Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/sharedfiles/filedetails/?id=3429468762
https://steamcommunity.com/sharedfiles/filedetails/?id=3429468773
https://steamcommunity.com/sharedfiles/filedetails/?id=3429468787
https://steamcommunity.com/sharedfiles/filedetails/?id=3429468799
https://steamcommunity.com/sharedfiles/filedetails/?id=3429468688
https://steamcommunity.com/sharedfiles/filedetails/?id=3429468672
https://steamcommunity.com/sharedfiles/filedetails/?id=3429469001
https://steamcommunity.com/sharedfiles/filedetails/?id=3429468748
Built here to be with short range teleporter distance of a portal and about equal distance between deep level deposits.
Started by building structures lower than I wanted the landing pad.
Did the same with the under water base. You could also try using free place, but I find it really hard to get things to line up.
Once I got the landing pad placed I deleted the structures I didn't want.
After that it was pretty simple to add the cube entrance with ladder, hallway I attached a metal doorway to and everything else.
https://steamcommunity.com/groups/NMSBaseBuilders
Guessing the thruster for your floating building is the lab light?
great base
Thanks
Point being, I'd guess that would help with difficult terrain. Probably not what you're looking for tho. :D
https://steamcommunity.com/sharedfiles/filedetails/?id=3429633110
Planning on using every part, deployable, etc available at least 1x.
https://steamcommunity.com/sharedfiles/filedetails/?id=3430202185
https://steamcommunity.com/sharedfiles/filedetails/?id=3430202196
https://steamcommunity.com/sharedfiles/filedetails/?id=3430202240
https://steamcommunity.com/sharedfiles/filedetails/?id=3430202250
https://steamcommunity.com/sharedfiles/filedetails/?id=3430202216
https://steamcommunity.com/sharedfiles/filedetails/?id=3430202267
https://steamcommunity.com/sharedfiles/filedetails/?id=3430202275
https://steamcommunity.com/sharedfiles/filedetails/?id=3430202295
https://steamcommunity.com/sharedfiles/filedetails/?id=3430202326
https://steamcommunity.com/sharedfiles/filedetails/?id=3430202304
https://steamcommunity.com/sharedfiles/filedetails/?id=3430202316
https://steamcommunity.com/sharedfiles/filedetails/?id=3430202319
When you go to build a prefab foundation, for some STUPID reason, the game wants to put the flat part of the foundation clipped into the ground even though it has stilts so that the foundation can be off the ground some, and I hate having dirt respawning inside my base rooms, which is why I wanna build above terrain.
But yet, in normal build even with snapping turned off, the foundations are GLUED to the ground and there's no way to change that. Or so I thought, until I stumbled upon the solution.
Go into free-build mode, and build a wooden wall, just one wall piece.
While still in free-build mode, select your prefab room, and you should be able to clip it inside of the wooden wall, but most importantly, suspended in mid-air, and with some moving and mousing around you can choose how high you want to build this prefab room off the ground.
Place it, and then delete the wooden wall, and turn snap back on, and then build your foundation which will snap to the bottom of the prefab room and deploy the stilts. Now, you won't get dirt respawning inside of your rooms.
This is probably a technique known to any decent builder, but perhaps newbies and casuals might not know this, as I certainly didn't for quite awhile.
Before I discovered this, I always looked for cliffs to build prefab rooms off of and then delete them to get rooms suspended in mid-air that I could deploy foundations on.
If only they'd let us choose foundation height or even how high we want the rooms, like Subnautica does, it'd be way better. But, until then, we have this work-around.
You can do this with wood/alloy/stone buildings too; use the wall pieces themselves as "stilts". I'll build the actual building ontop of them and then use stairs to get up to the building. It'd be nice if they'd give us pillars or something for this.
Cuboid rooms have their own foundation stilts, so that's not necessary.
I was a bit surprised the first time I used a foundation.
Figured it would lift the entire prefab off the ground at the very least. Even a preset height would be better than what we have now.
https://steamcommunity.com/sharedfiles/filedetails/?id=3430784725
https://steamcommunity.com/sharedfiles/filedetails/?id=3430784720
https://steamcommunity.com/sharedfiles/filedetails/?id=3430784739
https://steamcommunity.com/sharedfiles/filedetails/?id=3430784727
https://steamcommunity.com/sharedfiles/filedetails/?id=3430202170
https://steamcommunity.com/sharedfiles/filedetails/?id=3351523140
https://steamcommunity.com/sharedfiles/filedetails/?id=3431072129
https://steamcommunity.com/sharedfiles/filedetails/?id=3337274527
https://steamcommunity.com/sharedfiles/filedetails/?id=3337281308
Main Base same file:
https://steamcommunity.com/sharedfiles/filedetails/?id=3324016514
Another file:
https://steamcommunity.com/sharedfiles/filedetails/?id=3390614381