No Man's Sky

No Man's Sky

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Tryel Nehrer Aug 19, 2024 @ 9:10pm
A different Overseer glitch? (Farmer overwrote Overseer)
I've searched the forum and found threads about bugs with the Overseer but couldn't find something about the exact problem I'm dealing with.

I'm going through the "Expanding the Base" secondary missions. I made my base in a Gek system and I hired the Gek Overseer from the space station there. I went through the missions and hired the Korvax Scientist and Vy'Keen Armourer from nearby systems and have done some missions for them. Eventually the Overseer had me build an Agricultural Terminal and hire a Gek Farmer. I took off from my base and went to the space station (i.e., the same space station that I hired the Overseer from), and hired the Farmer there. I thought the Gek looked familiar, but they had the mission icon on them, so I didn't think too much about it.

Well, it appears that the Gek I hired as my Farmer is a copy of the Gek I hired as my Overseer, because now my base has two Geks that are identical in name and appearance. One of them is at the Construction Terminal and one is at the Agricultural Terminal, but when I interact with either of them, I get the text for the most recent farming mission. It's not clear to me how I can continue the Overseer's missions now, because they think they are a farmer!

I've reported this to HelloGames via Zendesk, but thought I'd post here too in case it helps anyone else or if anyone has advice.
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Showing 1-15 of 16 comments
smurfy Aug 19, 2024 @ 9:17pm 
You can replace any staff member at any time, so I would try going to a new Gek system and hiring a different Overseer or Farmer (whichever you find) to replace one of the clones.
Last edited by smurfy; Aug 21, 2024 @ 12:52am
Tryel Nehrer Aug 20, 2024 @ 5:11am 
Originally posted by smurfy:
You can replace any staff member at any time, so I would try going to a new Gek system and hiring a different Overseer or Farmer (whichever you find) to replace one of the clones.

Hmm... I thought this wasn't possible anymore (see https://steamcommunity.com/app/275850/discussions/0/4362372646219893317/)? Still, I've tried looking in a few other Gek system space stations but every Gek I speak to is a normal non-hirable one.

I've also tried deleting and rebuilding both terminals and moving them to different rooms, but the same NPC spawns when I rebuild the terminals (even if the Construction Terminal is the only one currently built, the Gek there gives me the farmer text). I only have the one base, so it's not an issue of the Geks still being spawned elsewhere. I haven't tried deleting my base completely and rebuilding it, but I guess I'll try that next.

Really hoping I haven't messed up this save for good...
Prescient Stones Aug 20, 2024 @ 5:25am 
I had done thing without your issue and have completed the Expanding the Base, with all NPC shacked up on the Freighter.. backstory..
But I had marked a location on a save I was doing a No Starship run (now converted obviously)

Read your thread followed the link and remembered the Archive location and spotted him for ya. Your condition may be in a perpetual locked state but try Archives and Trade Centers too.

https://postimg.cc/ThV0CRnz

Humm problem on below link
https://ibb.co/P6WVvXy
Last edited by Prescient Stones; Aug 20, 2024 @ 5:29am
rdouglass1 Aug 20, 2024 @ 5:28am 
If I understand correctly you can also Hire AI from Trade-Stations. Look for the one seated in a chair.
gNg Aug 20, 2024 @ 5:31am 
You haven't been able to swap NPC staff since the Orbital update and there's nothing you can do to replace the ones you've hired anymore (unless there's some way to do it with a save editor?).

Does it make a difference if you select the Expanding The Base mission in your log instead of the farmer's mission when you talk to either of them?
Last edited by gNg; Aug 20, 2024 @ 5:36am
Prescient Stones Aug 20, 2024 @ 5:42am 
Made a base on the Archive, plopped down a Station, interacted with station.. Specialist shown https://postimg.cc/ThVdfYL2

Hired gek to right, interacted with station again.. CLONE.
Created teleporter and warp to the Archive base to refresh zone, and both NPCs are now CLONE and both act as hired Ag Farmers..
LOL

4x speed no audio
https://youtu.be/oZ9_kPp7-to
Last edited by Prescient Stones; Aug 20, 2024 @ 5:53am
Tryel Nehrer Aug 20, 2024 @ 6:28am 
Originally posted by gNg:
You haven't been able to swap NPC staff since the Orbital update and there's nothing you can do to replace the ones you've hired anymore (unless there's some way to do it with a save editor?).

Does it make a difference if you select the Expanding The Base mission in your log instead of the farmer's mission when you talk to either of them?

Thanks! I forgot to mention it, but I had already tried switching active missions in the log from the Farmer's to the Overseer's and vice-versa, but it made no difference. Both NPCs always respond as the Farmer, no matter which mission is active.
Tryel Nehrer Aug 20, 2024 @ 6:38am 
Originally posted by Prescient Stones:
Made a base on the Archive, plopped down a Station, interacted with station.. Specialist shown https://postimg.cc/ThVdfYL2

Hired gek to right, interacted with station again.. CLONE.
Created teleporter and warp to the Archive base to refresh zone, and both NPCs are now CLONE and both act as hired Ag Farmers..
LOL

4x speed no audio
https://youtu.be/oZ9_kPp7-to

Wow, thanks for doing all that! So if I understand correctly, in this save you already had an Overseer and a Farmer, and you hired a new Farmer, and now both your Overseer and Farmer are Farmer clones... have I got that right?

Was the new Farmer you hired a copy of either of the previous two NPC's you hired? (If it was a brand-new NPC, that suggests that even if I had hired a different Gek NPC as my Farmer, it still would have overwritten the Overseer.)
Prescient Stones Aug 20, 2024 @ 6:54am 
Originally posted by Tryel Nehrer:

Wow, thanks for doing all that! So if I understand correctly, in this save you already had an Overseer and a Farmer, and you hired a new Farmer, and now both your Overseer and Farmer are Farmer clones... have I got that right?

Was the new Farmer you hired a copy of either of the previous two NPC's you hired? (If it was a brand-new NPC, that suggests that even if I had hired a different Gek NPC as my Farmer, it still would have overwritten the Overseer.)

No to Overseer! This was strictly the Ag Farmer. Demonstrating that even tho Its been proven that re-hiring failed post Orbital,(bug? deliberate? oversight? idk) somehow the recent updates have given us a window to re-hire.

I get ppl not wanting to hit Tube, but this shows the NPC i'm going to hire, then me dropping as BC, a station, interacting w/ station to spawn my current Ag Farmer. SLOWED to show different Gek seed. Then hiring the other Ag Farmer. Interact with Station to call in the NEW Ag Farmer and the two are shown side by side with the same name. Both now act as Ag Farmer

One can slow down a vid on youtube to see step by step.

This is really close to your bug, as I would assume if I did know where an overseer was in this two planet system.. or the space station.. humm.. perhaps (did check).

It would do the same thing as your instance.

Just go hunting in a different Gek system as other's have said.
Land on a SS, if not there, take of and hit you Trade scanner for a Trade Station, The system default will point you to a POI and look for rdouglass1's (Iron Side) :steamhappy:
Nimsosim Aug 20, 2024 @ 7:53am 
Originally posted by Tryel Nehrer:
Originally posted by gNg:
You haven't been able to swap NPC staff since the Orbital update and there's nothing you can do to replace the ones you've hired anymore (unless there's some way to do it with a save editor?).

Does it make a difference if you select the Expanding The Base mission in your log instead of the farmer's mission when you talk to either of them?

Thanks! I forgot to mention it, but I had already tried switching active missions in the log from the Farmer's to the Overseer's and vice-versa, but it made no difference. Both NPCs always respond as the Farmer, no matter which mission is active.

Did you try just completing the missions ?
Tryel Nehrer Aug 20, 2024 @ 6:52pm 
Update: I followed Prescient Stones' advice and visited about a dozen POIs (mainly Trading Posts and a few Colossal Archives) in 3 different Gek systems. I could not find a hireable NPC (but I learned a lot of Gek words LOL). So, either I'm super unlucky or else the NPC that Prescient Stones found despite already having hired one isn't supposed to be there.

That said, I think I may have found a workaround for this issue. If I create more bases in those other systems (I made 4 more bases in 2 different systems all with the same result), then when I build the Construction Terminal and my Overseer is summoned, they have the Overseer text (in my case it's the "I should leave them alone" line, since I don't have circuit boards from the Scientist yet).

Strangely enough, if I build an Agricultural Terminal at those other bases, the Farmer is summoned and has the Overseer text too (so now I have two Overseers and no Farmer LOL).

Fortunately, this doesn't change things at my main base, where both still have the Farmer text. So, the workaround I'm going to try is to have a tiny secondary base in another system with just my Overseer (and a powered Teleport Module for convenience). I'll use that to follow the "Expanding the Base" missions and follow the "Agricultural Research" missions at my main base.

Fingers crossed it'll work (if not, I'll post here) or Hello Games fixes this soon.
Last edited by Tryel Nehrer; Aug 20, 2024 @ 6:56pm
Prescient Stones Aug 21, 2024 @ 12:39am 
I admire your enthusiasm of this extra challenge wrapped up in your "Expanding the Base" mission.
Sounds like your winning even in the Jaws of Defeat.
Kudos! :steamhappy:
Rickenbacker Aug 21, 2024 @ 12:50am 
Happened to me too, and the only way I could talk to my overseer was to build a base on a freighter - found him there, although he was still a clone of the farmer, he did have the correct dialogue.

There doesn't seem to be a way to replace your employees, though. If there was, they have removed it.
Last edited by Rickenbacker; Aug 21, 2024 @ 12:51am
smurfy Aug 21, 2024 @ 12:54am 
Yeah, sorry for the outdated info on the 1st reply. Forgot they removed it with the Station redesign/overhaul. Honestly thought you could still get them on planetary Trade Posts but seems not.
Shadow Strider Aug 21, 2024 @ 12:56am 
Originally posted by Tryel Nehrer:
Update: I followed Prescient Stones' advice and visited about a dozen POIs (mainly Trading Posts and a few Colossal Archives) in 3 different Gek systems. I could not find a hireable NPC (but I learned a lot of Gek words LOL). So, either I'm super unlucky or else the NPC that Prescient Stones found despite already having hired one isn't supposed to be there.

That said, I think I may have found a workaround for this issue. If I create more bases in those other systems (I made 4 more bases in 2 different systems all with the same result), then when I build the Construction Terminal and my Overseer is summoned, they have the Overseer text (in my case it's the "I should leave them alone" line, since I don't have circuit boards from the Scientist yet).

Strangely enough, if I build an Agricultural Terminal at those other bases, the Farmer is summoned and has the Overseer text too (so now I have two Overseers and no Farmer LOL).

Fortunately, this doesn't change things at my main base, where both still have the Farmer text. So, the workaround I'm going to try is to have a tiny secondary base in another system with just my Overseer (and a powered Teleport Module for convenience). I'll use that to follow the "Expanding the Base" missions and follow the "Agricultural Research" missions at my main base.

Fingers crossed it'll work (if not, I'll post here) or Hello Games fixes this soon.
Was going to suggest having 2 bases with only one terminal at each base, but seems you thought of this already...
Alternatively, you can probably just delete a terminal then engage in dialogue at the other one... then destroy and rebuild terminals as needed
Last edited by Shadow Strider; Aug 21, 2024 @ 12:57am
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Date Posted: Aug 19, 2024 @ 9:10pm
Posts: 16