No Man's Sky

No Man's Sky

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Doveheart Apr 16, 2023 @ 3:38pm
Dissonant Systems with NO Sentinels
Twice today thus far, I have gone to systems saying it was Dissonant, but not one planet even had sentinels on it.

https://steamcommunity.com/sharedfiles/filedetails/?id=2963436486
Last edited by Doveheart; Apr 16, 2023 @ 3:39pm
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Jaggid Edje Apr 16, 2023 @ 3:47pm 
Yep, that can happen. You can even set the game difficulty for "On Foot Combat" to "None" which makes ALL planets have no sentinels, and there will still be dissonant systems and planets.
I tested this in my game by hunting ships on Creative difficulty, just to see if you could. And you can. I made a thread about it a few days ago.

Note, however, that even when a planet says Sentinels: None, things which are specifically guarded will still have sentinel guards. Like those things that drop the inverted mirrors.

If you want the sentinels to actually show up, than increase your difficulty setting for "on Foot Combat". At the highest setting, there is no such thing as a planet with Sentinels: None
Last edited by Jaggid Edje; Apr 16, 2023 @ 4:01pm
Phaedrus Apr 16, 2023 @ 3:54pm 
Make sure the system is not undefined (I think that is what it is called), but it needs to be occupied by one of the three alien races.
Langkard Apr 16, 2023 @ 4:38pm 
I found the reverse today. A system not marked as being dissonant on the galaxy map had a corrupted sentinel planet. I didn't know that was a thing either.
Norseman Apr 16, 2023 @ 5:45pm 
Originally posted by Langkard:
I found the reverse today. A system not marked as being dissonant on the galaxy map had a corrupted sentinel planet. I didn't know that was a thing either.
Happened to me also, after getting to a dissonant system just to be told to warp to another nearby system...
Not sure if this is intentional or just a bug/ glitch etc.
Jaggid Edje Apr 17, 2023 @ 4:26am 
I just found a dissonant system with no "corrupted" sentinels, but it has normal ones....

And it does have harmonic camps and crashed interceptors.

So the strangeness continues.
Know Won Apr 17, 2023 @ 4:30am 
Originally posted by Jaggid Edje:
Yep, that can happen. You can even set the game difficulty for "On Foot Combat" to "None" which makes ALL planets have no sentinels, and there will still be dissonant systems and planets.
I tested this in my game by hunting ships on Creative difficulty, just to see if you could. And you can. I made a thread about it a few days ago.

Note, however, that even when a planet says Sentinels: None, things which are specifically guarded will still have sentinel guards. Like those things that drop the inverted mirrors.

If you want the sentinels to actually show up, than increase your difficulty setting for "on Foot Combat". At the highest setting, there is no such thing as a planet with Sentinels: None
Dead planets with no buildings (other then giant useless circle) can be zero sents.
Jaggid Edje Apr 17, 2023 @ 4:34am 
Originally posted by NotSorry:
Dead planets with no buildings (other then giant useless circle) can be zero sents.

I think you just misinterpreted what I said. What I meant is that the "probability" of a No-sentinel planet is 0 on the highest difficulty. As in, in the game file that sets the procgen probabilities.

Anything that overrides the probabilities is not what I was talking about. Sort of like how a planet that has "Sentinels: None" will still actually have them in all specifically scripted cases (such as guarding the Dissonance Resonators, as I mentioned above).
Last edited by Jaggid Edje; Apr 17, 2023 @ 4:35am
Sera Apr 17, 2023 @ 12:38pm 
I've found a few, that when I use Beacon, wont convert. It'll ether send me to same location, or just never update right.

I have one planet, It has 6 camps, and 1 crash site. (which now loads blanks since I finally took it and sold it) and game keeps sending me here...

Had another planet, only seemed to have 1 camp, but had multiply crash sites.
I wrote its location down just to double check. No matter were I'am withing that Planet/System I get sent to that camp.
I had to go a good 9000+ LY away to find another one.
Banzai Apr 17, 2023 @ 12:50pm 
My recent experience:

First attempt I didn't understand what was going on with the brains and converting them etc, then the mission autoswitched so the markers disappeared (didn't realise this so I thought it was broken). I decided to try over again so I abandoned the quest and deleted the brain from inventory. Went through the sequence again, it sent me back to the same ship but I now have no brain to convert. Found a second ship and tried again, the first sentinel salvage mission somehow came back, and the second one glitched. Abandoned both iterations and ragequit the game.

Tried again today, it immediately sent me back to the first ship from the attempt the previous night, which again is missing the brain. Abandoned the mission again and flew across the planet and tried again. Somehow it finally worked on the 4th or 5th attempt, got my ship, tool and jetpack. That was one of the most janky missions i've ever played in a game lol.
Last edited by Banzai; Apr 17, 2023 @ 1:16pm
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Date Posted: Apr 16, 2023 @ 3:38pm
Posts: 9