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The sentinel multitools, however, are easily the best weapon in the game, and you are guaranteed to get one with an Echo Locator.
That fricken Sentinel Cannon is ludicrously OP. It can fire for almost a minute straight without overheating, and the DPS on a fully upgraded one is just bonkers. The fact that its hyperdrive is refueled fully by one radiant shard is just LOL, and right out of the box, you get 10 warps per 1 shard, without hyperdrive upgrades. Oh, and it has a default range of 450 ly which is ludicrous. I put just One S-rank on mine and it has 920-ish ly range.
It also starts with a pretty hefty load of empty slots, requires no repairs, and has the unique ability to hover in atmosphere.
And 5 waves of sentinels? I did that on the stock Utopia Speeder. It's not that hard. I will admit I blew about 400 sodium in recharges though.
Oh, and I did the 5 waves of sentinels on foot with just a boltcaster (on an A-rank pistol) and 3 s-rank exosuit shield/health upgrades, and I think one or two movement upgrades, pretty easily.
Sentinel ships are great, but thinking they are the best ship in the game stat wise is a stretch imo. I'll still take a fully upgraded explorer if I'm after maximum travel distance. I'll still take a fully upgraded fighter if I want maximum fire power. I'll still take a fully upgraded hauler if I want maximum storage. But that's just me.
Of course, the game is just filled with money printing machines already, even without the Interceptors, so it's in balance with the whole rest of the game....
I love the new ships, I have switched to them as my primary ship on all of my saves (except my newest one). But I don't like them because they are particularly superior to my other ships....I like them because they are new, and shiny.
....and the transformer-style wing thing that some of the models do is way more fun to watch than any other ship model animations in the game.
Interceptor hunting is a lot more 'harder', at least so far it seems to find that one you really like.
I am not including shortcuts like the repositories at NMS Coordinate Exchange and similar.
I mean real, 'analog' old fashion ship hunting.
The money thing is ... not a thing in this game after ten hours in, if you have played the game a bit before.
So, the hunting for that special one is what gets me going now :)
It requires real ship hunting, active hunting, and it takes time. (getting an S-class tho #*$&!)