No Man's Sky

No Man's Sky

View Stats:
Tips for beginner?
Hi, I really wanna start the game but I’ve got commitment issues. Any tips for dopamine’s lover to really get into the game?
< >
Showing 1-15 of 15 comments
Don't put your toe in the water. Just dive in and refund if you don't like the water. Try 'Normal' mode for a starter, You can adjust in setting to your comfort level. Just experiment and have fun.
That's really a personallity issue, can't "make" you love anything. Just relax and play the game. Follow the log missions as they popup etc. Explore, upgrade etc. Do your thing. Theres no rush, so no need to have to commit. Just play whenever you want.
Last edited by BasenjiMaster; Feb 14 @ 1:16am
Before I bother replying in any greater depth. Do you mean dopamine or adrenaline?
Lazuro Feb 14 @ 1:27am 
Originally posted by Shadow Strider:
Before I bother replying in any greater depth. Do you mean dopamine or adrenaline?

Dopamine :) don’t have issue with slow pace action. Just want to know how to really dive in
Just consider it like a lucid dream. I would recommend NOT seeking out help and just figuring things out as you play. I found that to be a lot more fun...but I did start at launch when there was virtually no help.

The game is very forgiving, unless you do something stupid like start your first game in Survival or Permadeath.

Reading is essential. This game does not push you toward the goal like a lot of games. It nags the ♥♥♥♥ out of you to read the prompts and pay attention to your log.

Depending on where you are, do what seems to work best for you. Maybe you need to know every step before you take it yourself. Probably some YT to guide you if you like that.

At least for me, I approach the game as a mystery to be solved. On occasion, when I feel stumped I ask for help. Most of the time, I enjoy the thirty questions approach to solving things myself.

Be aware it is mainly an exploring game...and pretty casual. If you want the experience of being pulled by the nose in a never ending cascade of excitement...you will really, REALLY be disappointed.
Last edited by Mr. Bufferlow; Feb 14 @ 1:29am
First get yourself some salvaged technology modules and use them to purchase an exocraft (the roamer is a pretty good first pick).
Then use your exocraft to go hunt for more salvaged technology modules so you can unlock lot of building parts at the anomaly (priorities being advanced refiners, extractors, power generators and prefab buildings to shelter them).
This will allow you to make your first production bases, which will let you make tons of units and nanites to purchase better starships, freighters, multi-tools and upgrade your starship and exosuit slots.
This will also allow you to purchase materials instead of mining them with your inefficient starter multi-tool, saving a lot of boring grind.
Ozwald Feb 14 @ 8:31am 
1 word.

READ

90% of the problems posted here wouldn't have been posted at all if the player had just took a second to read.
  • There's an extensive Catalogue & Guide that fills you in on a LOT of stuff.
  • The quest log gives you detailed info, some of it VERY relevant to how you need to proceed.
  • Button mashing & trying to speed through dialog boxes will get you lost in a hurry.
This is a pretty chill exploration game. Multiplayer was shoehorned in 2 years after launch & it's very, very basic. Most players keep it off all the time anyways. Don't expect an MMO or PvP.

It's also not a point-to-point game. If you're used to blindly following a checklist of goals, that's not going to happen here for the most part. It's mostly a sandbox. Follow the main questlines & there's plenty of inconsequential side quests to do, but for the most part, do whatever you want. A lot of players impose self-appointed rules that they follow, or roleplay a certain type of Traveler. Do what you want.

The Fandom wiki is a fairly good resource, despite being a terribly designed website.

No Mans Sky Resources is a terrible resource, and it's an even worse designed website.
As someone that recently started. Set some goals and things you'd like to achieve. Then do some of the base quests, especially the farming, cause that nipnip be making stacks. Game doesn't really seem to have a goal of its own and I have to admit it is hard to remain interested if you aren't doing missions or expeditions.
Originally posted by Lazuro:
Originally posted by Shadow Strider:
Before I bother replying in any greater depth. Do you mean dopamine or adrenaline?

Dopamine :) don’t have issue with slow pace action. Just want to know how to really dive in
Ok, good to hear it. I would've just advised finding another game otherwise.

My advice is do whatever you feel like at the time... If it's racing through missions, do that, if it's wandering aimlessly around random planets looking at the scenery, then do that. There is no wrong way to play.

There's no need to take heed from the on-screen "hints", and no need to complete missions at any specific pace, just do what you enjoy.
Your active mission will always change to a new one upon adding it to your mission log. So keep an eye and make sure you manually reselect the one you want to work on (if any), some only progress when they are actively selected.

And, yeah, as others have mentioned, read the info you're given carefully or you can end up making false assumptions on how things work or what needs to be done to achieve a goal.

You'll have to learn to set your own goals to get much mileage out of the game beyond the story missions.
curser Feb 14 @ 2:46pm 
I think you can find better games for a gooner on steam.
MoNKeZi Feb 14 @ 2:50pm 
I've always had trouble getting into this game. Usually because of the introduction and broken ship. Once you get past that stage it opens up but having recently lost my original save, I struggle to do that first intro again.
I don't get this game. I started a game and died from heat death. I'd scan, but then the scanner stopped working. You repair things by right-clicking or left-clicking. Does it work better with a console controller? I don't know what to do: "You need sodium." Okay, I got sodium. Mining laser breaks. Suit stops working. I die. Game comes back. Life is short.
Originally posted by Raz Al Gabaghoul:
I don't get this game. I started a game and died from heat death. I'd scan, but then the scanner stopped working. You repair things by right-clicking or left-clicking. Does it work better with a console controller? I don't know what to do: "You need sodium." Okay, I got sodium. Mining laser breaks. Suit stops working. I die. Game comes back. Life is short.

The tutorial is unironically the only time the game can look challenging.

Once you learn where to go (a cave, a building, a ship), and how to recharge your protection, you virtually can't die.

Also : you can always reload the last auto save (less than 1 minute ago), which is better than destroying a bunch of tech / inventory for dying, if you want.

Reloading from a save conveniently deletes enemy encounters too.
Last edited by momopovich; Feb 14 @ 3:42pm
Idaho Feb 14 @ 3:47pm 
Originally posted by Shadow Strider:
Before I bother replying in any greater depth. Do you mean dopamine or adrenaline?

how can a video game produce adrenaline?
Originally posted by Idaho:
Originally posted by Shadow Strider:
Before I bother replying in any greater depth. Do you mean dopamine or adrenaline?

how can a video game produce adrenaline?
Have you ever played an intense action game?

Here's an AI response because that's as much as I could be bothered committing as a response to such a daft question....

Games that are considered particularly adrenaline-inducing often include fast-paced action titles like first-person shooters, racing games, horror games, and some intense platformers, where players need to make quick decisions under pressure, leading to a heightened sense of excitement and physiological response similar to an adrenaline rush; examples include: "Call of Duty," "Need for Speed," "Resident Evil," "Dark Souls," "Devil May Cry," "DOOM," "Ghostrunner," and "Apex Legends".
Key elements that contribute to an adrenaline-inducing experience in games:
High-stakes situations: Facing challenging scenarios with significant consequences for failure.
Fast-paced action: Quick reflexes and rapid decision-making required.
Immersive environments: Realistic graphics and sound design that enhance the feeling of being in the moment.
Competition: Playing against other players, either online or locally, can heighten the excitement. [/quore]
Last edited by Shadow Strider; Feb 14 @ 8:30pm
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Feb 14 @ 12:43am
Posts: 15