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Personally, I only get a split-second hitch when leaving a planet and it's not that bad. At least you don't have to fast-travel teleport everywhere lol
That and it lets me instantly know I truly have left the planet ... so I can swing my ship around and speed fly to that marker point on the other side of the planet. :P
I'm on an old computer and the "lag" is not even a second for me, so it doesn't bother me. But, if it really bothers you, check out this: https://www.nexusmods.com/nomanssky/mods/2672
I don't use it myself, but as I understand it, it just decompresses the relevant file(s) so that your computer doesn't have to decompress them, thus eliminating that lag.
I first played NMS on a GTX1050Ti and the lag was considerable, but when I got an RX6700XT it practically disappeared.
I never used to notice it at all when I played back on my Ryzen 2400G (I think?) a few years ago. Just the built in Vega graphics. Now, even on my 5700XT I get a tiny little hitch, so I use the MOD and no problems. Probably to do with having had to play on lower texture settings or something before, I dunno.
wrong. it's a software/game issue. The post above talking about compressed files is the exact problem, and there is a mod that fixes it by simply decompressing the one file in the file system and leaving it that way.
"Feature, not bug."
That's how they built the game: with compressed files to reduce disc space. The pay-off being that it takes time to expand them, which can be reduced with more powerful hardware.
The mod doesn't "fix" anything, it just takes a different approach: prioritising time over space.
The mods I've seen just extract all folders and files in MODELS\SPACE\NEXUS\PARTS from within the NMSARC.MeshMisc.pak file and repack them into a new .pak file with the compression setting disabled. This file then has 159.1 megs. Just for the lulz I repacked specifically these files into a .pak with compression setting enabled, and then it has 58.4 megs.
This means the "feature" that causes a recurring lag that annoys a lot of people saves a whopping 100.7 megs out of the 15,053 megs my PC install currently has. Just saying...
Fair enough...
I hope they never change some of these things, it is what makes the game interesting, finding glitches and incorporating them into your gameplay style.
I'm not sure what is exactly going on, but it seems the game is unplayable without this hitching occuring.