No Man's Sky

No Man's Sky

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Share your Base Building Ideas, Tips and Screenshots
Just a place to share ideas and designs about building bases in difficult terrain, going beyond basic/vanilla building, avoid having to use your terrain manipulator when you return, etc.
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Showing 1-15 of 49 comments
Woody Feb 17 @ 1:40pm 
Mountain gold and silver mining outpost.

https://steamcommunity.com/sharedfiles/filedetails/?id=3429468688

https://steamcommunity.com/sharedfiles/filedetails/?id=3429468672

https://steamcommunity.com/sharedfiles/filedetails/?id=3429469001

https://steamcommunity.com/sharedfiles/filedetails/?id=3429468748

Built here to be with short range teleporter distance of a portal and about equal distance between deep level deposits.

Started by building structures lower than I wanted the landing pad.

Did the same with the under water base. You could also try using free place, but I find it really hard to get things to line up.

Once I got the landing pad placed I deleted the structures I didn't want.

After that it was pretty simple to add the cube entrance with ladder, hallway I attached a metal doorway to and everything else.
Last edited by Woody; Feb 17 @ 1:48pm
Ozwald Feb 17 @ 1:46pm 
You should check out the base building group.

https://steamcommunity.com/groups/NMSBaseBuilders
Last edited by Ozwald; Feb 17 @ 1:47pm
Woody Feb 17 @ 1:51pm 
Originally posted by PepeMilagro:
https://steamcommunity.com/sharedfiles/filedetails/?id=3333872326

Guessing the thruster for your floating building is the lab light?

great base
Woody Feb 17 @ 1:54pm 
Originally posted by Ozwald:
You should check out the base building group.

https://steamcommunity.com/groups/NMSBaseBuilders

Thanks
I don't generally build large (or pretty....) bases. The one time I did was because I'd heard about the "get around base computer radius limit" trick/s and wanted to test it out. So I made a floating base that had three long walkways between three very tall mt. pillars, extending that base build radius so it possible. I later deleted most of it because it was pointless, I just wanted to see if I could. But I kept the main section of the base, edited to be a little smaller, which mostly "floats" high in the sky.

Point being, I'd guess that would help with difficult terrain. Probably not what you're looking for tho. :D
https://steamcommunity.com/sharedfiles/filedetails/?id=3429633110
Last edited by CatPerson; Feb 17 @ 8:58pm
maestro Feb 19 @ 5:48am 
Took me forever to figure out how to actually use foundations to get prefab rooms (and well any room) built above the ground and not having to clip into the ground all the time.

When you go to build a prefab foundation, for some STUPID reason, the game wants to put the flat part of the foundation clipped into the ground even though it has stilts so that the foundation can be off the ground some, and I hate having dirt respawning inside my base rooms, which is why I wanna build above terrain.

But yet, in normal build even with snapping turned off, the foundations are GLUED to the ground and there's no way to change that. Or so I thought, until I stumbled upon the solution.

Go into free-build mode, and build a wooden wall, just one wall piece.

While still in free-build mode, select your prefab room, and you should be able to clip it inside of the wooden wall, but most importantly, suspended in mid-air, and with some moving and mousing around you can choose how high you want to build this prefab room off the ground.

Place it, and then delete the wooden wall, and turn snap back on, and then build your foundation which will snap to the bottom of the prefab room and deploy the stilts. Now, you won't get dirt respawning inside of your rooms.

This is probably a technique known to any decent builder, but perhaps newbies and casuals might not know this, as I certainly didn't for quite awhile.

Before I discovered this, I always looked for cliffs to build prefab rooms off of and then delete them to get rooms suspended in mid-air that I could deploy foundations on.

If only they'd let us choose foundation height or even how high we want the rooms, like Subnautica does, it'd be way better. But, until then, we have this work-around.

You can do this with wood/alloy/stone buildings too; use the wall pieces themselves as "stilts". I'll build the actual building ontop of them and then use stairs to get up to the building. It'd be nice if they'd give us pillars or something for this.

Cuboid rooms have their own foundation stilts, so that's not necessary.
Last edited by maestro; Feb 19 @ 5:50am
Woody Feb 19 @ 9:57am 
Originally posted by maestro:
Took me forever to figure out how to actually use foundations...

If only they'd let us choose foundation height or even how high we want the rooms, like Subnautica does, it'd be way better. But, until then, we have this work-around.

You can do this with wood/alloy/stone buildings too; use the wall pieces themselves as "stilts". I'll build the actual building ontop of them and then use stairs to get up to the building. It'd be nice if they'd give us pillars or something for this....

I was a bit surprised the first time I used a foundation.

Figured it would lift the entire prefab off the ground at the very least. Even a preset height would be better than what we have now.
Woody Feb 20 @ 9:12am 
Originally posted by DennisM the Diligent:
The Castle Courtyard Complex (Euclid)
https://steamcommunity.com/sharedfiles/filedetails/?id=3351523140
Awesome
Tryshard Feb 20 @ 10:20am 
My first all metal base project in progress.
https://steamcommunity.com/sharedfiles/filedetails/?id=3431072129
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Date Posted: Feb 17 @ 1:32pm
Posts: 49