No Man's Sky

No Man's Sky

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Hello Games  [developer] Feb 13 @ 11:07am
Experimental Branch 13/02
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you've experienced.

To play in Experimental, right-click on No Man's Sky from the Steam library page and select "Properties". Among the available tabs will be the "BETAS" tab. Enter "3xperimental" in the textbox and press "CHECK CODE", then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch 13/02
  • Fixed an issue with the Hazard Pay milestone in the Titan expedition that could notification messages to flicker.
  • Fixed an issue that prevented an underwater crashed freighter from spawning at the second rendezvous point in the Titan expedition.
  • Implemented a recovery for players who have lost their hyperdrive in the Titan expedition.
  • Fixed a number of issues that could prevent Exocraft scanners from locating buildings.

  • Fixed an issue that could cause Specialist Polo to repeat some dialogue in the In Stellar Multitudes mission.
  • Fixed an issue that prevented the In Stellar Multitudes mission from detecting nearby dissonant planets while aboard the Space Anomaly.
  • Fixed a rare issue which could prevent the In Stellar Multitudes mission from restoring the first purple star system.

  • Fixed an issue that caused ships to lose their custom name when brought back from an expedition.
  • Fixed an issue that caused Multi-Tools to lose their custom name when brought back from an expedition.
  • Fixed a UI issue that could cause inconsistencies in the hold-to-confirm time for popups if the popup button overlapped a button beneath the popup.
  • Fixed an issue that could cause a mismatch between the colour of a dialogue box title and the race of the speaker.
  • Fixed an issue that could cause a significant dip in framerate when practising alien language.
  • Fixed an issue that prevented the Surge Battery recipe from being learnt in Abandoned Mode.

  • Fixed an issue that could cause the game to hang when changing graphics options in PCVR.

As always, thank you to all players who use Experimental and take the time to report any issues you encounter.

Please note there is the possibility that experimental builds may introduce new issues that haven't been caught in test. We'd like to recommend that all players back up their save files, by making a local copy of the st_[userid] folder found here on PC: %appdata%\HelloGames\NMS\ and here on mac: ~/Library/Application Support/HelloGames/NMS/

Note that we don't anticipate any issues here. However, performing your own backups could mean the difference between resuming play immediately, or waiting for the next patch.

If you decide to opt out of experimental and return to the main branch, we strongly recommend resuming from a backed-up save from the main branch, rather than taking an experimental branch save back to main, which may cause unexpected behaviour.

Feedback and reports of new bugs/issues being found on Experimental are welcome, so please reply to this thread or submit a ticket to https://hellogames.zendesk.com/ with the phrase "Steam Experimental" in the ticket title. If you are running any mods for the game, please list them along with your bug report.
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Showing 1-15 of 43 comments
mooch Feb 13 @ 12:14pm 
Outstanding.. keep 'em coming!

Thank you
-Mooch
Tankshell Feb 13 @ 12:21pm 
Underwater bases still need A LOT of bugs fixing. Simply placing 2 glass or solid cubed rooms in height will result in the game thinking your base is full of water and your character will “swim” inside your base.

If you do this at the waterline level (so half your room is above water and half is below water) the game will continually think your character is splashing in/out of the surface of the water even though you are inside a closed base structure.

Completely broken.

There are lots of similar bugs like this that just ruin the entire underwater base building aspect.

Considering all the effort put into the recent ocean and aquatic environment overhauls, it’s such a shame they leave this aspect rather broken as a lot of new players will be drawn to these new updates underwater only to find a very buggy base building experience when they give it a go.

And don’t even get me started about bases underground and terrain regrowth. It’s been talked about to death, everyone experiences it and yet it has never been fixed.

These bugs have existed for YEARS now and it’s clear they just don’t care enough to fix them for players who love base building.

And yes I have submitted multiple bug reports to Hello Games over the years but it just gets ignored. I submitted these bugs AGAIN last week just to let them know they STILL haven’t fixed it.

It’s not even like base building is a small side activity in the game it’s a MAJOR MAJOR focus and appeal of the game with players posting their bases on Reddit literally all the time. It just blows my mind that they continue to ignore such obvious and easy to replicate bugs with the core base building aspect of the game.

Hello Games, if you happen to read this please fix these bugs for your base building players.
Last edited by Tankshell; Feb 13 @ 12:50pm
Craig Feb 13 @ 12:29pm 
Can you please take a look at the pillar of titan claim issue again. Im still unable to claim/copy it after update 5.56 on ps5
maestro Feb 13 @ 1:35pm 
Could you look into a bug that causes a player to not be able to use the mousewheel to choose a stack size in inventory?

Before you could grab an item, mousewheel to adjust its stack size to split the stack but now, using the mousewheel just scrolls the scrollbar on your inventory if there is one and will not modify the stack size of what you're holding with the mouse cursor.

It's quite annoying if you want to use the Personal Refiner and put a specific amount of something in there (IE, you want 10 Na+ and so you want to put 20 Na in there). You can hit ctrl to keep cutting the stack in half, but you can't mousewheel back up to 20 unless you do it from inside the Refiner UI.

EDIT: Also, tornadoes go through bases on Gas Giants. I had a fun time being thrown around in a 2x2 square room after I built my base there as per the Expedition Milestone.
Last edited by maestro; Feb 13 @ 1:36pm
after installing the latest experimental update one of my friends suddenly had all expedition rendevous points marked as reached and could claim the rewards. But It was not possible to shoot a photo, because there was not way to mark the position of the rendevous points anymore. We helped her to find the position but the photo could not be taken. No progress can be made in the expedition anymore.
I see no mention of fixing the bug added by 5.55 where the ship builder now lacks coloring options for solar ships.
Id love to see a "activate HDR wont desactivate frame generation anymore" fix ! Good job for the rest.
BiruzoV Feb 13 @ 4:01pm 
I hope that other game bugs that were pointed out here earlier will also be fixed.

Have a good game everyone!
DmAnd Feb 13 @ 4:11pm 
Just about to start the expidition.
Should i be on the exp branch? Seems like some crucial fixes
Originally posted by Planetpink:
after installing the latest experimental update one of my friends suddenly had all expedition rendevous points marked as reached and could claim the rewards. But It was not possible to shoot a photo, because there was not way to mark the position of the rendevous points anymore. We helped her to find the position but the photo could not be taken. No progress can be made in the expedition anymore.
Send a report to their zendesk.
If the Vile Egg float is unlocked on one save of an account, it cannot be unlocked on another saves of the same account.

The Vile Egg Float is not unlocked on this account.
https://steamcommunity.com/sharedfiles/filedetails/?id=3426932494

Release Child of Aquarius to start the fight with Deepwater Guardian
https://steamcommunity.com/sharedfiles/filedetails/?id=3426932507

The Deepwater Guardian is defeated
https://steamcommunity.com/sharedfiles/filedetails/?id=3426932526

The Vile Egg Float is not unlocked
https://steamcommunity.com/sharedfiles/filedetails/?id=3426932536

After unlocking the Vile Egg Float on one save of an account, the other saves of the account cannot unlock it.

https://youtu.be/e1OmziFZONM
Last edited by nanoplasm; Feb 13 @ 7:41pm
Waterworlds have no portal.

https://www.youtube.com/watch?v=QpGJBQM37UQ
Last edited by nanoplasm; Feb 13 @ 7:26pm
Planetpink Feb 13 @ 10:31pm 
Originally posted by Planetpink:
after installing the latest experimental update one of my friends suddenly had all expedition rendevous points marked as reached and could claim the rewards. But It was not possible to shoot a photo, because there was not way to mark the position of the rendevous points anymore. We helped her to find the position but the photo could not be taken. No progress can be made in the expedition anymore.

here is a clip to show the issue:
https://www.youtube.com/shorts/0AKf2KgN1K0

report has been send to Zendesk
frvind74 Feb 14 @ 12:18am 
Hi,
...all good things and I thank You for the work, BUT... ...there are serious and important bugs that can no longer wait and are MUCH more important than the ongoing mission.
I am sorry.
(water buggy on moons, water entering bases underwater, wrong collisions with bases wall, sentries and waves not working etc etc.)
Last edited by frvind74; Feb 14 @ 12:18am
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Date Posted: Feb 13 @ 11:07am
Posts: 43