No Man's Sky

No Man's Sky

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x.vadim Apr 14, 2023 @ 9:35pm
No more manual saves
Slowpoke mode: so they added autosave feature which no one asked for and merge manual saves and "leaving ship" saves in one. This is a hate for players purified.
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Showing 1-15 of 64 comments
Asmosis Apr 14, 2023 @ 10:10pm 
yeah you have autosaves and very-autosaves now. It's annoying.

It's the 3rd or 4th time they've changed how saves work though, so hopefully they'll revise it again in the future.
icepurple Apr 14, 2023 @ 11:15pm 
I still haven;t figured out how the new auto-save triggers. Before, jumping in-out the ship would be considered autosave, now it is merged as hard save. Essentially that is what has changed.
Last edited by icepurple; Apr 14, 2023 @ 11:16pm
Asmosis Apr 14, 2023 @ 11:17pm 
the very-autosave triggers every few minutes or so when your running around, more like a normal autosave in most games. Its just (i feel) they bundled things like getting out of your ship into the wrong category of save.
icepurple Apr 14, 2023 @ 11:21pm 
Originally posted by Asmosis:
the very-autosave triggers every few minutes or so when your running around, more like a normal autosave in most games. Its just (i feel) they bundled things like getting out of your ship into the wrong category of save.

Seems so. It has caused me some headaches in trying to get the Freighter class I wanted. I was able to get it to S class, but I think there were bugs still around, as I did it 2 days before last patch dropped. So I wonder if reloading save to get S class freighters is still viable now.
Flyingbox Apr 14, 2023 @ 11:57pm 
There is "restore" save slot and a periodic auto save which fires off on timed interval. The timed one definitely saved some ass on crashing incidents when too far from a manual.

The restore one is the "manual" you trigger with touching a waypoint, exiting a ship, or using one of the two buildable save beacons.
Last edited by Flyingbox; Apr 14, 2023 @ 11:57pm
x.vadim Apr 15, 2023 @ 3:51am 
Originally posted by Flyingbox:
There is "restore" save slot and a periodic auto save which fires off on timed interval. The timed one definitely saved some ass on crashing incidents when too far from a manual.

The restore one is the "manual" you trigger with touching a waypoint, exiting a ship, or using one of the two buildable save beacons.
That is perfectly clear to me. I need a save which I can not overwrite while casually playing just by exiting my ship. I want a save which I overwrite only if I want.
Last edited by x.vadim; Apr 15, 2023 @ 3:55am
icepurple Apr 15, 2023 @ 5:10am 
Originally posted by x.vadim:
Originally posted by Flyingbox:
There is "restore" save slot and a periodic auto save which fires off on timed interval. The timed one definitely saved some ass on crashing incidents when too far from a manual.

The restore one is the "manual" you trigger with touching a waypoint, exiting a ship, or using one of the two buildable save beacons.
That is perfectly clear to me. I need a save which I can not overwrite while casually playing just by exiting my ship. I want a save which I overwrite only if I want.

Yeah, it was just fine the way it was before.

As the saying goes "if it ain't broken, don't fix it". Somebody tell that to Sean.
Last edited by icepurple; Apr 15, 2023 @ 5:10am
Originally posted by Flyingbox:
There is "restore" save slot and a periodic auto save which fires off on timed interval. The timed one definitely saved some ass on crashing incidents when too far from a manual.

The restore one is the "manual" you trigger with touching a waypoint, exiting a ship, or using one of the two buildable save beacons.
saved me when i somehow clipped into the ground trying to get back to my ship and i managed to reload on a spot a few steps behind where i clipped into the ground
mbrowne999 Apr 15, 2023 @ 10:48am 
Originally posted by x.vadim:
Originally posted by Flyingbox:
There is "restore" save slot and a periodic auto save which fires off on timed interval. The timed one definitely saved some ass on crashing incidents when too far from a manual.

The restore one is the "manual" you trigger with touching a waypoint, exiting a ship, or using one of the two buildable save beacons.
That is perfectly clear to me. I need a save which I can not overwrite while casually playing just by exiting my ship. I want a save which I overwrite only if I want.
As a concept I wanted that too. But, practically, carrying a savepoint is all I've actually needed since the change. Have you run into circumstances where you needed it?
voidCaster Apr 15, 2023 @ 10:58am 
Originally posted by x.vadim:
Slowpoke mode: so they added autosave feature which no one asked for and merge manual saves and "leaving ship" saves in one. This is a hate for players purified.

I just noticed this recently and I agree that this is annoying AF. The devs are stuffing IronMan Mode down your throat because that's how they prefer to play.

It's not much of a problem for me because I hate IronMan Mode so much that I wrote a program in DotNET specifically to take backups every time an auto-save occurs, and I use it with every game I play that pulls this clownshoes act.
x.vadim Apr 15, 2023 @ 12:39pm 
Originally posted by mbrowne999:
Originally posted by x.vadim:
That is perfectly clear to me. I need a save which I can not overwrite while casually playing just by exiting my ship. I want a save which I overwrite only if I want.
As a concept I wanted that too. But, practically, carrying a savepoint is all I've actually needed since the change. Have you run into circumstances where you needed it?
Yes, I'm recently overwrote my "restore point" while hunting S-Class capital freighter and have to spent another 3+ hours waiting to next freighter battle. Actually that was the event behind my original post. I've already succeeded so It's manageable, but since we have no means to upgrade freighter class do I have to wait 3h for each attempt? Is that a way how this situation should be played?
Last edited by x.vadim; Apr 15, 2023 @ 12:40pm
voidCaster Apr 15, 2023 @ 12:53pm 
Originally posted by x.vadim:
Originally posted by mbrowne999:
As a concept I wanted that too. But, practically, carrying a savepoint is all I've actually needed since the change. Have you run into circumstances where you needed it?
Yes, I'm recently overwrote my "restore point" while hunting S-Class capital freighter and have to spent another 3+ hours waiting to next freighter battle. Actually that was the event behind my original post. I've already succeeded so It's manageable, but since we have no means to upgrade freighter class do I have to wait 3h for each attempt? Is that a way how this situation should be played?

You do NOT have to wait 3h and make 5 warps between each freighter encounter, no. You have to wait 3 hours and make 5 warps between each opportunity to get your first freighter for free by saving it from pirates.

All you have to do to BUY a freighter with units is find a freighter, dock, go up to the bridge and talk to the captain. Huge groups of freighters (along with frigates and cargo pods) warp into high-economy systems every minute or two. Low and medium econ systems you might have to engage pulse drive and fly for a few seconds, then drop out just to see the new fleets arrive.

I know the online guides say you should try to get a high-quality freighter for your first one, but that's like refusing to date until you meet the random woman you think will make a good wife. Just save ANY freighter, get a real industry up and running, focus on the matter beam and color drives AFTER you have a massive storage/refining/market access plant.

Then you can start shopping for a better freighter, when you figure out how to generate 100 million units per hour by raiding freighter groups and dumping the haul directly into Quantum Storage without having to tport or land or anything else.
GravityWave Apr 15, 2023 @ 12:55pm 
I would like to see:
1) Auto-Save by Time - apparently now done
2) AutoSave by Event - now (?) merging outpost and tool saves with ship exit saves
3) Manual (named?) Save - Saves using the built tools, and perhaps outposts as well - now missing

I really like manual saves for checkpoints, and backup spots prior to updates etc.
It is refreshing to NOT have a quick save.
Last edited by GravityWave; Apr 15, 2023 @ 12:59pm
x.vadim Apr 15, 2023 @ 12:59pm 
Originally posted by tekmunkey:
Originally posted by x.vadim:
Yes, I'm recently overwrote my "restore point" while hunting S-Class capital freighter and have to spent another 3+ hours waiting to next freighter battle. Actually that was the event behind my original post. I've already succeeded so It's manageable, but since we have no means to upgrade freighter class do I have to wait 3h for each attempt? Is that a way how this situation should be played?

You do NOT have to wait 3h and make 5 warps between each freighter encounter, no. You have to wait 3 hours and make 5 warps between each opportunity to get your first freighter for free by saving it from pirates.

All you have to do to BUY a freighter with units is find a freighter, dock, go up to the bridge and talk to the captain. Huge groups of freighters (along with frigates and cargo pods) warp into high-economy systems every minute or two. Low and medium econ systems you might have to engage pulse drive and fly for a few seconds, then drop out just to see the new fleets arrive.

I know the online guides say you should try to get a high-quality freighter for your first one, but that's like refusing to date until you meet the random woman you think will make a good wife. Just save ANY freighter, get a real industry up and running, focus on the matter beam and color drives AFTER you have a massive storage/refining/market access plant.

Then you can start shopping for a better freighter, when you figure out how to generate 100 million units per hour by raiding freighter groups and dumping the haul directly into Quantum Storage without having to tport or land or anything else.
You misunderstood, credits not a problem, I want S-Class capital freighter, and it can't be done without save scumming OR waiting 3h+ between attempts. Free or no free, capitals obtainable only through scripted battle.
Last edited by x.vadim; Apr 15, 2023 @ 12:59pm
voidCaster Apr 15, 2023 @ 1:04pm 
Originally posted by x.vadim:
Free or no free, capitals obtainable only through scripted battle.

Every freighter you can dock with is a capital ship.
Last edited by voidCaster; Apr 15, 2023 @ 1:05pm
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Date Posted: Apr 14, 2023 @ 9:35pm
Posts: 64