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I might over exert myself..
But really not seeing these changes to Stable/ Release must have been tough.
11,587 players right now
24,612 24-hour peak
_________________-
Current numbers via SteamDB
8.7 GB is HUGE update for my slow internet , i can only guess the size of the update on Xbox... I deleted game on my console because of huge update sizes ... :(
Its only bug fixes and optimisations .... cmon...
Not everyone are fortunate enough to have fast internet and download this updates in minutes ...
That is not a bug, glitch, or unexpected behavior.
The Anomaly terminal ends the Expo and does a summary conversion screen for items like QS, nanites, Credits, Ships salvaged, discoveries..
Your bases transfer, the ship and multitool you left with and upgraded within the Expo can be purchased with nanites in your main.
Blueprints however, have yet to been claimed by HG to be an export perk.
I feel for you! Called my internet service provider in April just to probe my options. It worked out well for me.
Each pak is compressed data containing the scope of the game. Even a tiny +48.05KiB change is cause.. add the other 104 files manipulated. you get basically the full game as NEW.
It's easy to think its a patch, but in reality its the full blown game repackaged, and HG is constantly adding content.
You will have to unlock them again.
So they can add support for loads of mouse buttons - but they won't add support for rebindable keys for movement on exocraft ????
Sean I thought you were all about the metrics, my dude :D ?! - What percentage of the player base has 8 mouse buttons versus the percentage that wants re-bindable keys for exocraft ? hu ?
Edit :- ( movement on exocraft = keys for forward and reverse )
I'm not sure about that logic. HG have implemented may difficult things into NMS over the years. Heck, their whole redemption arc was a story of overcoming adversity & difficultly.
Also I imagine that if you can add code for mouse input - then surly adding code for keyboard input is not that different. They just chose one over the other. But the choice makes no sense when you compare the community requests for support for 8 mouse buttons vs rebindable keys for exocraft movement.
I did a lil back thread searching for a user that took matters in their own hand.
Tolwyn
Updated—New keybinding behavior has broken Build Camera for me.
Floid, I know your busy and frustrated, maybe even hopeful that some basic care would be shown on the request.
Having a fresh look at Tolwyn's manip may stir some itch to "Stick it to Sean"..
You know the kind of stick that rings.. "See how easy this is my-dude!!"