No Man's Sky

No Man's Sky

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Worlds Part 1 Patch 5.05
https://www.nomanssky.com/2024/08/worlds-part-1-5-05/

Hello Everyone,

Thank you to everyone playing No Man’s Sky Worlds Part 1, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.05, which is now live on Steam and will be coming to other platforms as soon as possible.



Bug Fixes

Fixed an issue that could prevent installation of the Liquidator Minotaur limbs after completing the Liquidators expedition on an existing save.
Implemented custom colour choice for Liquidator Minotaurs.
Improved freighter warping.
Fixed an issue that prevented Longshore S-Wing and Longshore C-Wing ship parts from being extracted when dismantling Haulers.
Improved collision on floating islands.
Fixed an issue that caused the wrong control glyph to be suggested when reporting bases.
Improved discovery retention when at large numbers of discoveries.
Fixed an issue with the camera when the game is paused.
Clarified messaging when ending an expedition.
Fixed an issue with docking at spherical space stations.
Fixed a bug where swimming sounds would not stop.
Improved swimming audio.
Fixed a bug with teleporting to a freighter.
Added support for up to 8 mouse buttons.


Ported new volumetric clouds and high definition water to Mac.
Fixed a visual issue with water whilst editing terrain.
Fixed a visual issue with floating island lods.
Fixed an issue with staff multitools lagging by a frame.
Fixed an issue where freighter squadron pilot NPCs names would not appear.
Fixed a texturing issue in reflections.
Fixed an issue which caused reflections to appear darker than they should.
Fixed an issue with jetpack trails being visible in first person.
Improved the visuals of clouds during the transition to a storm.
Improved quality of volumetrics on water planets.


Implemented water optimisations.
Optimised culling to improve rendering performance.
Implemented optimisations to reflections.
Reduced the VRAM requirements when running with VR.
Implemented a number of optimisations for cloud rendering.


Fixed a navigation crash.
Fixed an interface crash.
Fixed a crash in the physics manager.
Fixed a rare lodding crash.
Fixed a crash related to creatures.


We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games
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Showing 1-15 of 41 comments
Schabernack Aug 19, 2024 @ 4:57am 
Nice, thank you very much.
Crusher Aug 19, 2024 @ 5:16am 
Yay, thanks now my Minotaur is fully upgraded.
Prescient Stones Aug 19, 2024 @ 5:17am 
Yes sir, now go have fun with all the fixes that 3xperimental has been testing since Aug 2!
Here Aug 19, 2024 @ 5:26am 
Originally posted by Prescient Stones:
Yes sir, now go have fun with all the fixes that 3xperimental has been testing since Aug 2!
Maybe you should pass around a tip jar. Do not put yourself out or anything lol.
Prescient Stones Aug 19, 2024 @ 5:42am 
Originally posted by Here:
Originally posted by Prescient Stones:
Yes sir, now go have fun with all the fixes that 3xperimental has been testing since Aug 2!
Maybe you should pass around a tip jar. Do not put yourself out or anything lol.

I might over exert myself.. :steamhappy:

But really not seeing these changes to Stable/ Release must have been tough.

11,587 players right now
24,612 24-hour peak
_________________-
Current numbers via SteamDB
«Dionysus» Aug 19, 2024 @ 6:08am 
Thanks for fixing the minotaur and quicksilver items; However, all of the blueprints I unlocked using Salvaged Data during the expedition are still locked on main.
areudeadyet Aug 19, 2024 @ 6:13am 
Why every time this game is updating, its around 8-10 gb?? Why?
8.7 GB is HUGE update for my slow internet , i can only guess the size of the update on Xbox... I deleted game on my console because of huge update sizes ... :(
Its only bug fixes and optimisations .... cmon...

Not everyone are fortunate enough to have fast internet and download this updates in minutes ...
Last edited by areudeadyet; Aug 19, 2024 @ 6:14am
Prescient Stones Aug 19, 2024 @ 6:18am 
Originally posted by «Dionysus»:
Thanks for fixing the minotaur and quicksilver items; However, all of the blueprints I unlocked using Salvaged Data during the expedition are still locked on main.

That is not a bug, glitch, or unexpected behavior.

The Anomaly terminal ends the Expo and does a summary conversion screen for items like QS, nanites, Credits, Ships salvaged, discoveries..

Your bases transfer, the ship and multitool you left with and upgraded within the Expo can be purchased with nanites in your main.

Blueprints however, have yet to been claimed by HG to be an export perk.
Prescient Stones Aug 19, 2024 @ 6:27am 
Originally posted by areudeadyet:
Why every time this game is updating, its around 8-10 gb?? Why?
8.7 GB is HUGE update for my slow internet , i can only guess the size of the update on Xbox... I deleted game on my console because of huge update sizes ... :(
Its only bug fixes and optimisations .... cmon...

Not everyone are fortunate enough to have fast internet and download this updates in minutes ...

I feel for you! Called my internet service provider in April just to probe my options. It worked out well for me.

Each pak is compressed data containing the scope of the game. Even a tiny +48.05KiB change is cause.. add the other 104 files manipulated. you get basically the full game as NEW.

It's easy to think its a patch, but in reality its the full blown game repackaged, and HG is constantly adding content.

Windows No Man's Sky Content Depot 275851 Modified – Binaries/NMS.exe (+48.05 KiB) Modified – Binaries/PlayFabMultiplayerWin.dll (-416 B) Modified – GAMEDATA/INPUT/ACTIONS.JSON (+164.69 KiB) Modified – GAMEDATA/INPUT/COSMOS.JSON (+612 B) Modified – GAMEDATA/INPUT/KNUCKLES.JSON (+612 B) Modified – GAMEDATA/INPUT/TOUCH.JSON (+612 B) Modified – GAMEDATA/INPUT/VIVE.JSON (+612 B) Modified – GAMEDATA/INPUT/WINDOWSMR.JSON (+602 B) Modified – GAMEDATA/INPUT/controller_neptune.vdf (-1.12 KiB) Modified – GAMEDATA/INPUT/controller_neptune_gyro.vdf (-1.12 KiB) Modified – GAMEDATA/INPUT/controller_ps4.vdf (-1.21 KiB) Modified – GAMEDATA/INPUT/controller_ps5.vdf (-1.21 KiB) Modified – GAMEDATA/INPUT/controller_steamcontroller_gordon.vdf (-1.25 KiB) Modified – GAMEDATA/INPUT/controller_switch_pro.vdf (-1.30 KiB) Modified – GAMEDATA/INPUT/controller_xbox360.vdf (-1.35 KiB) Modified – GAMEDATA/INPUT/controller_xboxone.vdf (-1.35 KiB) Modified – GAMEDATA/INPUT/steam_input_manifest.vdf (-1.27 KiB) Modified – GAMEDATA/PCBANKS/BankSignatures.bin Modified – GAMEDATA/PCBANKS/NMSARC.AnimMBIN.pak (-2.10 KiB) Modified – GAMEDATA/PCBANKS/NMSARC.EntitySceneMBIN.pak (-36.56 KiB) Modified – GAMEDATA/PCBANKS/NMSARC.MeshCommon.pak (+8.27 MiB) Modified – GAMEDATA/PCBANKS/NMSARC.MeshMisc.pak (-164 B) Modified – GAMEDATA/PCBANKS/NMSARC.MeshPlanetBIOMES.pak (-39.99 MiB) Modified – GAMEDATA/PCBANKS/NMSARC.MeshPlanetCOMMON.pak (-3 B) Modified – GAMEDATA/PCBANKS/NMSARC.MeshPlanetCREATURES.pak (-1.53 MiB) Modified – GAMEDATA/PCBANKS/NMSARC.MeshPlanetDESERT.pak (-5 B) Modified – GAMEDATA/PCBANKS/NMSARC.MeshPlanetNPCS.pak (+12 B) Modified – GAMEDATA/PCBANKS/NMSARC.MeshPlanetOCEAN.pak (-7 B) Modified – GAMEDATA/PCBANKS/NMSARC.MeshPlanetSKY.pak (-3 B) Modified – GAMEDATA/PCBANKS/NMSARC.MeshPlanetSNOW.pak (+2 B) Modified – GAMEDATA/PCBANKS/NMSARC.MetadataEtc.pak (-47.34 KiB) Modified – GAMEDATA/PCBANKS/NMSARC.Precache.pak (-350 B) Modified – GAMEDATA/PCBANKS/NMSARC.Shaders.pak (-2.04 MiB) Modified – GAMEDATA/PCBANKS/NMSARC.TexAtlas.pak (-1 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesALIEN.pak (+7 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesALPINE.pak (-2 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesBARREN.pak (-15 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesBURNT.pak (-2 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesCAVE.pak (+42 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesCOMMON.pak (+35 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesCORAL.pak (-13 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesCRYSTAL.pak (-3 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesDESOLATE.pak Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesFLORAL.pak (-1.43 MiB) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesFROZEN.pak (-20 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesFROZENPILLARS.pak (-4 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesGLOWING.pak (+5 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesHQFROZEN.pak (+16 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesHQLUSH.pak (-4 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesHQLUSHULTRA.pak Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesIRRADIATED.pak (-7 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesLAVA.pak (-10 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesLIVINGSHIP.pak (+5 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesLUSHROOM.pak (+4 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesNEVADA.pak (+2 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesNOXIOUS.pak (-4 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesRADIOACTIVE.pak (+15 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesRAINFOREST.pak (-3 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesROCKY.pak (+14 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesRUINS.pak Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesSCORCHED.pak Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesSUBZERO.pak (-2 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesSWAMP.pak (+7 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesTOXIC.pak (+12 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesUNDERWATER.pak (-6 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesWEIRD.pak (+15 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexBiomesWOODLAND.pak (+4 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexCreatureACCESSORIES.pak (-4 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexCreatureANTELOPERIG.pak (-44 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexCreatureANTTEST.pak (+3 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexCreatureARTHROPOD.pak (+11 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexCreatureBEETLERIG.pak (-1 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexCreatureBLOBRIG.pak (+28 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexCreatureBUTTERFLYRIG.pak (+4 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexCreatureCATRIG.pak (-21 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexCreatureCOWRIG.pak (+12 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexCreatureFISH.pak (+1 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexCreatureFLYINGLIZARDRIG.pak (+9 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexCreatureFLYINGSNAKE.pak (+7 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexCreatureGRUNTRIG.pak (-21 B) Modified 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GAMEDATA/PCBANKS/NMSARC.TexPlanetOCEAN.pak (-3 B) Modified – GAMEDATA/PCBANKS/NMSARC.TexPlanetSNOW.pak (+2 B) Modified – GAMEDATA/PCBANKS/NMSARC.UI.pak (+1 B) Modified – GAMEDATA/PCBANKS/NMSARC.audio.pak (+195.55 KiB) Modified – GAMEDATA/PCBANKS/NMSARC.audioBNK.pak (+26.65 KiB) Modified – GAMEDATA/PCBANKS/NMSARC.fonts.pak (-7 B) Modified – GAMEDATA/PCBANKS/NMSARC.globals.pak (+24 B) Modified – GAMEDATA/PCBANKS/NMSARC.misc.pak (+10.08 KiB) Modified – GAMEDATA/PCBANKS/NMSARC.pipelines.pak (+2.83 KiB) Manifest ID changed – 6747441822355565206 › 2902362194371977615
Shadow Strider Aug 19, 2024 @ 6:30am 
Originally posted by «Dionysus»:
Thanks for fixing the minotaur and quicksilver items; However, all of the blueprints I unlocked using Salvaged Data during the expedition are still locked on main.
yeah, as Prescient Stones said, this is not a bug. You unlocked those parts in the expo, not in the primary save, so they aren't available in the primary save. Just like the parts you unlocked in the primary save were not available in the expo...
You will have to unlock them again.
Floid Aug 19, 2024 @ 6:51am 
" Added support for up to 8 mouse buttons. "

So they can add support for loads of mouse buttons - but they won't add support for rebindable keys for movement on exocraft ????

Sean I thought you were all about the metrics, my dude :D ?! - What percentage of the player base has 8 mouse buttons versus the percentage that wants re-bindable keys for exocraft ? hu ?
:steamsad: :steamthumbsdown:

Edit :- ( movement on exocraft = keys for forward and reverse )
Last edited by Floid; Aug 19, 2024 @ 7:34am
Shadow Strider Aug 19, 2024 @ 6:54am 
Originally posted by Floid:
" Added support for up to 8 mouse buttons. "

So they can add support for loads of mouse buttons - but they won't add support for rebindable keys for movement on exocraft ????

Sean I thought you were all about the metrics, my dude ?! - What percentage of the player base has 8 mouse buttons versus the percentage that wants re-bindable keys for exocraft ? hu ?
:steamsad: :steamthumbsdown:
I imagine much more than you think... or it was simply much easier to implement
Floid Aug 19, 2024 @ 7:10am 
Originally posted by Shadow Strider:
Originally posted by Floid:
" Added support for up to 8 mouse buttons. "

So they can add support for loads of mouse buttons - but they won't add support for rebindable keys for movement on exocraft ????

Sean I thought you were all about the metrics, my dude ?! - What percentage of the player base has 8 mouse buttons versus the percentage that wants re-bindable keys for exocraft ? hu ?
:steamsad: :steamthumbsdown:
I imagine much more than you think... or it was simply much easier to implement

I'm not sure about that logic. HG have implemented may difficult things into NMS over the years. Heck, their whole redemption arc was a story of overcoming adversity & difficultly.

Also I imagine that if you can add code for mouse input - then surly adding code for keyboard input is not that different. They just chose one over the other. But the choice makes no sense when you compare the community requests for support for 8 mouse buttons vs rebindable keys for exocraft movement.
Last edited by Floid; Aug 19, 2024 @ 7:17am
Prescient Stones Aug 19, 2024 @ 7:22am 
Originally posted by Floid:

Heck, their whole redemption arc was a story of overcoming adversity & difficultly.

Also I imagine that if you can add code for mouse input - then surly adding code for keyboard input is not that different. They just chose one over the other. But the choice makes no sense when you compare the community requests for support for 8 mouse buttons vs rebindable keys foe exocraft movement.

I did a lil back thread searching for a user that took matters in their own hand.
Tolwyn
Updated—New keybinding behavior has broken Build Camera for me.

Floid, I know your busy and frustrated, maybe even hopeful that some basic care would be shown on the request.

Having a fresh look at Tolwyn's manip may stir some itch to "Stick it to Sean"..

You know the kind of stick that rings.. "See how easy this is my-dude!!" :steamhappy:
Last edited by Prescient Stones; Aug 19, 2024 @ 7:57am
Charlie Foxtrot Aug 19, 2024 @ 7:24am 
has the very loud butterfly wings been fixed?
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Date Posted: Aug 19, 2024 @ 4:54am
Posts: 41