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But the staff would be even better?
The only straight up advantage staves have is that they start with a few more already-unlocked slots. But the maximum slots you can expand them to are the same, so that's just a short-term difference.
Edit to add: Given that supercharge slots are the big, massive tech booster, I would recommend you plan to have more than one multi-tool. One for mining where you supercharge the Optical drill and best mining laser techs and another for combat, where you supercharge your favorite weapon and all of its techs.
You could also have a 3rd, where you supercharge all the scanning techs that give +Units when you scan. That's up to you depending on how much flora/fauna/mineral scanning you like to do.
That's my goto on any playthrough...to get 3 solid S-class multi-tools, one for each of those functions.
I guess the key question then is...
Is the high damage (50) a better thing to have, then the high mining (50) for atlantid?
Or is the hidden bonus shenanagans of having both a mining laser and the sentinal version of the mining laser actually make the sentinal weapon that good at mining that it should be my 4 adjacent mining tool, if I can get my hands on one?
In combat you want damage output as high as possible, but for mining? The only cases where it kinda matters is when mining floating crystals and metallic fingers (because they take a lot of time to mine), but I am pretty sure they also unaffected by optical drill, so you can as well mine them suing exocraft laser, which is much faster than multi-tool can be.
And the shenangagan's of having the mining laser and sentinel mining laser combined is massive, so it's a good choice, yes.
Note, however, that you get the same thing with an Atlandid mult-tool and the Atlas staff as well. They both have the Runic Lens, which can also be combined with a regular mining laser for that compounded mining effect just like the Sentinel mining laser. So any of those 3 types makes a great mining multi-tool.
I pesonally use the Atlas Staff for my mining multitool because I like how it looks carrying it, and that's the multitool I have out most often when on a planet. I'm vain that way. I use a Royal for scanning and a Voltaic staff (that I made) for my main combat weapon.
Much like @smurfy above, I also have a few more multitools for other weapon types, but I pretty much almost never use them.
My mining tool is a pistol. It came with 32.5 at mining and a cluster of 2 supercharged slots. It beat my atlantid one by far.
Found it on NMS Coordinate Exchange a few years ago.
Hello Games updated the game and a new location was found since the old one changed.
https://steamcommunity.com/sharedfiles/filedetails/?id=3156156510
Euclid
diplo, bird, teepee, 4 triangles, 4 triangles, cube, bird, parachute, moon over water, boat, whale, crescent moon.
Before you get the Pistol up to S-Class...not so much.
.
One thing that I don't think anyone has mentioned about the Sentinel MT with doubled laser: You can usually arrange to get it quite early in the game.
There is advanced mining laser for the exocraft, right, but you can't do it from orbit anymore, eh?
Tell me more about the hidden bonus on pistols?
So the staff can also get a nice double power trick, so it's basically not a difference between the staff and the sentinal multitool then... well, staff has built in cloak, but you don't really fill ALL the slots...
And hay, if I can get my mining tool over the power output of an exocraft laser then I'll have "WON"....
Hand held multi-tool mining beam bonuses also often extend the duration of their operation, before overheating. That can make a difference in a tricky sentinel battle when needing to mine resources quickly to make repairs or refills to charge up tech.