Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But presuming you mean on the surface, I'd say it's doubtful... but who knows...
They'd have to add rivers first, which sounds like a nightmare to make work with proc gen landscapes...
Right now all liquid is at one height , even if it is buried. If the planet has seas and you dig down from the top of a hill far enough you'll find water. Dig on the shoreline and the water is already there as the game considers anything below a particular height to be underwater. This means that the devs don't have to do any of that tedious mucking around with fluid dynamics.
Rivers, lakes etc at a higher than sea level, kinda needed for waterfalls, would either have to have a no dig zone around them - like on the floating islands - or the game to somehow figure out what happens when a player digs a channel. TL;DR the water is going to have to flow into the new void - which is hard.
Minecraft gets away with it by having water source blocks and flow blocks. Water 'flows' from a source block at most 5(?) blocks away and then stops. If a source block is not next to another source block, or a solid block then water will 'flow'. This can cause odd issues if you decide you want to build a pond.
It remains to be seen if HGs new game 'Light No Fire' has some kind of fluid dynamics, or even allows players to dig in the terrain at all.
The volcanoes are just clever enough that your eyes don't roll the first time you see one, but they are right on verge of dumb.
Every block in the playing field in minecraft is configurable including flowing blocks like lava and water, and you can control how water flows and where and its level with perfect precision. The introduction of waterlogged blocks even allows to create complex structures in and around water sources with ease.
NMS is never going to have that level of control over the terrain, HG obviously never had that kind of gameplay design in mind. They could implement more noninteractive cosmetic waterfalls like the ones on floating islands though.
They used to sometimes disappear right in front of the player like asteroids do
I mean it would be cool as hell but would add a LOT of overhead with little game play value.
With Light No Fire it's possible they could implement something of this nature since we aren't talking about billions, trillions, whatever many planets. It looks like they are working to make it a more condensed shared experience, so players manipulating the world to some degree is part of the plan (so it seems), but even then there will be pretty hard limits so as to not break story points or just plain ruin the "world".