No Man's Sky

No Man's Sky

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Peemp Apr 14, 2023 @ 7:22pm
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Most Disappointing Game Ever
*Edit* Wowie, a whole lot of people are really upset the thought of adding even the most basic level of depth to their "sandbox" game. If you're one of those people don't bother reading this post because there's clearly a major disconnect between you and people who enjoy playing games in a healthy/reasonable way.

** I think it's important I preface this with why I decided to make this post. The game at it's core has the potential to be something any type of player, whether it be someone completely casual, an insane base builder, collector of rare items, or a hardcore min/max end game player. I went into NMS blind and after a few hours I was loving it. With seemingly endless content to grind for, I expected it to be a game I put thousands of hours into, constantly grinding to min/max to beat the hardest content. Finding out there isn't any was the source of my disappointment. NMS, at a fundamental level, has the potential to be an incredible game for every type of gamer. The first 40 hours I played with my friends are easily some of the most fun I've had gaming. So no the post isn't just a troll, but rather a sincere desire for NMS to be more than just, "space boring flying monkeys." **

I've never played a game that fails to achieve it's full potential more than no man's sky. The game fundamentally has incredible min/max potential in every core aspect; exosuit, starship, multi tool, and freighter upgrades. Spending hours searching for the absolute best starship or freighter, and hunting the galaxy for the perfect frigates to fill your fleet with. Creating incredible bases and farms to maximize your efficiency, etc etc etc.

Unfortunately, there is absolutely no point in taking the time to do these things. I could beat every mission with my eyes closed while playing with my feet; which is fine for general content, side quests, main story etc. After 30-40 hours, when you beat the game and the aspect of novelty diminishes, the game starts to put you to sleep. At least if you're someone that likes games to be challenging to any meaningful degree.

There needs to be some form of "end game" content that gives players a reason to do all the aforementioned incredible things has available. Why would someone spend another hundred hours post main story building a full S tier fleet, or getting the best S tier starship decked out with upgrades when the hardest thing to do is killing 10 sentinel ships by holding an aimkey down. Add weekly challenge missions that require some actual thought and skill to complete. Or add insane upgrades that cost hundreds of millions to obtain and use in order to make the financial aspect of the game important. I'm not even going to get into the whole issue of free crafting and purchases being allowed in multiplayer because if the devs haven't figured out how harmful that is by this point it's never going to happen.

In short, space boring flying monkeys.
Last edited by Peemp; Apr 15, 2023 @ 8:33am
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Showing 1-15 of 151 comments
Krash Megiddo Apr 14, 2023 @ 7:24pm 
Other games do what you want :steamfacepalm:
Jaggid Edje Apr 14, 2023 @ 7:29pm 
Originally posted by Sal Vulcano:
There needs to be some form of "end game" content that gives players a reason to do all the aforementioned incredible things has available. Why would someone spend another hundred hours post main story building a full S tier fleet, or getting the best S tier starship decked out with upgrades when the hardest thing to do is killing 10 sentinel ships by holding an aimkey down. .

Because you can.

I actually agree with the general premise of what you're saying, btw, other than that the game is disappointing. It definitely fails to live up to it's full potential, but "because I can" is actually a motivator for me to do the things you mention.
It would be marvelous if the game actually presented me with MORE reasons than that though.
Vinyl Asylum Apr 14, 2023 @ 7:30pm 
Well I guess the game is not for you then, we can't all like the same thing, but like me there are a pile of people that find NMS a game that we always go back to time and time again. I find it relaxing and just plain intriguing. You may get a few angry comments, and if that's what you're looking for- that's too bad
mbrowne999 Apr 14, 2023 @ 7:31pm 
Thanks for the post! I hadn't known it was possible to beat the game!
voidCaster Apr 14, 2023 @ 7:52pm 
Originally posted by Sal Vulcano:
I could beat every mission with my eyes closed while playing with my feet; which is fine for general content, side quests, main story etc.

Both Futurama and Burn Notice were expertly crafted shows. Both lasted about 10 years, then ended in such a way as to start all over at the beginning. With Futurama, it was time travel paradoxes. With Burn Notice, every episode you just watched became the story the main male/female protagonists told their baby every night.

With No Man's Sky, it's the concept of ITERATIONS and UNIVERSAL ANOMALIES and PARALLEL DIMENSIONS. You haven't even started to play the game until you've restarted at least 5 times.

Edit because Babylon 5 too - more time travel XD
Last edited by voidCaster; Apr 14, 2023 @ 7:54pm
bigbadbedwetter Apr 14, 2023 @ 7:59pm 
Even though everybody's heard that beauty is in the eye of the beholder. Still, the illusion persist that things out there are beautiful or boring.
Peemp Apr 14, 2023 @ 8:06pm 
Originally posted by tekmunkey:
Originally posted by Sal Vulcano:
I could beat every mission with my eyes closed while playing with my feet; which is fine for general content, side quests, main story etc.

Both Futurama and Burn Notice were expertly crafted shows. Both lasted about 10 years, then ended in such a way as to start all over at the beginning. With Futurama, it was time travel paradoxes. With Burn Notice, every episode you just watched became the story the main male/female protagonists told their baby every night.

With No Man's Sky, it's the concept of ITERATIONS and UNIVERSAL ANOMALIES and PARALLEL DIMENSIONS. You haven't even started to play the game until you've restarted at least 5 times.

Edit because Babylon 5 too - more time travel XD

"You haven't even started playing the game until you've played the exact same game 5 times already"
voidCaster Apr 14, 2023 @ 8:10pm 
Originally posted by Sal Vulcano:
"You haven't even started playing the game until you've played the exact same game 5 times already"

It's a common staple in sci-fi and it's literally the basis for hundreds of insanely popular games including No Man's Sky, 7 Days to Die, The Forest, ARK in all of its permutations, etc.

When you bought a game marked Sci Fi and Survival, wtf did you think you were buying? DOOM? XD
Snuffy Apr 14, 2023 @ 8:11pm 
I agree. I think there's some fundamental decisions that they've made that destroyed the game. When devs make everything in a game about convenience and ease, it becomes a snoozefest. For example, the devs went to the trouble of making some nice economies, trading systems, and cargo ships and then they put in a teleportation system that lets you travel anywhere across the universe instantly thus negating any actual effort to trade something and any use of said cargo ships. Zero risk of pirates, zero gameplay involved in trading. Simply buy, walk through the portals, and sell; repeat ad nauseum. Every mechanic in this game is dumbed down this way for the casual player. Why did they stop there at that level of convenience though? Why not just let us walk up to a trade terminal and print money?

"I got an idea, let's make a space exploration game but uhhh let's remove all of the logistical difficulties." *facepalm

Imagine if when you ran out of a resource like Indium, you would actually have to go exploring for local systems and planets to find some Indium? Nope, just teleport 300,000 light years back to the Indium planet you found at the start of the game. It's like they were determined to remove any strategic reason to explore after the early part of the game.
Last edited by Snuffy; Apr 14, 2023 @ 8:16pm
Jaggid Edje Apr 14, 2023 @ 8:16pm 
Originally posted by Snuffy:
I Why did they stop there at that level of convenience though? Why not just let us walk up to a trade terminal and print money?
They added that last October, with the custom difficulty for "purchases", you can turn it down to 'everything is free' to buy things, and then sell them back for profit.
Peemp Apr 14, 2023 @ 8:19pm 
Originally posted by tekmunkey:
Originally posted by Sal Vulcano:
"You haven't even started playing the game until you've played the exact same game 5 times already"

It's a common staple in sci-fi and it's literally the basis for hundreds of insanely popular games including No Man's Sky, 7 Days to Die, The Forest, ARK in all of its permutations, etc.

When you bought a game marked Sci Fi and Survival, wtf did you think you were buying? DOOM? XD

7 days to die gets progressively harder every 7 days and as a result, you have to continue progress in the game to keep up with the increasing difficulty. No man's sky you can beat without a freighter, fleet, exocraft, or settlement. You can beat it using nothing but the default starship/multitool/exosuit upgrades you get for doing the main story. But considering you have 850 hrs of 7 days to die and still can't understand the inherent difference between the two games I'm just going to assume you have a limited capacity for pattern recognition and also a fairly significant learning problem.
Peemp Apr 14, 2023 @ 8:22pm 
Originally posted by Jaggid Edje:
Originally posted by Snuffy:
I Why did they stop there at that level of convenience though? Why not just let us walk up to a trade terminal and print money?
They added that last October, with the custom difficulty for "purchases", you can turn it down to 'everything is free' to buy things, and then sell them back for profit.

You can also make crafting free and fill an inventory of items each worth 15 million units which you can then give to random players as well
voidCaster Apr 14, 2023 @ 8:26pm 
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Originally posted by Sal Vulcano:
But considering you have 850 hrs of 7 days to die and still can't understand the inherent difference between the two games I'm just going to assume you have a limited capacity for pattern recognition and also a fairly significant learning problem.

I totally understand that you're frustrated right now. I get that you bought these skis specifically to assist with childbirth, and I really do believe that it turned out as badly as you describe, for the purpose you bought the skis for. I'm just saying some people use them to slide down hills.
Peemp Apr 14, 2023 @ 8:28pm 
Originally posted by tekmunkey:
Originally posted by Sal Vulcano:
But considering you have 850 hrs of 7 days to die and still can't understand the inherent difference between the two games I'm just going to assume you have a limited capacity for pattern recognition and also a fairly significant learning problem.

I totally understand that you're frustrated right now. I get that you bought these skis specifically to assist with childbirth, and I really do believe that it turned out as badly as you describe, for the purpose you bought the skis for. I'm just saying some people use them to slide down hills.

You are one of the space monkeys.
Snuffy Apr 14, 2023 @ 8:39pm 
Originally posted by Jaggid Edje:
Originally posted by Snuffy:
I Why did they stop there at that level of convenience though? Why not just let us walk up to a trade terminal and print money?
They added that last October, with the custom difficulty for "purchases", you can turn it down to 'everything is free' to buy things, and then sell them back for profit.

LOL. I actually intended that to be hyperbole but that's funny that it became true.
Last edited by Snuffy; Apr 14, 2023 @ 8:41pm
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Date Posted: Apr 14, 2023 @ 7:22pm
Posts: 151