high/low threads lines but still no big improvements
Puddy 11 aug. 2018 la 4:43 
Postat inițial de Jonny Sparta:

I've been fiddling with the high/low threads lines but still no big improvements

I changed my high/low threads and at the same time changed it so Nvidia was controlling Vsync, not the game. Also enabled Tripple Buffering......those 3 things together fixed it for me. Though i think the high/low threads thing made the biggest impact.

What did you try setting them to? If you set either of them too high you will get stuttering just from doing that alone.
i've got them at 0/0 right now, i've tried 1/4, 4/8. 6/8

my cpu is is 8 core 8 thread
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Puddy 11 aug. 2018 la 7:45 
From those i would have said 1/4 would be the best, presuming you did the 4 as the high number.
From what i understand, but this is just from what i've read about those settings so i could be wrong....but the high number is the amound of cores you want working on high priority stuff (character/vehicle models ect), the low number for the low priority stuff (terrain ect). But your 8 cores have to be shared out in a way that you don't leave yourself no cores left over. So with the setting of 4/8 and 6/8, you're leaving yourself in minus numbers and the issue would be worse.
I think the setting of 0 works like unlimited or do what you want kind of thing.

I read somewhere, can't remember where, that increasing the high number by one each time will help with the stuttering, but if your pop-in is bad increase the low by one each time. But don't go over the max amount of cores you have altogether

I only have 4 cores to play with, and by default they were set at 1 high, 2 low for some strange reason. I reversed that and it's perfect :) and i left myself a core left over.

Again, everything i've said could be wrong, it's just what i've gathered while reading into this problem cause i was having a massive issue with stuttering, to the point the game was getting unplayable.
Postat inițial de Puddy:
From those i would have said 1/4 would be the best, presuming you did the 4 as the high number.
From what i understand, but this is just from what i've read about those settings so i could be wrong....but the high number is the amound of cores you want working on high priority stuff (character/vehicle models ect), the low number for the low priority stuff (terrain ect). But your 8 cores have to be shared out in a way that you don't leave yourself no cores left over. So with the setting of 4/8 and 6/8, you're leaving yourself in minus numbers and the issue would be worse.
I think the setting of 0 works like unlimited or do what you want kind of thing.

I read somewhere, can't remember where, that increasing the high number by one each time will help with the stuttering, but if your pop-in is bad increase the low by one each time. But don't go over the max amount of cores you have altogether

I only have 4 cores to play with, and by default they were set at 1 high, 2 low for some strange reason. I reversed that and it's perfect :) and i left myself a core left over.

Again, everything i've said could be wrong, it's just what i've gathered while reading into this problem cause i was having a massive issue with stuttering, to the point the game was getting unplayable.
i saw a post on reddit explaining how to set the cores up, i also have 4 cores to work with

i'll try your suggestion and let you know if it helps.
yep, it worked. thanks lads, legends
Puddy 12 aug. 2018 la 5:08 
Postat inițial de taxmaster:
yep, it worked. thanks lads, legends

Awesome! Glad it helped \o/
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Data postării: 10 aug. 2018 la 15:25
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