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Dopamine :) don’t have issue with slow pace action. Just want to know how to really dive in
The game is very forgiving, unless you do something stupid like start your first game in Survival or Permadeath.
Reading is essential. This game does not push you toward the goal like a lot of games. It nags the ♥♥♥♥ out of you to read the prompts and pay attention to your log.
Depending on where you are, do what seems to work best for you. Maybe you need to know every step before you take it yourself. Probably some YT to guide you if you like that.
At least for me, I approach the game as a mystery to be solved. On occasion, when I feel stumped I ask for help. Most of the time, I enjoy the thirty questions approach to solving things myself.
Be aware it is mainly an exploring game...and pretty casual. If you want the experience of being pulled by the nose in a never ending cascade of excitement...you will really, REALLY be disappointed.
Then use your exocraft to go hunt for more salvaged technology modules so you can unlock lot of building parts at the anomaly (priorities being advanced refiners, extractors, power generators and prefab buildings to shelter them).
This will allow you to make your first production bases, which will let you make tons of units and nanites to purchase better starships, freighters, multi-tools and upgrade your starship and exosuit slots.
This will also allow you to purchase materials instead of mining them with your inefficient starter multi-tool, saving a lot of boring grind.
READ
90% of the problems posted here wouldn't have been posted at all if the player had just took a second to read.
- There's an extensive Catalogue & Guide that fills you in on a LOT of stuff.
- The quest log gives you detailed info, some of it VERY relevant to how you need to proceed.
- Button mashing & trying to speed through dialog boxes will get you lost in a hurry.
This is a pretty chill exploration game. Multiplayer was shoehorned in 2 years after launch & it's very, very basic. Most players keep it off all the time anyways. Don't expect an MMO or PvP.It's also not a point-to-point game. If you're used to blindly following a checklist of goals, that's not going to happen here for the most part. It's mostly a sandbox. Follow the main questlines & there's plenty of inconsequential side quests to do, but for the most part, do whatever you want. A lot of players impose self-appointed rules that they follow, or roleplay a certain type of Traveler. Do what you want.
The Fandom wiki is a fairly good resource, despite being a terribly designed website.
No Mans Sky Resources is a terrible resource, and it's an even worse designed website.
My advice is do whatever you feel like at the time... If it's racing through missions, do that, if it's wandering aimlessly around random planets looking at the scenery, then do that. There is no wrong way to play.
There's no need to take heed from the on-screen "hints", and no need to complete missions at any specific pace, just do what you enjoy.
Your active mission will always change to a new one upon adding it to your mission log. So keep an eye and make sure you manually reselect the one you want to work on (if any), some only progress when they are actively selected.
And, yeah, as others have mentioned, read the info you're given carefully or you can end up making false assumptions on how things work or what needs to be done to achieve a goal.
You'll have to learn to set your own goals to get much mileage out of the game beyond the story missions.
The tutorial is unironically the only time the game can look challenging.
Once you learn where to go (a cave, a building, a ship), and how to recharge your protection, you virtually can't die.
Also : you can always reload the last auto save (less than 1 minute ago), which is better than destroying a bunch of tech / inventory for dying, if you want.
Reloading from a save conveniently deletes enemy encounters too.
how can a video game produce adrenaline?
Here's an AI response because that's as much as I could be bothered committing as a response to such a daft question....