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It's the 3rd or 4th time they've changed how saves work though, so hopefully they'll revise it again in the future.
Seems so. It has caused me some headaches in trying to get the Freighter class I wanted. I was able to get it to S class, but I think there were bugs still around, as I did it 2 days before last patch dropped. So I wonder if reloading save to get S class freighters is still viable now.
The restore one is the "manual" you trigger with touching a waypoint, exiting a ship, or using one of the two buildable save beacons.
Yeah, it was just fine the way it was before.
As the saying goes "if it ain't broken, don't fix it". Somebody tell that to Sean.
I just noticed this recently and I agree that this is annoying AF. The devs are stuffing IronMan Mode down your throat because that's how they prefer to play.
It's not much of a problem for me because I hate IronMan Mode so much that I wrote a program in DotNET specifically to take backups every time an auto-save occurs, and I use it with every game I play that pulls this clownshoes act.
You do NOT have to wait 3h and make 5 warps between each freighter encounter, no. You have to wait 3 hours and make 5 warps between each opportunity to get your first freighter for free by saving it from pirates.
All you have to do to BUY a freighter with units is find a freighter, dock, go up to the bridge and talk to the captain. Huge groups of freighters (along with frigates and cargo pods) warp into high-economy systems every minute or two. Low and medium econ systems you might have to engage pulse drive and fly for a few seconds, then drop out just to see the new fleets arrive.
I know the online guides say you should try to get a high-quality freighter for your first one, but that's like refusing to date until you meet the random woman you think will make a good wife. Just save ANY freighter, get a real industry up and running, focus on the matter beam and color drives AFTER you have a massive storage/refining/market access plant.
Then you can start shopping for a better freighter, when you figure out how to generate 100 million units per hour by raiding freighter groups and dumping the haul directly into Quantum Storage without having to tport or land or anything else.
1) Auto-Save by Time - apparently now done
2) AutoSave by Event - now (?) merging outpost and tool saves with ship exit saves
3) Manual (named?) Save - Saves using the built tools, and perhaps outposts as well - now missing
I really like manual saves for checkpoints, and backup spots prior to updates etc.
It is refreshing to NOT have a quick save.
Every freighter you can dock with is a capital ship.