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https://steamcommunity.com/app/275850/discussions/0/640179350026607929/
https://steamcommunity.com/app/275850/discussions/0/640179350026606839/
Why it's an endgame quest, I don't know, but apparently they decided to do that.
Firstly, purple systems only appear in the galaxy map during Titan expo or after completing Stellar Multitudes.
Secondly, whether or not a system is inhabited/abandoned/uncharted has nothing to do with anything discussed in the thread.
And thirdly, Gas Giant systems still have stars, just like every other system...
And Curly wasn't one of them!
You know, just this is the answer to my question.
The In Stellar Multitudes quest just doesn't appear to everyone, - it is a late game quest.
Activating it is an obscure quest itself in the first place. If I recall, to trigger it you MUST have FIRST finished ALL of these quests/or activities:
(1) Complete the Atlas and Artemis Quest Paths. What this means is that you both have the *Star Seed* from the Atlas path and the *Remembrance Seed* from the Artemis quest path. Not sure if you had to install them, but you must be able to make them.
These quests are THE starting quests for NMS, and most people finish one or the other but not both before cavorting around the galaxies doing whatever, because frankly, they seem a bit redundant. The Atlas quest line - making all those lozenge shaped "seed" items up to the "heart of the sun" - then getting the "Star Seed" blueprint. The Artemis quest ends with a "final portal" that lets you skip on to a new galaxy, and when you do so, you get the blueprint for the "Remembrance Seed". You need BOTH. To get these you must complete "The Purge" in the Artemis quest line, and the "Atlas Path".
(2) Find a Dissonant World.
(3) Finish the Autophage questline, starting with the "They who returned" mission.
(4) Complete "They Who Returned".
(5) Scan for Echo Seeds
(6) Make your Autophage staff (part of they who returned, I think)
This is how I encourntered it: I had already visited dissonant planets, heard about the new purple systems, and I tried to target a purple system to warp to, but was unable. After warping around, I got some garbled unintelligible signals IN SPACE. After several pages of nonsense dialog, it ends with coordinates to a nearby dissonant planet. This is the beginning of the Autophage questline. There is initially an empty dissonant camp there with the icon of the new Autophage questline embedded on some scrap in a tent. Clicking on that will direct you along the Autophage questline. It also triggers "They Who Returned" if you have finished the Atlas and Artemis quests. If you haven't finished Artemis or Atlas quests, you should also squeeze those in. Doing everything will take a few hours. Eventually after finishing all of the prerequisites missions, launch into space and start pulse cruising for a minute. You must do this but nothing will tell you to do this. It's assumed people do this all the time in the game, but to trigger the final quest, you must do this. A large ship appears and starts talking with you ... this will be the final mission set to get you to the Atlantid drive and make purple systems visible.
Yeah and you could have got that answer in 5 seconds instead of waiting 3 hour by doing a forum search.
Although many old edge systems remain intact, some prior edge systems have been superseded by new purple systems, so you will occasionally run into non-edge planets that proudly announce themselves as jump off points, and were renamed as being authentic edge or jump off exits long ago. From what I can tell, about 80% of all purple edge systems I have run into are undiscovered. First contact. I have been renaming a bunch as I have been going through all 255 galaxies again so my current save has bases in all galaxies.
Also, the cost of repairing a ship after a jump from a purple star is fairly high if you are a new player and don't have a strong flow of resources or units behind you. Repairing an Atlantid Drive requires a pane of "Living Glass" which is made from (5X) panes of glass and lubricant (400 gamma weed, 50 faecium). Plus 50 units or so of Indium and Atlandium. Other repairs require generous amounts of Chromatic metal, and other game resources one usually doesn't have in large amount at the beginning of games. You will need at least an indium, O2, sodium, Fe ++, and farm system (Gamma weed and faecium, plus Frost crystal for glass for the living glass, also planters for copious amounts of C ...used for everything). Just to keep up with the repair demand (and base building), I need about 4 gamma weed biodomes, 2 faceium biodomes, 10 planters, and 3 frost crystal biodomes).
Okaaay. Guess I'll have to stop going to those gas giant systems since they don't exist.