No Man's Sky

No Man's Sky

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gpcstargate Aug 19, 2024 @ 6:14am
2
TODAY'S Update: - Aug, 19 2024
Worlds Part 1 Patch 5.05
August 19, 2024.
Hello Everyone,

Thank you to everyone playing No Man’s Sky Worlds Part 1, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.05, which is now live on Steam and will be coming to other platforms as soon as possible.



Bug Fixes

Fixed an issue that could prevent installation of the Liquidator Minotaur limbs after completing the Liquidators expedition on an existing save.
Implemented custom colour choice for Liquidator Minotaurs.
Improved freighter warping.
Fixed an issue that prevented Longshore S-Wing and Longshore C-Wing ship parts from being extracted when dismantling Haulers.
Improved collision on floating islands.
Fixed an issue that caused the wrong control glyph to be suggested when reporting bases.
Improved discovery retention when at large numbers of discoveries.
Fixed an issue with the camera when the game is paused.
Clarified messaging when ending an expedition.
Fixed an issue with docking at spherical space stations.
Fixed a bug where swimming sounds would not stop.
Improved swimming audio.
Fixed a bug with teleporting to a freighter.
Added support for up to 8 mouse buttons.


Ported new volumetric clouds and high definition water to Mac.
Fixed a visual issue with water whilst editing terrain.
Fixed a visual issue with floating island lods.
Fixed an issue with staff multitools lagging by a frame.
Fixed an issue where freighter squadron pilot NPCs names would not appear.
Fixed a texturing issue in reflections.
Fixed an issue which caused reflections to appear darker than they should.
Fixed an issue with jetpack trails being visible in first person.
Improved the visuals of clouds during the transition to a storm.
Improved quality of volumetrics on water planets.


Implemented water optimisations.
Optimised culling to improve rendering performance.
Implemented optimisations to reflections.
Reduced the VRAM requirements when running with VR.
Implemented a number of optimisations for cloud rendering.


Fixed a navigation crash.
Fixed an interface crash.
Fixed a crash in the physics manager.
Fixed a rare lodding crash.
Fixed a crash related to creatures.


We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games
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Showing 1-8 of 8 comments
MayorMcWeed Aug 19, 2024 @ 6:17am 
thank you <3
Najfen Aug 19, 2024 @ 8:05am 
Wohoo!!
V Aug 19, 2024 @ 8:16am 
No Man's Buy
fyrelyfe Aug 19, 2024 @ 8:18am 
Thank you, for all the fantastic work since release. It really has been worth it watching the game progress as we play to becoming just as good and better than the original trailer in almost every way. Just a few more things that were in he trailer that I am still waiting for, but one thing we did have and don't anymore is adjustable camera range (FOV of the camera's POV). Could this be brought back? It was so much better being able to scale a little further away than being right up on the shoulder of the player, and having that very limited FOV become a permanent setting. I really miss being able to scroll the wheel of my mouse to adjust when needed, which is almost all of the time since Worlds dropped, especially.
Other than that, I have no complaints at all, and again, Thank You Very Much.

(@ 1230 EST 19 Aug) Hold that thought ... just thought of something. When on a derelict freighter, why is it you can click on any one of the tablets from across the room without even wanting or intending to in any way, but you can't click onto an item that is right in front of you that you purposefully set your reticle on and hold "e" to interact with? Even if you have already passed whatever tablet or can't see it around you, it will open and you are stuck repeatedly with having to re-read the tablet. This really sucks when you're in the middle of fighting some horrors or robots and it opens and you weren't even trying to interact with it. It's killed me more times than I can remember in the last 8 years. Is there any way to make it so that you cannot open anything that your reticle isn't fixed on and you're intentionally holding down "e" to interact with?
Last edited by fyrelyfe; Aug 19, 2024 @ 9:36am
irk72ag Aug 19, 2024 @ 8:19am 
thank you
Hykril Tynyx Aug 19, 2024 @ 8:22am 
>Added support for up to 8 mouse buttons.

Whoa, let's f0cking go! Finally!
Foxglovez Aug 20, 2024 @ 8:40am 
OMG to think that I will no longer hear the water bubbling all the time after a swim. I will no longer have NMS swimmers ears! That's been annoying for years. TYTY
wr0nic Aug 20, 2024 @ 9:14am 
lol after the patch the game does crash on start :) gg wp
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Showing 1-8 of 8 comments
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Date Posted: Aug 19, 2024 @ 6:14am
Posts: 8