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After I've completed artemis quest line, each time I boot up the game, and log in game (after loading screen), i get a message "nothing found". Has been days and still going.
https://www.reddit.com/r/NoMansSkyTheGame/comments/1igzl0q/psa_it_appears_that_fishbowl_helmets_can_only_be/
I've tested this on a couple of saves on a few different moons - Resolved
Thank You!
https://steamcommunity.com/sharedfiles/filedetails/?id=3431746766
https://steamcommunity.com/sharedfiles/filedetails/?id=3431766467
Hi HG
On PC Steam (RTX 2060, last drivers) the ground is falling apart (and the graphics settings have nothing to do with it).
Now you can't play anymore
Https:/www.reddit.com/r/NoMansSkyTheGame/comments/1iv3jn4/when_the_last_underground_creature_wont_spawn_and/
It got me thinking. Yesterday i spent about 3 or 4 hours roaming a glacial planet looking for the final of 13 creatures. (yes, in the experimental branch)
I found the first 12 in less than half an hour.
It was a rare creature, meant to spawn underground. I visited at least a dozen caves, but never found it. Frustrating, yes, but i wasn't bored-- stomping around in the mech was entertaining & eventually lead me to find some mutated plants that gave me a few thousand sulfide gas, never saw that before... I digress.
So to state the problem: It should not take many hours to fully discover all fauna on a planet. Most people simply do not have the time. It should also not be seemingly impossible to discover any creatures, as this is necessary to get the nanite bonus.
But on the other hand there are going to be bugs with random generation, it is a guarantee, and is not something that can be tested on all 18 quintilian planets or reasonably avoided. In real life we know some creatures exist, but not a single person has ever seen a live one-- though we can indeed determine they still exist. So, how can this possibly be handled?
What if we could declare a creature is 'ultra rare', after searching for a sufficient amount of time, have it removed from the total count per the nanite reward by the declarer but still allow them to get the remaining nanite bonus? This would allow closure for us, prompt us to move on without feeling shafted for all the time we'd put into it.
Further this should pave a much bigger bonus to following travelers if they happen to find it-- but not allow the initial declaring traveler to receive this bonus. (to prevent it becoming an exploit)
This could become a data gathering tool for the devs. Players could declare a creature unfindable, as a sort of built-in error reporting, while it would also encourage other travelers to try to find this specific creature.
name failed to generate on a fossil. got it from an atlantid monolith. was the encounter where you 'became' monolith and a guy left and then came back and gave you an item (from 'open your mind' prompt.) Can upload and link to clip of full thing if need be for full context.