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https://steamcommunity.com/sharedfiles/filedetails/?id=2961604963
I don't know if this affects the drop rate or not, but its easy to confirm if the corrupted planet will have camps and crashed interceptors:
Scan for trading post.
Yep, those are the ones. But about the Trading Post, you mean from orbit if I use my trade post scanner and it *doesn't* detect one on the Corrupted Sentinel planet, there is no camp there and thus bigass walkers won't ever drop the locator on that planet?
The economy is most definitely broken if you farm interceptors.
When I use the Trade Facility scanner in a system, it's only ever going to find one market on one planet, right? So just using it as a way to determine if there is a camp on a Corrupted planet isn't really viable, right? If it happens to detect a place on the one Corrupt Sentinel planet that's a guarantee of a camp, but there are several other planets and there could be a camp on the Corrupted Sentinel planet despite not finding a trade outpost?
You could just also turn off combat or damage or purchases or whatever else you don't like in the difficulty settings and it would be even easier for you. Ya'll decided to take the harder route. It has nothing to do with "balance" anymore. The game openly gave us difficulty settings for these things.
The REAL question is.... Why do ya'll still feel that you have to exploit the game rather than just use the settings?