No Man's Sky

No Man's Sky

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Total Noob Question About Multi-Tool Weapons
Here's my thing: I don't like ground combat. It's not my thing, and I'm not good at it. I avoid it as much as I can. But, sometimes needs must.

Here's my question: Given the above, is there a good reason to have multiple weapons installed on the Multi-Tool? Seems to me like I only ever use the Pulse Spitter, which seems to me to just be a souped-up Boltcaster. So, I'm thinking I get rid of everything but the Pulse Spitter (and upgrade it as much as possible) and the mining tools, also with upgrades where possible. Good plan? Bad plan?
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Showing 1-15 of 15 comments
Lindy Bomber May 14, 2023 @ 8:06am 
I like the pulse splitter too. If that works for you then go with it.

You can have up to six multi tools at once so you can experiment with different load outs.
DEDloc_© May 14, 2023 @ 8:17am 
I have a great alien MT that is set up exactly like that and it's really nice. No toggling through zillions of items to get around.
UncreativelyNamed May 14, 2023 @ 8:30am 
Originally posted by DEDloc_©:
I have a great alien MT that is set up exactly like that and it's really nice. No toggling through zillions of items to get around.

Yes, that's exactly my thinking. When I do get into a combat situation, cycling through the various MT attachments frustrates me, especially when I accidentally cycle past the one I want and then I have to go through the whole thing again. I'm figuring if I just have one weapon, it will make life easier, especially since the projectile ones seem redundant.

Originally posted by Lindy Bomber:
You can have up to six multi tools at once so you can experiment with different load outs.

I've thought of the multiple MT thing. I don't currently know how you switch between them, though, so I should probably figure that out and maybe try that out, too...
mbrowne999 May 14, 2023 @ 8:57am 
Yep. Pulse Spitter. If you haven't checked out secondary weapons, do. Once they are specified, you shoot with RMB. Paralysis Mortar is the way to go. With LMB Pulse Spitter, and RMB Paralysis Mortar, Walkers will fear you.
DEDloc_© May 14, 2023 @ 9:01am 
Originally posted by UncreativelyNamed:
Originally posted by DEDloc_©:
I have a great alien MT that is set up exactly like that and it's really nice. No toggling through zillions of items to get around.

Yes, that's exactly my thinking. When I do get into a combat situation, cycling through the various MT attachments frustrates me, especially when I accidentally cycle past the one I want and then I have to go through the whole thing again. I'm figuring if I just have one weapon, it will make life easier, especially since the projectile ones seem redundant.

Originally posted by Lindy Bomber:
You can have up to six multi tools at once so you can experiment with different load outs.

I've thought of the multiple MT thing. I don't currently know how you switch between them, though, so I should probably figure that out and maybe try that out, too...

You can switch MTs in the quick menu (press X).
DEDloc_© May 14, 2023 @ 9:02am 
Originally posted by mbrowne999:
Yep. Pulse Spitter. If you haven't checked out secondary weapons, do. Once they are specified, you shoot with RMB. Paralysis Mortar is the way to go. With LMB Pulse Spitter, and RMB Paralysis Mortar, Walkers will fear you.
Totally. This is exactly what I do.
Lindy Bomber May 14, 2023 @ 9:06am 
You change multi tools using the quick (x) menu.
Consoomer May 14, 2023 @ 10:36am 
You can bind numerical keys for different multitools, like in a typical shooter.
UncreativelyNamed May 14, 2023 @ 10:40am 
Originally posted by mbrowne999:
Yep. Pulse Spitter. If you haven't checked out secondary weapons, do. Once they are specified, you shoot with RMB. Paralysis Mortar is the way to go. With LMB Pulse Spitter, and RMB Paralysis Mortar, Walkers will fear you.

I don't think I have the Paralysis Mortar yet, but when I do, I will keep your advice in mind, thank you!
Guh~hey~hey~♫ May 14, 2023 @ 10:57am 
Originally posted by UncreativelyNamed:
is there a good reason to have multiple weapons installed on the Multi-Tool?

NO, never....

For a simple reason: supercharged slots.
If you want the best mining laser, you need use all the supercharged slots for the mining laser and his modules.
Same goes for best neutron canon, best boltcaster, pusle spitter (not spliter.... spitter), plasma launcher, etc....
But there's only 4 supercharged slots at best (S-rank), and the basic of maxing any weapon is the tech itself and his 3 upgrade modules. Totaling 4 slots.
So you cant maximize more than 1 tech on a multi-tool.

It's especially important if you dont like combat, and so want it to be done with asap when you feel compelled to fight.

Since you can shortcut each multi-tool to a key (on K&M at least... not sure for gamepad), make one multi-tool for
- Mining. A pistol, couple it with the invisiblity module,
- Shooting at things. Any single target weapon of your choice, on a sentinel or alien MT. Couple it with the paralysis mortar to max your damage and control.
- Nuking things. A long range weapon with AOE effect like the P.launcher (difficult to max out, you must avoid modules giving it bounce potentialand focus on P.speed, AOE and damages) or the neutron cannon (safe, easier to max out, work ats point blank without killing yourself), also on a sentinel or alien MT. Coupled with a paralysis mortar again, and make sure to paralize before shooting (from a safe distance) with the P;launcher
Shortcut each of them to a key so you can swap quickly in combat.

Also it's faster to swap between several multi-tool than change between several weapons on a single multi-tool.
chipmonk May 14, 2023 @ 11:10am 
For the derelict freighters withe the pods that break open, I recommend the fully upgraded neutron cannon with the voltaic amplifier and the paralysis mortar. One shot with the cannon to break open the pods immediately followed by the secondary paralysis mortar then followed by a second full shot by the cannon will usually eliminate all the little critters that come from the pods.
I use a separate multi-tool for different tasks. I have a exotic for scanning, a pistol for mining and a alien tool for fighting.
GenSec39 May 14, 2023 @ 11:18am 
Boltcaster all the way. Sure, other weapons have their advantages, but those weapons are more situative, while boltcaster is an universal response for any threat. Big target or small, fast or slow, far or close - 100% of my shots hit the target. With proper upgrades - insane firing rate and literally non-existent reload.
kissakias May 14, 2023 @ 4:34pm 
some use 2 multitools so can handle the weapons vs mining tools faster.
i just use only 2 weapons 1 main (blaze javelin = the stun/dmg one that use carbon) and 1 secondary (plasma grenade)
Last edited by kissakias; May 14, 2023 @ 4:35pm
Norseman May 14, 2023 @ 4:58pm 
Last edited by Norseman; May 17, 2023 @ 2:12am
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Date Posted: May 14, 2023 @ 7:53am
Posts: 15